Merge pull request #12572 from RandomShaper/onion-skinning

Onion skinning
This commit is contained in:
Juan Linietsky 2017-11-26 15:13:35 -03:00 committed by GitHub
commit 22415e5a31
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
33 changed files with 774 additions and 75 deletions

View file

@ -352,7 +352,7 @@ void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target, const Re
canvas->canvas_end();
}
void RasterizerGLES3::end_frame() {
void RasterizerGLES3::end_frame(bool p_swap_buffers) {
#if 0
canvas->canvas_begin();
@ -384,7 +384,10 @@ void RasterizerGLES3::end_frame() {
canvas->draw_generic_textured_rect(Rect2(0,0,15,15),Rect2(0,0,1,1));
#endif
OS::get_singleton()->swap_buffers();
if (p_swap_buffers)
OS::get_singleton()->swap_buffers();
else
glFinish();
/* print_line("objects: "+itos(storage->info.render_object_count));
print_line("material chages: "+itos(storage->info.render_material_switch_count));

View file

@ -59,7 +59,7 @@ public:
virtual void restore_render_target();
virtual void clear_render_target(const Color &p_color);
virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0);
virtual void end_frame();
virtual void end_frame(bool p_swap_buffers);
virtual void finalize();
static void make_current();

View file

@ -5624,6 +5624,7 @@ EditorNode::EditorNode() {
editor_plugin_screen = NULL;
editor_plugins_over = memnew(EditorPluginList);
editor_plugins_force_over = memnew(EditorPluginList);
editor_plugins_force_input_forwarding = memnew(EditorPluginList);
_edit_current();
@ -5748,6 +5749,7 @@ EditorNode::~EditorNode() {
memdelete(EditorHelp::get_doc_data());
memdelete(editor_selection);
memdelete(editor_plugins_over);
memdelete(editor_plugins_force_over);
memdelete(editor_plugins_force_input_forwarding);
memdelete(file_server);
memdelete(progress_hb);
@ -5801,10 +5803,17 @@ bool EditorPluginList::forward_spatial_gui_input(Camera *p_camera, const Ref<Inp
return discard;
}
void EditorPluginList::forward_draw_over_canvas(Control *p_canvas) {
void EditorPluginList::forward_draw_over_viewport(Control *p_overlay) {
for (int i = 0; i < plugins_list.size(); i++) {
plugins_list[i]->forward_draw_over_canvas(p_canvas);
plugins_list[i]->forward_draw_over_viewport(p_overlay);
}
}
void EditorPluginList::forward_force_draw_over_viewport(Control *p_overlay) {
for (int i = 0; i < plugins_list.size(); i++) {
plugins_list[i]->forward_force_draw_over_viewport(p_overlay);
}
}

View file

@ -378,6 +378,7 @@ private:
Vector<EditorPlugin *> editor_plugins;
EditorPlugin *editor_plugin_screen;
EditorPluginList *editor_plugins_over;
EditorPluginList *editor_plugins_force_over;
EditorPluginList *editor_plugins_force_input_forwarding;
EditorHistory editor_history;
@ -636,6 +637,7 @@ public:
EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
EditorPluginList *get_editor_plugins_over() { return editor_plugins_over; }
EditorPluginList *get_editor_plugins_force_over() { return editor_plugins_force_over; }
EditorPluginList *get_editor_plugins_force_input_forwarding() { return editor_plugins_force_input_forwarding; }
PropertyEditor *get_property_editor() { return property_editor; }
VBoxContainer *get_property_editor_vb() { return prop_editor_vb; }
@ -820,7 +822,8 @@ public:
void edit(Object *p_object);
bool forward_gui_input(const Ref<InputEvent> &p_event);
bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled);
void forward_draw_over_canvas(Control *p_canvas);
void forward_draw_over_viewport(Control *p_overlay);
void forward_force_draw_over_viewport(Control *p_overlay);
void add_plugin(EditorPlugin *p_plugin);
void clear();
bool empty();

View file

@ -375,6 +375,12 @@ void EditorPlugin::set_input_event_forwarding_always_enabled() {
always_input_forwarding_list->add_plugin(this);
}
void EditorPlugin::set_force_draw_over_forwarding_enabled() {
force_draw_over_forwarding_enabled = true;
EditorPluginList *always_draw_over_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_over();
always_draw_over_forwarding_list->add_plugin(this);
}
void EditorPlugin::notify_scene_changed(const Node *scn_root) {
if (scn_root == NULL) return;
emit_signal("scene_changed", scn_root);
@ -410,15 +416,38 @@ bool EditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
return false;
}
void EditorPlugin::forward_draw_over_canvas(Control *p_canvas) {
void EditorPlugin::forward_draw_over_viewport(Control *p_overlay) {
if (get_script_instance() && get_script_instance()->has_method("forward_draw_over_canvas")) {
get_script_instance()->call("forward_draw_over_canvas", p_canvas);
if (get_script_instance() && get_script_instance()->has_method("forward_draw_over_viewport")) {
get_script_instance()->call("forward_draw_over_viewport", p_overlay);
}
}
void EditorPlugin::update_canvas() {
CanvasItemEditor::get_singleton()->get_viewport_control()->update();
void EditorPlugin::forward_force_draw_over_viewport(Control *p_overlay) {
if (get_script_instance() && get_script_instance()->has_method("forward_force_draw_over_viewport")) {
get_script_instance()->call("forward_force_draw_over_viewport", p_overlay);
}
}
// Updates the overlays of the 2D viewport or, if in 3D mode, of every 3D viewport.
int EditorPlugin::update_overlays() const {
if (SpatialEditor::get_singleton()->is_visible()) {
int count = 0;
for (int i = 0; i < SpatialEditor::VIEWPORTS_COUNT; i++) {
SpatialEditorViewport *vp = SpatialEditor::get_singleton()->get_editor_viewport(i);
if (vp->is_visible()) {
vp->update_surface();
count++;
}
}
return count;
} else {
// This will update the normal viewport itself as well
CanvasItemEditor::get_singleton()->get_viewport_control()->update();
return 1;
}
}
bool EditorPlugin::forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) {
@ -590,7 +619,7 @@ void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_custom_type", "type", "base", "script", "icon"), &EditorPlugin::add_custom_type);
ClassDB::bind_method(D_METHOD("remove_custom_type", "type"), &EditorPlugin::remove_custom_type);
ClassDB::bind_method(D_METHOD("update_canvas"), &EditorPlugin::update_canvas);
ClassDB::bind_method(D_METHOD("update_overlays"), &EditorPlugin::update_overlays);
ClassDB::bind_method(D_METHOD("make_bottom_panel_item_visible", "item"), &EditorPlugin::make_bottom_panel_item_visible);
ClassDB::bind_method(D_METHOD("hide_bottom_panel"), &EditorPlugin::hide_bottom_panel);
@ -602,11 +631,13 @@ void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_export_plugin", "exporter"), &EditorPlugin::add_export_plugin);
ClassDB::bind_method(D_METHOD("remove_export_plugin", "exporter"), &EditorPlugin::remove_export_plugin);
ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled);
ClassDB::bind_method(D_METHOD("set_force_draw_over_forwarding_enabled"), &EditorPlugin::set_force_draw_over_forwarding_enabled);
ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorPlugin::get_editor_interface);
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_canvas_gui_input", PropertyInfo(Variant::TRANSFORM2D, "canvas_xform"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_draw_over_canvas", PropertyInfo(Variant::TRANSFORM2D, "canvas_xform"), PropertyInfo(Variant::OBJECT, "canvas", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_spatial_gui_input", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
MethodInfo gizmo = MethodInfo(Variant::OBJECT, "create_spatial_gizmo", PropertyInfo(Variant::OBJECT, "for_spatial", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"));
gizmo.return_val.hint = PROPERTY_HINT_RESOURCE_TYPE;
@ -653,6 +684,7 @@ void EditorPlugin::_bind_methods() {
EditorPlugin::EditorPlugin() {
undo_redo = NULL;
input_event_forwarding_always_enabled = false;
force_draw_over_forwarding_enabled = false;
last_main_screen_name = "";
}

View file

@ -102,6 +102,7 @@ class EditorPlugin : public Node {
UndoRedo *_get_undo_redo() { return undo_redo; }
bool input_event_forwarding_always_enabled;
bool force_draw_over_forwarding_enabled;
String last_main_screen_name;
@ -151,13 +152,17 @@ public:
void set_input_event_forwarding_always_enabled();
bool is_input_event_forwarding_always_enabled() { return input_event_forwarding_always_enabled; }
void set_force_draw_over_forwarding_enabled();
bool is_force_draw_over_forwarding_enabled() { return force_draw_over_forwarding_enabled; }
void notify_main_screen_changed(const String &screen_name);
void notify_scene_changed(const Node *scn_root);
void notify_scene_closed(const String &scene_filepath);
virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial *p_spatial);
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
virtual void forward_draw_over_canvas(Control *p_canvas);
virtual void forward_draw_over_viewport(Control *p_overlay);
virtual void forward_force_draw_over_viewport(Control *p_overlay);
virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event);
virtual String get_name() const;
virtual bool has_main_screen() const;
@ -178,7 +183,7 @@ public:
EditorInterface *get_editor_interface();
void update_canvas();
int update_overlays() const;
void queue_save_layout() const;

View file

@ -462,6 +462,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/animation/autorename_animation_tracks", true);
_initial_set("editors/animation/confirm_insert_track", true);
_initial_set("editors/animation/onion_layers_past_color", Color(1, 0, 0));
_initial_set("editors/animation/onion_layers_future_color", Color(0, 1, 0));
_initial_set("docks/property_editor/texture_preview_width", 48);
_initial_set("docks/property_editor/auto_refresh_interval", 0.3);

View file

@ -490,7 +490,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return false;
}
void AbstractPolygon2DEditor::forward_draw_over_canvas(Control *p_canvas) {
void AbstractPolygon2DEditor::forward_draw_over_viewport(Control *p_overlay) {
if (!_get_node())
return;

View file

@ -136,7 +136,7 @@ protected:
public:
bool forward_gui_input(const Ref<InputEvent> &p_event);
void forward_draw_over_canvas(Control *p_canvas);
void forward_draw_over_viewport(Control *p_overlay);
void edit(Node *p_polygon);
AbstractPolygon2DEditor(EditorNode *p_editor, bool p_wip_destructive = true);
@ -152,7 +152,7 @@ class AbstractPolygon2DEditorPlugin : public EditorPlugin {
public:
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return polygon_editor->forward_gui_input(p_event); }
virtual void forward_draw_over_canvas(Control *p_canvas) { polygon_editor->forward_draw_over_canvas(p_canvas); }
virtual void forward_draw_over_viewport(Control *p_overlay) { polygon_editor->forward_draw_over_viewport(p_overlay); }
bool has_main_screen() const { return false; }
virtual String get_name() const { return klass; }

View file

@ -36,6 +36,12 @@
#include "os/keyboard.h"
#include "project_settings.h"
// For onion skinning
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
#include "scene/main/viewport.h"
#include "servers/visual_server.h"
void AnimationPlayerEditor::_node_removed(Node *p_node) {
if (player && player == p_node) {
@ -98,6 +104,8 @@ void AnimationPlayerEditor::_notification(int p_what) {
tool_anim->get_popup()->connect("id_pressed", this, "_animation_tool_menu");
onion_skinning->get_popup()->connect("id_pressed", this, "_onion_skinning_menu");
blend_editor.next->connect("item_selected", this, "_blend_editor_next_changed");
get_tree()->connect("node_removed", this, "_node_removed");
@ -132,6 +140,7 @@ void AnimationPlayerEditor::_notification(int p_what) {
resource_edit_anim->set_icon(get_icon("EditResource", "EditorIcons"));
pin->set_icon(get_icon("Pin", "EditorIcons"));
tool_anim->set_icon(get_icon("Tools", "EditorIcons"));
onion_skinning->set_icon(get_icon("Onion", "EditorIcons"));
} break;
}
@ -809,6 +818,7 @@ void AnimationPlayerEditor::_update_player() {
resource_edit_anim->set_disabled(animlist.size() == 0);
save_anim->set_disabled(animlist.size() == 0);
tool_anim->set_disabled(player == NULL);
onion_skinning->set_disabled(player == NULL);
int active_idx = -1;
for (List<StringName>::Element *E = animlist.front(); E; E = E->next()) {
@ -855,6 +865,9 @@ void AnimationPlayerEditor::_update_player() {
void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
if (onion.enabled)
_start_onion_skinning();
if (player && pin->is_pressed())
return; //ignore, pinned
player = p_player;
@ -869,6 +882,55 @@ void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
}
}
void AnimationPlayerEditor::forward_force_draw_over_viewport(Control *p_overlay) {
if (!onion.can_overlay)
return;
// Can happen on viewport resize, at least
if (!_are_onion_layers_valid())
return;
RID ci = p_overlay->get_canvas_item();
Rect2 src_rect = p_overlay->get_global_rect();
// Re-flip since captures are already flipped
src_rect.position.y = onion.capture_size.y - (src_rect.position.y + src_rect.size.y);
src_rect.size.y *= -1;
Rect2 dst_rect = Rect2(Point2(), p_overlay->get_size());
float alpha_step = 1.0 / (onion.steps + 1);
int cidx = 0;
if (onion.past) {
float alpha = 0;
do {
alpha += alpha_step;
if (onion.captures_valid[cidx]) {
VS::get_singleton()->canvas_item_add_texture_rect_region(
ci, dst_rect, VS::get_singleton()->viewport_get_texture(onion.captures[cidx]), src_rect, Color(1, 1, 1, alpha));
}
cidx++;
} while (cidx < onion.steps);
}
if (onion.future) {
float alpha = 1;
int base_cidx = cidx;
do {
alpha -= alpha_step;
if (onion.captures_valid[cidx]) {
VS::get_singleton()->canvas_item_add_texture_rect_region(
ci, dst_rect, VS::get_singleton()->viewport_get_texture(onion.captures[cidx]), src_rect, Color(1, 1, 1, alpha));
}
cidx++;
} while (cidx < base_cidx + onion.steps); // In case there's the present capture at the end, skip it
}
}
void AnimationPlayerEditor::_animation_duplicate() {
if (!animation->get_item_count())
@ -1100,6 +1162,70 @@ void AnimationPlayerEditor::_animation_save_menu(int p_option) {
}
}
void AnimationPlayerEditor::_onion_skinning_menu(int p_option) {
PopupMenu *menu = onion_skinning->get_popup();
int idx = menu->get_item_index(p_option);
switch (p_option) {
case ONION_SKINNING_ENABLE: {
onion.enabled = !onion.enabled;
menu->set_item_checked(idx, onion.enabled);
if (onion.enabled)
_start_onion_skinning();
else
_stop_onion_skinning();
} break;
case ONION_SKINNING_PAST: {
// Ensure at least one of past/future is checjed
onion.past = onion.future ? !onion.past : true;
menu->set_item_checked(idx, onion.past);
} break;
case ONION_SKINNING_FUTURE: {
// Ensure at least one of past/future is checjed
onion.future = onion.past ? !onion.future : true;
menu->set_item_checked(idx, onion.future);
} break;
case ONION_SKINNING_1_STEP: // Fall-through
case ONION_SKINNING_2_STEPS:
case ONION_SKINNING_3_STEPS: {
onion.steps = (p_option - ONION_SKINNING_1_STEP) + 1;
int one_frame_idx = menu->get_item_index(ONION_SKINNING_1_STEP);
for (int i = 0; i <= ONION_SKINNING_LAST_STEPS_OPTION - ONION_SKINNING_1_STEP; i++) {
menu->set_item_checked(one_frame_idx + i, onion.steps == i + 1);
}
} break;
case ONION_SKINNING_DIFFERENCES_ONLY: {
onion.differences_only = !onion.differences_only;
menu->set_item_checked(idx, onion.differences_only);
} break;
case ONION_SKINNING_FORCE_WHITE_MODULATE: {
onion.force_white_modulate = !onion.force_white_modulate;
menu->set_item_checked(idx, onion.force_white_modulate);
} break;
case ONION_SKINNING_INCLUDE_GIZMOS: {
onion.include_gizmos = !onion.include_gizmos;
menu->set_item_checked(idx, onion.include_gizmos);
} break;
}
}
void AnimationPlayerEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventKey> k = p_ev;
@ -1126,6 +1252,237 @@ void AnimationPlayerEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
}
}
void AnimationPlayerEditor::_editor_visibility_changed() {
if (is_visible()) {
_start_onion_skinning();
}
}
bool AnimationPlayerEditor::_are_onion_layers_valid() {
ERR_FAIL_COND_V(!onion.past && !onion.future, false);
Point2 capture_size = get_tree()->get_root()->get_size();
return onion.captures.size() == onion.get_needed_capture_count() && onion.capture_size == capture_size;
}
void AnimationPlayerEditor::_allocate_onion_layers() {
_free_onion_layers();
int captures = onion.get_needed_capture_count();
Point2 capture_size = get_tree()->get_root()->get_size();
onion.captures.resize(captures);
onion.captures_valid.resize(captures);
for (int i = 0; i < captures; i++) {
bool is_present = onion.differences_only && i == captures - 1;
// Each capture is a viewport with a canvas item attached that renders a full-size rect with the contents of the main viewport
onion.captures[i] = VS::get_singleton()->viewport_create();
VS::get_singleton()->viewport_set_usage(onion.captures[i], VS::VIEWPORT_USAGE_2D);
VS::get_singleton()->viewport_set_size(onion.captures[i], capture_size.width, capture_size.height);
VS::get_singleton()->viewport_set_update_mode(onion.captures[i], VS::VIEWPORT_UPDATE_ALWAYS);
VS::get_singleton()->viewport_set_transparent_background(onion.captures[i], !is_present);
VS::get_singleton()->viewport_set_vflip(onion.captures[i], true);
VS::get_singleton()->viewport_attach_canvas(onion.captures[i], onion.capture.canvas);
}
// Reset the capture canvas item to the current root viewport texture (defensive)
VS::get_singleton()->canvas_item_clear(onion.capture.canvas_item);
VS::get_singleton()->canvas_item_add_texture_rect(onion.capture.canvas_item, Rect2(Point2(), capture_size), get_tree()->get_root()->get_texture()->get_rid());
onion.capture_size = capture_size;
}
void AnimationPlayerEditor::_free_onion_layers() {
for (int i = 0; i < onion.captures.size(); i++) {
if (onion.captures[i].is_valid()) {
VS::get_singleton()->free(onion.captures[i]);
}
}
onion.captures.clear();
onion.captures_valid.clear();
}
void AnimationPlayerEditor::_prepare_onion_layers_1() {
// This would be called per viewport and we want to act once only
int64_t frame = get_tree()->get_frame();
if (frame == onion.last_frame)
return;
if (!onion.enabled || !is_processing() || !is_visible() || !get_player()) {
_stop_onion_skinning();
return;
}
onion.last_frame = frame;
// Refresh viewports with no onion layers overlaid
onion.can_overlay = false;
plugin->update_overlays();
if (player->is_playing())
return;
// And go to next step afterwards
call_deferred("_prepare_onion_layers_2");
}
void AnimationPlayerEditor::_prepare_onion_layers_2() {
Ref<Animation> anim = player->get_animation(player->get_current_animation());
if (!anim.is_valid())
return;
if (!_are_onion_layers_valid())
_allocate_onion_layers();
// Hide superfluous elements that would make the overlay unnecessary cluttered
Dictionary canvas_edit_state;
Dictionary spatial_edit_state;
if (SpatialEditor::get_singleton()->is_visible()) {
// 3D
spatial_edit_state = SpatialEditor::get_singleton()->get_state();
Dictionary new_state = spatial_edit_state.copy();
new_state["show_grid"] = false;
new_state["show_origin"] = false;
Array orig_vp = spatial_edit_state["viewports"];
Array vp;
vp.resize(4);
for (int i = 0; i < vp.size(); i++) {
Dictionary d = ((Dictionary)orig_vp[i]).copy();
d["use_environment"] = false;
d["doppler"] = false;
d["gizmos"] = onion.include_gizmos ? d["gizmos"] : Variant(false);
d["information"] = false;
vp[i] = d;
}
new_state["viewports"] = vp;
// TODO: Save/restore only affected entries
SpatialEditor::get_singleton()->set_state(new_state);
} else { // CanvasItemEditor
// 2D
canvas_edit_state = CanvasItemEditor::get_singleton()->get_state();
Dictionary new_state = canvas_edit_state.copy();
new_state["show_grid"] = false;
new_state["show_rulers"] = false;
new_state["show_guides"] = false;
new_state["show_helpers"] = false;
// TODO: Save/restore only affected entries
CanvasItemEditor::get_singleton()->set_state(new_state);
}
// Tweak the root viewport to ensure it's rendered before our target
RID root_vp = get_tree()->get_root()->get_viewport_rid();
Rect2 root_vp_screen_rect = get_tree()->get_root()->get_attach_to_screen_rect();
VS::get_singleton()->viewport_attach_to_screen(root_vp, Rect2());
VS::get_singleton()->viewport_set_update_mode(root_vp, VS::VIEWPORT_UPDATE_ALWAYS);
RID present_rid;
if (onion.differences_only) {
// Capture present scene as it is
VS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, RID());
present_rid = onion.captures[onion.captures.size() - 1];
VS::get_singleton()->viewport_set_active(present_rid, true);
VS::get_singleton()->viewport_set_parent_viewport(root_vp, present_rid);
VS::get_singleton()->draw(false);
VS::get_singleton()->viewport_set_active(present_rid, false);
}
// Backup current animation state
AnimatedValuesBackup values_backup = player->backup_animated_values();
float cpos = player->get_current_animation_position();
// Render every past/future step with the capture shader
VS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, onion.capture.material->get_rid());
onion.capture.material->set_shader_param("bkg_color", GLOBAL_GET("rendering/environment/default_clear_color"));
onion.capture.material->set_shader_param("differences_only", onion.differences_only);
onion.capture.material->set_shader_param("present", onion.differences_only ? VS::get_singleton()->viewport_get_texture(present_rid) : RID());
int step_off_a = onion.past ? -onion.steps : 0;
int step_off_b = onion.future ? onion.steps : 0;
int cidx = 0;
onion.capture.material->set_shader_param("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color")));
for (int step_off = step_off_a; step_off <= step_off_b; step_off++) {
if (step_off == 0) {
// Skip present step and switch to the color of future
if (!onion.force_white_modulate)
onion.capture.material->set_shader_param("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color"));
continue;
}
float pos = cpos + step_off * anim->get_step();
bool valid = anim->has_loop() || pos >= 0 && pos <= anim->get_length();
onion.captures_valid[cidx] = valid;
if (valid) {
player->seek(pos, true);
get_tree()->flush_transform_notifications(); // Needed for transforms of Spatials
values_backup.update_skeletons(); // Needed for Skeletons
VS::get_singleton()->viewport_set_active(onion.captures[cidx], true);
VS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[cidx]);
VS::get_singleton()->draw(false);
VS::get_singleton()->viewport_set_active(onion.captures[cidx], false);
}
cidx++;
}
// Restore root viewport
VS::get_singleton()->viewport_set_parent_viewport(root_vp, RID());
VS::get_singleton()->viewport_attach_to_screen(root_vp, root_vp_screen_rect);
VS::get_singleton()->viewport_set_update_mode(root_vp, VS::VIEWPORT_UPDATE_WHEN_VISIBLE);
// Restore animation state
// (Seeking with update=true wouldn't do the trick because the current value of the properties
// may not match their value for the current point in the animation)
player->seek(cpos, false);
player->restore_animated_values(values_backup);
// Restor state of main editors
if (SpatialEditor::get_singleton()->is_visible()) {
// 3D
SpatialEditor::get_singleton()->set_state(spatial_edit_state);
} else { // CanvasItemEditor
// 2D
CanvasItemEditor::get_singleton()->set_state(canvas_edit_state);
}
// Update viewports with skin layers overlaid for the actual engine loop render
onion.can_overlay = true;
plugin->update_overlays();
}
void AnimationPlayerEditor::_start_onion_skinning() {
// FIXME: Using "idle_frame" makes onion layers update one frame behing the current
if (!get_tree()->is_connected("idle_frame", this, "call_deferred")) {
get_tree()->connect("idle_frame", this, "call_deferred", varray("_prepare_onion_layers_1"));
}
}
void AnimationPlayerEditor::_stop_onion_skinning() {
if (get_tree()->is_connected("idle_frame", this, "call_deferred")) {
get_tree()->disconnect("idle_frame", this, "call_deferred");
_free_onion_layers();
// Clean up the overlay
onion.can_overlay = false;
plugin->update_overlays();
}
}
void AnimationPlayerEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &AnimationPlayerEditor::_gui_input);
@ -1165,6 +1522,10 @@ void AnimationPlayerEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &AnimationPlayerEditor::_unhandled_key_input);
ClassDB::bind_method(D_METHOD("_animation_tool_menu"), &AnimationPlayerEditor::_animation_tool_menu);
ClassDB::bind_method(D_METHOD("_animation_save_menu"), &AnimationPlayerEditor::_animation_save_menu);
ClassDB::bind_method(D_METHOD("_onion_skinning_menu"), &AnimationPlayerEditor::_onion_skinning_menu);
ClassDB::bind_method(D_METHOD("_editor_visibility_changed"), &AnimationPlayerEditor::_editor_visibility_changed);
ClassDB::bind_method(D_METHOD("_prepare_onion_layers_1"), &AnimationPlayerEditor::_prepare_onion_layers_1);
ClassDB::bind_method(D_METHOD("_prepare_onion_layers_2"), &AnimationPlayerEditor::_prepare_onion_layers_2);
}
AnimationPlayerEditor *AnimationPlayerEditor::singleton = NULL;
@ -1173,8 +1534,10 @@ AnimationPlayer *AnimationPlayerEditor::get_player() const {
return player;
}
AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlayerEditorPlugin *p_plugin) {
editor = p_editor;
plugin = p_plugin;
singleton = this;
updating = false;
@ -1301,6 +1664,29 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
//tool_anim->get_popup()->add_item("Edit Anim Resource",TOOL_PASTE_ANIM);
hb->add_child(tool_anim);
onion_skinning = memnew(MenuButton);
//onion_skinning->set_flat(false);
onion_skinning->set_tooltip(TTR("Onion Skinning"));
onion_skinning->get_popup()->add_check_shortcut(ED_SHORTCUT("animation_player_editor/onion_skinning", TTR("Enable Onion Skinning")), ONION_SKINNING_ENABLE);
onion_skinning->get_popup()->add_separator();
onion_skinning->get_popup()->add_item(TTR("Directions"), -1);
onion_skinning->get_popup()->set_item_disabled(onion_skinning->get_popup()->get_item_count() - 1, true);
onion_skinning->get_popup()->add_check_item(TTR("Past"), ONION_SKINNING_PAST);
onion_skinning->get_popup()->set_item_checked(onion_skinning->get_popup()->get_item_count() - 1, true);
onion_skinning->get_popup()->add_check_item(TTR("Future"), ONION_SKINNING_FUTURE);
onion_skinning->get_popup()->add_separator();
onion_skinning->get_popup()->add_item(TTR("Depth"), -1);
onion_skinning->get_popup()->set_item_disabled(onion_skinning->get_popup()->get_item_count() - 1, true);
onion_skinning->get_popup()->add_check_item(TTR("1 step"), ONION_SKINNING_1_STEP);
onion_skinning->get_popup()->set_item_checked(onion_skinning->get_popup()->get_item_count() - 1, true);
onion_skinning->get_popup()->add_check_item(TTR("2 steps"), ONION_SKINNING_2_STEPS);
onion_skinning->get_popup()->add_check_item(TTR("3 steps"), ONION_SKINNING_3_STEPS);
onion_skinning->get_popup()->add_separator();
onion_skinning->get_popup()->add_check_item(TTR("Differences Only"), ONION_SKINNING_DIFFERENCES_ONLY);
onion_skinning->get_popup()->add_check_item(TTR("Force White Modulate"), ONION_SKINNING_FORCE_WHITE_MODULATE);
onion_skinning->get_popup()->add_check_item(TTR("Include Gizmos (3D)"), ONION_SKINNING_INCLUDE_GIZMOS);
hb->add_child(onion_skinning);
pin = memnew(ToolButton);
pin->set_toggle_mode(true);
hb->add_child(pin);
@ -1387,6 +1773,68 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
key_editor->connect("animation_step_changed", this, "_animation_key_editor_anim_step_changed");
_update_player();
// Onion skinning
key_editor->connect("visibility_changed", this, "_editor_visibility_changed");
onion.enabled = false;
onion.past = true;
onion.future = false;
onion.steps = 1;
onion.differences_only = false;
onion.force_white_modulate = false;
onion.include_gizmos = false;
onion.last_frame = 0;
onion.can_overlay = false;
onion.capture_size = Size2();
onion.capture.canvas = VS::get_singleton()->canvas_create();
onion.capture.canvas_item = VS::get_singleton()->canvas_item_create();
VS::get_singleton()->canvas_item_set_parent(onion.capture.canvas_item, onion.capture.canvas);
onion.capture.material = Ref<ShaderMaterial>(memnew(ShaderMaterial));
onion.capture.shader = Ref<Shader>(memnew(Shader));
onion.capture.shader->set_code(" \
shader_type canvas_item; \
\
uniform vec4 bkg_color; \
uniform vec4 dir_color; \
uniform bool differences_only; \
uniform sampler2D present; \
\
float zero_if_equal(vec4 a, vec4 b) { \
return smoothstep(0.0, 0.005, length(a.rgb - b.rgb) / sqrt(3.0)); \
} \
\
void fragment() { \
vec4 capture_samp = texture(TEXTURE, UV); \
vec4 present_samp = texture(present, UV); \
float bkg_mask = zero_if_equal(capture_samp, bkg_color); \
float diff_mask = 1.0 - zero_if_equal(present_samp, bkg_color); \
diff_mask = min(1.0, diff_mask + float(!differences_only)); \
COLOR = vec4(capture_samp.rgb * dir_color.rgb, bkg_mask * diff_mask); \
} \
");
VS::get_singleton()->material_set_shader(onion.capture.material->get_rid(), onion.capture.shader->get_rid());
}
AnimationPlayerEditor::~AnimationPlayerEditor() {
_free_onion_layers();
VS::get_singleton()->free(onion.capture.canvas);
VS::get_singleton()->free(onion.capture.canvas_item);
}
void AnimationPlayerEditorPlugin::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
set_force_draw_over_forwarding_enabled();
} break;
}
}
void AnimationPlayerEditorPlugin::edit(Object *p_object) {
@ -1420,7 +1868,7 @@ void AnimationPlayerEditorPlugin::make_visible(bool p_visible) {
AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin(EditorNode *p_node) {
editor = p_node;
anim_editor = memnew(AnimationPlayerEditor(editor));
anim_editor = memnew(AnimationPlayerEditor(editor, this));
anim_editor->set_undo_redo(editor->get_undo_redo());
editor->add_bottom_panel_item(TTR("Animation"), anim_editor);

View file

@ -42,11 +42,13 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
class AnimationKeyEditor;
class AnimationPlayerEditorPlugin;
class AnimationPlayerEditor : public VBoxContainer {
GDCLASS(AnimationPlayerEditor, VBoxContainer);
EditorNode *editor;
AnimationPlayerEditorPlugin *plugin;
AnimationPlayer *player;
enum {
@ -55,6 +57,19 @@ class AnimationPlayerEditor : public VBoxContainer {
TOOL_EDIT_RESOURCE
};
enum {
ONION_SKINNING_ENABLE,
ONION_SKINNING_PAST,
ONION_SKINNING_FUTURE,
ONION_SKINNING_1_STEP,
ONION_SKINNING_2_STEPS,
ONION_SKINNING_3_STEPS,
ONION_SKINNING_LAST_STEPS_OPTION = ONION_SKINNING_3_STEPS,
ONION_SKINNING_DIFFERENCES_ONLY,
ONION_SKINNING_FORCE_WHITE_MODULATE,
ONION_SKINNING_INCLUDE_GIZMOS,
};
enum {
ANIM_SAVE,
ANIM_SAVE_AS
@ -84,6 +99,7 @@ class AnimationPlayerEditor : public VBoxContainer {
Button *blend_anim;
Button *remove_anim;
MenuButton *tool_anim;
MenuButton *onion_skinning;
ToolButton *pin;
SpinBox *frame;
LineEdit *scale;
@ -115,6 +131,36 @@ class AnimationPlayerEditor : public VBoxContainer {
AnimationKeyEditor *key_editor;
// Onion skinning
struct {
// Settings
bool enabled;
bool past;
bool future;
int steps;
bool differences_only;
bool force_white_modulate;
bool include_gizmos;
int get_needed_capture_count() const {
// 'Differences only' needs a capture of the present
return (past && future ? 2 * steps : steps) + (differences_only ? 1 : 0);
}
// Rendering
int64_t last_frame;
int can_overlay;
Size2 capture_size;
Vector<RID> captures;
Vector<bool> captures_valid;
struct {
RID canvas;
RID canvas_item;
Ref<ShaderMaterial> material;
Ref<Shader> shader;
} capture;
} onion;
void _select_anim_by_name(const String &p_anim);
void _play_pressed();
void _play_from_pressed();
@ -161,8 +207,19 @@ class AnimationPlayerEditor : public VBoxContainer {
void _unhandled_key_input(const Ref<InputEvent> &p_ev);
void _animation_tool_menu(int p_option);
void _animation_save_menu(int p_option);
void _onion_skinning_menu(int p_option);
void _editor_visibility_changed();
bool _are_onion_layers_valid();
void _allocate_onion_layers();
void _free_onion_layers();
void _prepare_onion_layers_1();
void _prepare_onion_layers_2();
void _start_onion_skinning();
void _stop_onion_skinning();
AnimationPlayerEditor();
~AnimationPlayerEditor();
protected:
void _notification(int p_what);
@ -182,7 +239,9 @@ public:
void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
void edit(AnimationPlayer *p_player);
AnimationPlayerEditor(EditorNode *p_editor);
void forward_force_draw_over_viewport(Control *p_overlay);
AnimationPlayerEditor(EditorNode *p_editor, AnimationPlayerEditorPlugin *p_plugin);
};
class AnimationPlayerEditorPlugin : public EditorPlugin {
@ -192,6 +251,9 @@ class AnimationPlayerEditorPlugin : public EditorPlugin {
AnimationPlayerEditor *anim_editor;
EditorNode *editor;
protected:
void _notification(int p_what);
public:
virtual Dictionary get_state() const { return anim_editor->get_state(); }
virtual void set_state(const Dictionary &p_state) { anim_editor->set_state(p_state); }
@ -202,6 +264,8 @@ public:
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
virtual void forward_force_draw_over_viewport(Control *p_overlay) { anim_editor->forward_force_draw_over_viewport(p_overlay); }
AnimationPlayerEditorPlugin(EditorNode *p_node);
~AnimationPlayerEditorPlugin();
};

View file

@ -2955,8 +2955,13 @@ void CanvasItemEditor::_draw_viewport() {
EditorPluginList *over_plugin_list = editor->get_editor_plugins_over();
if (!over_plugin_list->empty()) {
over_plugin_list->forward_draw_over_canvas(viewport);
over_plugin_list->forward_draw_over_viewport(viewport);
}
EditorPluginList *force_over_plugin_list = editor->get_editor_plugins_force_over();
if (!force_over_plugin_list->empty()) {
force_over_plugin_list->forward_force_draw_over_viewport(viewport);
}
_draw_bones();
}

View file

@ -414,7 +414,7 @@ void CollisionShape2DEditor::_get_current_shape_type() {
canvas_item_editor->get_viewport_control()->update();
}
void CollisionShape2DEditor::forward_draw_over_canvas(Control *p_canvas) {
void CollisionShape2DEditor::forward_draw_over_viewport(Control *p_overlay) {
if (!node) {
return;
@ -448,8 +448,8 @@ void CollisionShape2DEditor::forward_draw_over_canvas(Control *p_canvas) {
handles[0] = Point2(radius, -height);
handles[1] = Point2(0, -(height + radius));
p_canvas->draw_texture(h, gt.xform(handles[0]) - size);
p_canvas->draw_texture(h, gt.xform(handles[1]) - size);
p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
} break;
@ -459,7 +459,7 @@ void CollisionShape2DEditor::forward_draw_over_canvas(Control *p_canvas) {
handles.resize(1);
handles[0] = Point2(shape->get_radius(), 0);
p_canvas->draw_texture(h, gt.xform(handles[0]) - size);
p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
} break;
@ -478,8 +478,8 @@ void CollisionShape2DEditor::forward_draw_over_canvas(Control *p_canvas) {
handles[0] = shape->get_normal() * shape->get_d();
handles[1] = shape->get_normal() * (shape->get_d() + 30.0);
p_canvas->draw_texture(h, gt.xform(handles[0]) - size);
p_canvas->draw_texture(h, gt.xform(handles[1]) - size);
p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
} break;
@ -489,7 +489,7 @@ void CollisionShape2DEditor::forward_draw_over_canvas(Control *p_canvas) {
handles.resize(1);
handles[0] = Point2(0, shape->get_length());
p_canvas->draw_texture(h, gt.xform(handles[0]) - size);
p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
} break;
@ -501,8 +501,8 @@ void CollisionShape2DEditor::forward_draw_over_canvas(Control *p_canvas) {
handles[0] = Point2(ext.x, 0);
handles[1] = Point2(0, -ext.y);
p_canvas->draw_texture(h, gt.xform(handles[0]) - size);
p_canvas->draw_texture(h, gt.xform(handles[1]) - size);
p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
} break;
@ -513,8 +513,8 @@ void CollisionShape2DEditor::forward_draw_over_canvas(Control *p_canvas) {
handles[0] = shape->get_a();
handles[1] = shape->get_b();
p_canvas->draw_texture(h, gt.xform(handles[0]) - size);
p_canvas->draw_texture(h, gt.xform(handles[1]) - size);
p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
} break;
}

View file

@ -74,7 +74,7 @@ protected:
public:
bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
void forward_draw_over_canvas(Control *p_canvas);
void forward_draw_over_viewport(Control *p_overlay);
void edit(Node *p_node);
CollisionShape2DEditor(EditorNode *p_editor);
@ -88,7 +88,7 @@ class CollisionShape2DEditorPlugin : public EditorPlugin {
public:
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return collision_shape_2d_editor->forward_canvas_gui_input(p_event); }
virtual void forward_draw_over_canvas(Control *p_canvas) { return collision_shape_2d_editor->forward_draw_over_canvas(p_canvas); }
virtual void forward_draw_over_viewport(Control *p_overlay) { return collision_shape_2d_editor->forward_draw_over_viewport(p_overlay); }
virtual String get_name() const { return "CollisionShape2D"; }
bool has_main_screen() const { return false; }

View file

@ -318,7 +318,7 @@ bool LightOccluder2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return false;
}
void LightOccluder2DEditor::forward_draw_over_canvas(Control *p_canvas) {
void LightOccluder2DEditor::forward_draw_over_viewport(Control *p_overlay) {
if (!node || !node->get_occluder_polygon().is_valid())
return;

View file

@ -82,7 +82,7 @@ protected:
public:
Vector2 snap_point(const Vector2 &p_point) const;
void forward_draw_over_canvas(Control *p_canvas);
void forward_draw_over_viewport(Control *p_overlay);
bool forward_gui_input(const Ref<InputEvent> &p_event);
void edit(Node *p_collision_polygon);
LightOccluder2DEditor(EditorNode *p_editor);
@ -97,7 +97,7 @@ class LightOccluder2DEditorPlugin : public EditorPlugin {
public:
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return light_occluder_editor->forward_gui_input(p_event); }
virtual void forward_draw_over_canvas(Control *p_canvas) { return light_occluder_editor->forward_draw_over_canvas(p_canvas); }
virtual void forward_draw_over_viewport(Control *p_overlay) { return light_occluder_editor->forward_draw_over_viewport(p_overlay); }
virtual String get_name() const { return "LightOccluder2D"; }
bool has_main_screen() const { return false; }

View file

@ -269,7 +269,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return false;
}
void Path2DEditor::forward_draw_over_canvas(Control *p_canvas) {
void Path2DEditor::forward_draw_over_viewport(Control *p_overlay) {
if (!node)
return;

View file

@ -94,7 +94,7 @@ protected:
public:
bool forward_gui_input(const Ref<InputEvent> &p_event);
void forward_draw_over_canvas(Control *p_canvas);
void forward_draw_over_viewport(Control *p_overlay);
void edit(Node *p_path2d);
Path2DEditor(EditorNode *p_editor);
};
@ -108,7 +108,7 @@ class Path2DEditorPlugin : public EditorPlugin {
public:
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return path2d_editor->forward_gui_input(p_event); }
virtual void forward_draw_over_canvas(Control *p_canvas) { return path2d_editor->forward_draw_over_canvas(p_canvas); }
virtual void forward_draw_over_viewport(Control *p_overlay) { return path2d_editor->forward_draw_over_viewport(p_overlay); }
virtual String get_name() const { return "Path2D"; }
bool has_main_screen() const { return false; }

View file

@ -2332,6 +2332,16 @@ static void draw_indicator_bar(Control &surface, real_t fill, Ref<Texture> icon)
void SpatialEditorViewport::_draw() {
EditorPluginList *over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_over();
if (!over_plugin_list->empty()) {
over_plugin_list->forward_draw_over_viewport(surface);
}
EditorPluginList *force_over_plugin_list = editor->get_editor_plugins_force_over();
if (!force_over_plugin_list->empty()) {
force_over_plugin_list->forward_force_draw_over_viewport(surface);
}
if (surface->has_focus()) {
Size2 size = surface->get_size();
Rect2 r = Rect2(Point2(), size);
@ -2839,6 +2849,20 @@ void SpatialEditorViewport::set_state(const Dictionary &p_state) {
camera->set_doppler_tracking(doppler ? Camera::DOPPLER_TRACKING_IDLE_STEP : Camera::DOPPLER_TRACKING_DISABLED);
view_menu->get_popup()->set_item_checked(idx, doppler);
}
if (p_state.has("gizmos")) {
bool gizmos = p_state["gizmos"];
int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
if (view_menu->get_popup()->is_item_checked(idx) != gizmos)
_menu_option(VIEW_GIZMOS);
}
if (p_state.has("information")) {
bool information = p_state["information"];
int idx = view_menu->get_popup()->get_item_index(VIEW_INFORMATION);
if (view_menu->get_popup()->is_item_checked(idx) != information)
_menu_option(VIEW_INFORMATION);
}
if (p_state.has("half_res")) {
bool half_res = p_state["half_res"];
@ -2870,6 +2894,9 @@ Dictionary SpatialEditorViewport::get_state() const {
d["use_environment"] = camera->get_environment().is_valid();
d["use_orthogonal"] = camera->get_projection() == Camera::PROJECTION_ORTHOGONAL;
d["listener"] = viewport->is_audio_listener();
d["doppler"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER));
d["gizmos"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS));
d["information"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
d["half_res"] = viewport_container->get_stretch_shrink() > 1;
if (previewing) {
d["previewing"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(previewing);

View file

@ -311,6 +311,7 @@ protected:
static void _bind_methods();
public:
void update_surface() { surface->update(); }
void update_transform_gizmo_view();
void set_can_preview(Camera *p_preview);
@ -389,6 +390,8 @@ class SpatialEditor : public VBoxContainer {
GDCLASS(SpatialEditor, VBoxContainer);
public:
static const unsigned int VIEWPORTS_COUNT = 4;
enum ToolMode {
TOOL_MODE_SELECT,
@ -403,8 +406,6 @@ public:
};
private:
static const unsigned int VIEWPORTS_COUNT = 4;
EditorNode *editor;
EditorSelection *editor_selection;

View file

@ -1183,7 +1183,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return false;
}
void TileMapEditor::forward_draw_over_canvas(Control *p_canvas) {
void TileMapEditor::forward_draw_over_viewport(Control *p_overlay) {
if (!node)
return;

View file

@ -184,7 +184,7 @@ public:
HBoxContainer *get_toolbar() const { return toolbar; }
bool forward_gui_input(const Ref<InputEvent> &p_event);
void forward_draw_over_canvas(Control *p_canvas);
void forward_draw_over_viewport(Control *p_overlay);
void edit(Node *p_tile_map);
@ -200,7 +200,7 @@ class TileMapEditorPlugin : public EditorPlugin {
public:
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return tile_map_editor->forward_gui_input(p_event); }
virtual void forward_draw_over_canvas(Control *p_canvas) { tile_map_editor->forward_draw_over_canvas(p_canvas); }
virtual void forward_draw_over_viewport(Control *p_overlay) { tile_map_editor->forward_draw_over_viewport(p_overlay); }
virtual String get_name() const { return "TileMap"; }
bool has_main_screen() const { return false; }

View file

@ -33,6 +33,17 @@
#include "message_queue.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
void AnimatedValuesBackup::update_skeletons() {
for (int i = 0; i < entries.size(); i++) {
if (entries[i].bone_idx != -1) {
Object::cast_to<Skeleton>(entries[i].object)->notification(Skeleton::NOTIFICATION_UPDATE_SKELETON);
}
}
}
#endif
bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
@ -228,7 +239,11 @@ void AnimationPlayer::_notification(int p_what) {
}
}
void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) {
void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
// Already cached?
if (p_anim->node_cache.size() == p_anim->animation->get_track_count())
return;
Node *parent = get_node(root);
@ -336,11 +351,7 @@ void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) {
void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete) {
if (p_anim->node_cache.size() != p_anim->animation->get_track_count()) {
// animation hasn't been "node-cached"
_generate_node_caches(p_anim);
}
_ensure_node_caches(p_anim);
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
Animation *a = p_anim->animation.operator->();
@ -1205,6 +1216,70 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i
Node::get_argument_options(p_function, p_idx, r_options);
}
#ifdef TOOLS_ENABLED
AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
if (!playback.current.from)
return AnimatedValuesBackup();
_ensure_node_caches(playback.current.from);
AnimatedValuesBackup backup;
for (int i = 0; i < playback.current.from->node_cache.size(); i++) {
TrackNodeCache *nc = playback.current.from->node_cache[i];
if (!nc)
continue;
if (nc->skeleton) {
if (nc->bone_idx == -1)
continue;
AnimatedValuesBackup::Entry entry;
entry.object = nc->skeleton;
entry.bone_idx = nc->bone_idx;
entry.value = nc->skeleton->get_bone_pose(nc->bone_idx);
backup.entries.push_back(entry);
} else {
if (nc->spatial) {
AnimatedValuesBackup::Entry entry;
entry.object = nc->spatial;
entry.subpath.push_back("transform");
entry.value = nc->spatial->get_transform();
entry.bone_idx = -1;
backup.entries.push_back(entry);
} else {
for (Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.front(); E; E = E->next()) {
AnimatedValuesBackup::Entry entry;
entry.object = E->value().object;
entry.subpath = E->value().subpath;
bool valid;
entry.value = E->value().object->get_indexed(E->value().subpath, &valid);
entry.bone_idx = -1;
if (valid)
backup.entries.push_back(entry);
}
}
}
}
return backup;
}
void AnimationPlayer::restore_animated_values(const AnimatedValuesBackup &p_backup) {
for (int i = 0; i < p_backup.entries.size(); i++) {
const AnimatedValuesBackup::Entry *entry = &p_backup.entries[i];
if (entry->bone_idx == -1) {
entry->object->set_indexed(entry->subpath, entry->value);
} else {
Object::cast_to<Skeleton>(entry->object)->set_bone_pose(entry->bone_idx, entry->value);
}
}
}
#endif
void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationPlayer::_node_removed);

View file

@ -38,6 +38,24 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
#ifdef TOOLS_ENABLED
// To save/restore animated values
class AnimatedValuesBackup {
struct Entry {
Object *object;
Vector<StringName> subpath; // Unused if bone
int bone_idx; // -1 if not a bone
Variant value;
};
Vector<Entry> entries;
friend class AnimationPlayer;
public:
void update_skeletons();
};
#endif
class AnimationPlayer : public Node {
GDCLASS(AnimationPlayer, Node);
OBJ_CATEGORY("Animation Nodes");
@ -198,7 +216,7 @@ private:
void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete = true);
void _generate_node_caches(AnimationData *p_anim);
void _ensure_node_caches(AnimationData *p_anim);
void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend);
void _animation_process2(float p_delta);
void _animation_update_transforms();
@ -291,6 +309,12 @@ public:
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
#ifdef TOOLS_ENABLED
// These may be interesting for games, but are too dangerous for general use
AnimatedValuesBackup backup_animated_values();
void restore_animated_values(const AnimatedValuesBackup &p_backup);
#endif
AnimationPlayer();
~AnimationPlayer();
};

View file

@ -127,7 +127,7 @@ void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) {
group_map.erase(E);
}
void SceneTree::_flush_transform_notifications() {
void SceneTree::flush_transform_notifications() {
SelfList<Node> *n = xform_change_list.first();
while (n) {
@ -448,7 +448,7 @@ bool SceneTree::iteration(float p_time) {
current_frame++;
_flush_transform_notifications();
flush_transform_notifications();
MainLoop::iteration(p_time);
physics_process_time = p_time;
@ -459,7 +459,7 @@ bool SceneTree::iteration(float p_time) {
_notify_group_pause("physics_process", Node::NOTIFICATION_PHYSICS_PROCESS);
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
_flush_transform_notifications();
flush_transform_notifications();
call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
root_lock--;
@ -487,7 +487,7 @@ bool SceneTree::idle(float p_time) {
MessageQueue::get_singleton()->flush(); //small little hack
_flush_transform_notifications();
flush_transform_notifications();
_notify_group_pause("idle_process_internal", Node::NOTIFICATION_INTERNAL_PROCESS);
_notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS);
@ -503,7 +503,7 @@ bool SceneTree::idle(float p_time) {
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
_flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications
flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications
call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
root_lock--;

View file

@ -157,7 +157,6 @@ private:
Map<UGCall, Vector<Variant> > unique_group_calls;
bool ugc_locked;
void _flush_ugc();
void _flush_transform_notifications();
_FORCE_INLINE_ void _update_group_order(Group &g);
void _update_listener();
@ -344,6 +343,8 @@ public:
void notify_group(const StringName &p_group, int p_notification);
void set_group(const StringName &p_group, const String &p_name, const Variant &p_value);
void flush_transform_notifications();
virtual void input_text(const String &p_text);
virtual void input_event(const Ref<InputEvent> &p_event);
virtual void init();

View file

@ -1027,7 +1027,7 @@ public:
virtual void restore_render_target() = 0;
virtual void clear_render_target(const Color &p_color) = 0;
virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) = 0;
virtual void end_frame() = 0;
virtual void end_frame(bool p_swap_buffers) = 0;
virtual void finalize() = 0;
virtual ~Rasterizer() {}

View file

@ -92,7 +92,7 @@ void VisualServerRaster::request_frame_drawn_callback(Object *p_where, const Str
frame_drawn_callbacks.push_back(fdc);
}
void VisualServerRaster::draw() {
void VisualServerRaster::draw(bool p_swap_buffers) {
changes = 0;
@ -103,7 +103,7 @@ void VisualServerRaster::draw() {
VSG::viewport->draw_viewports();
VSG::scene->render_probes();
_draw_margins();
VSG::rasterizer->end_frame();
VSG::rasterizer->end_frame(p_swap_buffers);
while (frame_drawn_callbacks.front()) {

View file

@ -77,8 +77,8 @@ class VisualServerRaster : public VisualServer {
static void _changes_changed() {}
public:
//if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
//#define DEBUG_CHANGES
//if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
//#define DEBUG_CHANGES
#ifdef DEBUG_CHANGES
_FORCE_INLINE_ static void redraw_request() {
@ -96,7 +96,7 @@ public:
#define DISPLAY_CHANGED \
changes++;
#endif
// print_line(String("CHANGED: ") + __FUNCTION__);
// print_line(String("CHANGED: ") + __FUNCTION__);
#define BIND0R(m_r, m_name) \
m_r m_name() { return BINDBASE->m_name(); }
@ -449,7 +449,7 @@ public:
BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw)
/* ENVIRONMENT API */
/* ENVIRONMENT API */
#undef BINDBASE
//from now on, calls forwarded to this singleton
@ -479,7 +479,7 @@ public:
BIND6(environment_set_fog_depth, RID, bool, float, float, bool, float)
BIND5(environment_set_fog_height, RID, bool, float, float, float)
/* SCENARIO API */
/* SCENARIO API */
#undef BINDBASE
#define BINDBASE VSG::scene
@ -625,7 +625,7 @@ public:
virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata);
virtual void draw();
virtual void draw(bool p_swap_buffers);
virtual void sync();
virtual bool has_changed() const;
virtual void init();

View file

@ -89,7 +89,7 @@ void VisualServerWrapMT::sync() {
}
}
void VisualServerWrapMT::draw() {
void VisualServerWrapMT::draw(bool p_swap_buffers) {
if (create_thread) {
@ -97,7 +97,7 @@ void VisualServerWrapMT::draw() {
command_queue.push(this, &VisualServerWrapMT::thread_draw);
} else {
visual_server->draw();
visual_server->draw(p_swap_buffers);
}
}

View file

@ -62,7 +62,7 @@ class VisualServerWrapMT : public VisualServer {
int pool_max_size;
//#define DEBUG_SYNC
//#define DEBUG_SYNC
#ifdef DEBUG_SYNC
#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));
@ -542,7 +542,7 @@ public:
virtual void init();
virtual void finish();
virtual void draw();
virtual void draw(bool p_swap_buffers);
virtual void sync();
FUNC0RC(bool, has_changed)

View file

@ -1481,7 +1481,7 @@ Array VisualServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surfa
void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_sync"), &VisualServer::sync);
ClassDB::bind_method(D_METHOD("force_draw"), &VisualServer::draw);
ClassDB::bind_method(D_METHOD("force_draw"), &VisualServer::draw, DEFVAL(true));
ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create);
ClassDB::bind_method(D_METHOD("texture_create_from_image", "image", "flags"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
@ -1658,7 +1658,7 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("free", "rid"), &VisualServer::free);
ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &VisualServer::request_frame_drawn_callback);
ClassDB::bind_method(D_METHOD("draw"), &VisualServer::draw);
ClassDB::bind_method(D_METHOD("draw"), &VisualServer::draw, DEFVAL(true));
ClassDB::bind_method(D_METHOD("sync"), &VisualServer::sync);
ClassDB::bind_method(D_METHOD("has_changed"), &VisualServer::has_changed);
ClassDB::bind_method(D_METHOD("init"), &VisualServer::init);

View file

@ -909,7 +909,7 @@ public:
/* EVENT QUEUING */
virtual void draw() = 0;
virtual void draw(bool p_swap_buffers = true) = 0;
virtual void sync() = 0;
virtual bool has_changed() const = 0;
virtual void init() = 0;