Mark class_name line as safe in editor

This commit is contained in:
shaderbeast 2019-08-02 20:07:54 +02:00
parent 410cb13abd
commit 1e6a52b215

View file

@ -3472,6 +3472,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
} break;
case GDScriptTokenizer::TK_PR_CLASS_NAME: {
_mark_line_as_safe(tokenizer->get_token_line());
if (p_class->owner) {
_set_error("'class_name' is only valid for the main class namespace.");
return;