Expose PROPERTY_HINT_TYPE_STRING to scripting

This commit is contained in:
Andrii Doroshenko (Xrayez) 2020-11-09 18:12:04 +02:00
parent 593e35346a
commit 1e6b684d44
2 changed files with 11 additions and 0 deletions

View file

@ -557,6 +557,7 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_COLOR_NO_ALPHA);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_IMAGE_COMPRESS_LOSSY);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_TYPE_STRING);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_STORAGE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_EDITOR);

View file

@ -1375,6 +1375,16 @@
<constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="21" enum="PropertyHint">
Hints that an image is compressed using lossless compression.
</constant>
<constant name="PROPERTY_HINT_TYPE_STRING" value="23" enum="PropertyHint">
Hint that a property represents a particular type. If a property is [constant TYPE_STRING], allows to set a type from the create dialog. If you need to create an [Array] to contain elements of a specific type, the [code]hint_string[/code] must encode nested types using [code]":"[/code] and [code]"/"[/code] for specifying [Resource] types. For instance:
[codeblock]
hint_string = "%s:" % [TYPE_INT] # Array of inteters.
hint_string = "%s:%s:" % [TYPE_ARRAY, TYPE_REAL] # Two-dimensional array of floats.
hint_string = "%s/%s:Resource" % [TYPE_OBJECT, TYPE_OBJECT] # Array of resources.
hint_string = "%s:%s/%s:Resource" % [TYPE_ARRAY, TYPE_OBJECT, TYPE_OBJECT] # Two-dimensional array of resources.
[/codeblock]
[b]Note:[/b] the final colon is required to specify for properly detecting built-in types.
</constant>
<constant name="PROPERTY_USAGE_STORAGE" value="1" enum="PropertyUsageFlags">
The property is serialized and saved in the scene file (default).
</constant>