Keep shapes bound to out-of-tree 3D physics objects

Now the shape in the physics server is unbound only when it's unparented from its body, because if it's unbound when just exiting the tree, a later readd would have the body shapeless in the server.

It's the same currently being done in 2D physics.

Fixes #10074.
This commit is contained in:
Pedro J. Estébanez 2017-08-16 02:00:01 +02:00
parent a4f9c95169
commit 22daecfbe9

View file

@ -89,13 +89,6 @@ void CollisionShape::_notification(int p_what) {
parent->shape_owner_set_transform(owner_id, get_transform());
}
} break;
case NOTIFICATION_EXIT_TREE: {
if (parent) {
parent->remove_shape_owner(owner_id);
}
owner_id = 0;
parent = NULL;
} break;
case NOTIFICATION_UNPARENTED: {
if (parent) {
parent->remove_shape_owner(owner_id);