Change default navmesh agent radius to match nav agent node's default radius

This commit is contained in:
Duroxxigar 2021-10-19 00:46:33 -04:00
parent f4d9749e23
commit 1de99820b8
2 changed files with 2 additions and 2 deletions

View file

@ -84,7 +84,7 @@
<member name="agent/max_slope" type="float" setter="set_agent_max_slope" getter="get_agent_max_slope" default="45.0">
The maximum slope that is considered walkable, in degrees.
</member>
<member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="0.6">
<member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="1.0">
The distance to erode/shrink the walkable area of the heightfield away from obstructions.
[b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell/size].
</member>

View file

@ -85,7 +85,7 @@ protected:
float cell_size = 0.3f;
float cell_height = 0.2f;
float agent_height = 2.0f;
float agent_radius = 0.6f;
float agent_radius = 1.0f;
float agent_max_climb = 0.9f;
float agent_max_slope = 45.0f;
float region_min_size = 8.0f;