Fix ogg looping pop noise. Closes #11468

This commit is contained in:
MrCdK 2017-12-17 22:30:28 +01:00
parent 1ef123c57d
commit 1ccfb01cbc

View file

@ -42,12 +42,17 @@ void AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_fra
int todo = p_frames;
while (todo && active) {
int start_buffer = 0;
int mixed = stb_vorbis_get_samples_float_interleaved(ogg_stream, 2, (float *)p_buffer, todo * 2);
while (todo && active) {
float *buffer = (float *)p_buffer;
if (start_buffer > 0) {
buffer = (buffer + start_buffer * 2);
}
int mixed = stb_vorbis_get_samples_float_interleaved(ogg_stream, 2, buffer, todo * 2);
if (vorbis_stream->channels == 1 && mixed > 0) {
//mix mono to stereo
for (int i = 0; i < mixed; i++) {
for (int i = start_buffer; i < mixed; i++) {
p_buffer[i].r = p_buffer[i].l;
}
}
@ -60,11 +65,14 @@ void AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_fra
//loop
seek(vorbis_stream->loop_offset);
loops++;
// we still have buffer to fill, start from this element in the next iteration.
start_buffer = p_frames - todo;
} else {
for (int i = mixed; i < p_frames; i++) {
for (int i = p_frames - todo; i < p_frames; i++) {
p_buffer[i] = AudioFrame(0, 0);
}
active = false;
todo = 0;
}
}
}