Merge pull request #46076 from m4gr3d/expose_godot_plugin_utility_methods

[3.2] Expose GodotPlugin's utility methods
This commit is contained in:
Rémi Verschelde 2021-02-16 10:58:30 +01:00 committed by GitHub
commit 23a6ff2782
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4 changed files with 148 additions and 25 deletions

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@ -45,7 +45,9 @@ import androidx.annotation.Nullable;
import java.lang.reflect.Method;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
@ -107,14 +109,47 @@ public abstract class GodotPlugin {
* This method is invoked on the render thread.
*/
public final void onRegisterPluginWithGodotNative() {
nativeRegisterSingleton(getPluginName(), this);
registeredSignals.putAll(registerPluginWithGodotNative(this, new GodotPluginInfoProvider() {
@NonNull
@Override
public String getPluginName() {
return GodotPlugin.this.getPluginName();
}
Class clazz = getClass();
@NonNull
@Override
public List<String> getPluginMethods() {
return GodotPlugin.this.getPluginMethods();
}
@NonNull
@Override
public Set<SignalInfo> getPluginSignals() {
return GodotPlugin.this.getPluginSignals();
}
@NonNull
@Override
public Set<String> getPluginGDNativeLibrariesPaths() {
return GodotPlugin.this.getPluginGDNativeLibrariesPaths();
}
}));
}
/**
* Register the plugin with Godot native code.
*
* This method must be invoked on the render thread.
*/
public static Map<String, SignalInfo> registerPluginWithGodotNative(Object pluginObject, GodotPluginInfoProvider pluginInfoProvider) {
nativeRegisterSingleton(pluginInfoProvider.getPluginName(), pluginObject);
Class clazz = pluginObject.getClass();
Method[] methods = clazz.getDeclaredMethods();
for (Method method : methods) {
boolean found = false;
for (String s : getPluginMethods()) {
for (String s : pluginInfoProvider.getPluginMethods()) {
if (s.equals(method.getName())) {
found = true;
break;
@ -123,7 +158,7 @@ public abstract class GodotPlugin {
if (!found)
continue;
List<String> ptr = new ArrayList<String>();
List<String> ptr = new ArrayList<>();
Class[] paramTypes = method.getParameterTypes();
for (Class c : paramTypes) {
@ -133,21 +168,24 @@ public abstract class GodotPlugin {
String[] pt = new String[ptr.size()];
ptr.toArray(pt);
nativeRegisterMethod(getPluginName(), method.getName(), method.getReturnType().getName(), pt);
nativeRegisterMethod(pluginInfoProvider.getPluginName(), method.getName(), method.getReturnType().getName(), pt);
}
// Register the signals for this plugin.
for (SignalInfo signalInfo : getPluginSignals()) {
Map<String, SignalInfo> registeredSignals = new HashMap<>();
for (SignalInfo signalInfo : pluginInfoProvider.getPluginSignals()) {
String signalName = signalInfo.getName();
nativeRegisterSignal(getPluginName(), signalName, signalInfo.getParamTypesNames());
nativeRegisterSignal(pluginInfoProvider.getPluginName(), signalName, signalInfo.getParamTypesNames());
registeredSignals.put(signalName, signalInfo);
}
// Get the list of gdnative libraries to register.
Set<String> gdnativeLibrariesPaths = getPluginGDNativeLibrariesPaths();
Set<String> gdnativeLibrariesPaths = pluginInfoProvider.getPluginGDNativeLibrariesPaths();
if (!gdnativeLibrariesPaths.isEmpty()) {
nativeRegisterGDNativeLibraries(gdnativeLibrariesPaths.toArray(new String[0]));
}
return registeredSignals;
}
/**
@ -274,8 +312,8 @@ public abstract class GodotPlugin {
/**
* Emit a registered Godot signal.
* @param signalName
* @param signalArgs
* @param signalName Name of the signal to emit. It will be validated against the set of registered signals.
* @param signalArgs Arguments used to populate the emitted signal. The arguments will be validated against the {@link SignalInfo} matching the registered signalName parameter.
*/
protected void emitSignal(final String signalName, final Object... signalArgs) {
try {
@ -285,6 +323,27 @@ public abstract class GodotPlugin {
throw new IllegalArgumentException(
"Signal " + signalName + " is not registered for this plugin.");
}
emitSignal(getGodot(), getPluginName(), signalInfo, signalArgs);
} catch (IllegalArgumentException exception) {
Log.w(TAG, exception.getMessage());
if (BuildConfig.DEBUG) {
throw exception;
}
}
}
/**
* Emit a Godot signal.
* @param godot
* @param pluginName Name of the Godot plugin the signal will be emitted from. The plugin must already be registered with the Godot engine.
* @param signalInfo Information about the signal to emit.
* @param signalArgs Arguments used to populate the emitted signal. The arguments will be validated against the given {@link SignalInfo} parameter.
*/
public static void emitSignal(Godot godot, String pluginName, SignalInfo signalInfo, final Object... signalArgs) {
try {
if (signalInfo == null) {
throw new IllegalArgumentException("Signal must be non null.");
}
// Validate the arguments count.
Class<?>[] signalParamTypes = signalInfo.getParamTypes();
@ -301,12 +360,8 @@ public abstract class GodotPlugin {
}
}
runOnRenderThread(new Runnable() {
@Override
public void run() {
nativeEmitSignal(getPluginName(), signalName, signalArgs);
}
});
godot.runOnRenderThread(() -> nativeEmitSignal(pluginName, signalInfo.getName(), signalArgs));
} catch (IllegalArgumentException exception) {
Log.w(TAG, exception.getMessage());
if (BuildConfig.DEBUG) {
@ -334,7 +389,7 @@ public abstract class GodotPlugin {
* Used to register gdnative libraries bundled by the plugin.
* @param gdnlibPaths Paths to the libraries relative to the 'assets' directory.
*/
private native void nativeRegisterGDNativeLibraries(String[] gdnlibPaths);
private static native void nativeRegisterGDNativeLibraries(String[] gdnlibPaths);
/**
* Used to complete registration of the {@link GodotPlugin} instance's methods.
@ -342,7 +397,7 @@ public abstract class GodotPlugin {
* @param signalName Name of the signal to register
* @param signalParamTypes Signal parameters types
*/
private native void nativeRegisterSignal(String pluginName, String signalName, String[] signalParamTypes);
private static native void nativeRegisterSignal(String pluginName, String signalName, String[] signalParamTypes);
/**
* Used to emit signal by {@link GodotPlugin} instance.
@ -350,5 +405,5 @@ public abstract class GodotPlugin {
* @param signalName Name of the signal to emit
* @param signalParams Signal parameters
*/
private native void nativeEmitSignal(String pluginName, String signalName, Object[] signalParams);
private static native void nativeEmitSignal(String pluginName, String signalName, Object[] signalParams);
}

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@ -0,0 +1,68 @@
/*************************************************************************/
/* GodotPluginInfoProvider.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package org.godotengine.godot.plugin;
import androidx.annotation.NonNull;
import java.util.List;
import java.util.Set;
/**
* Provides the set of information expected from a Godot plugin.
*/
public interface GodotPluginInfoProvider {
/**
* Returns the name of the plugin.
*/
@NonNull
String getPluginName();
/**
* Returns the list of methods to be exposed to Godot.
*/
@NonNull
List<String> getPluginMethods();
/**
* Returns the list of signals to be exposed to Godot.
*/
@NonNull
Set<SignalInfo> getPluginSignals();
/**
* Returns the paths for the plugin's gdnative libraries (if any).
*
* The paths must be relative to the 'assets' directory and point to a '*.gdnlib' file.
*/
@NonNull
Set<String> getPluginGDNativeLibrariesPaths();
}

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@ -87,7 +87,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegis
s->add_method(mname, mid, types, get_jni_type(retval));
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterSignal(JNIEnv *env, jobject obj, jstring j_plugin_name, jstring j_signal_name, jobjectArray j_signal_param_types) {
JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterSignal(JNIEnv *env, jclass clazz, jstring j_plugin_name, jstring j_signal_name, jobjectArray j_signal_param_types) {
String singleton_name = jstring_to_string(j_plugin_name, env);
ERR_FAIL_COND(!jni_singletons.has(singleton_name));
@ -109,7 +109,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegis
singleton->add_signal(signal_name, types);
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeEmitSignal(JNIEnv *env, jobject obj, jstring j_plugin_name, jstring j_signal_name, jobjectArray j_signal_params) {
JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeEmitSignal(JNIEnv *env, jclass clazz, jstring j_plugin_name, jstring j_signal_name, jobjectArray j_signal_params) {
String singleton_name = jstring_to_string(j_plugin_name, env);
ERR_FAIL_COND(!jni_singletons.has(singleton_name));
@ -134,7 +134,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeEmitS
singleton->emit_signal(signal_name, args, count);
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterGDNativeLibraries(JNIEnv *env, jobject obj, jobjectArray gdnlib_paths) {
JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterGDNativeLibraries(JNIEnv *env, jclass clazz, jobjectArray gdnlib_paths) {
int gdnlib_count = env->GetArrayLength(gdnlib_paths);
if (gdnlib_count == 0) {
return;

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@ -37,9 +37,9 @@
extern "C" {
JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterSingleton(JNIEnv *env, jclass clazz, jstring name, jobject obj);
JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterMethod(JNIEnv *env, jclass clazz, jstring sname, jstring name, jstring ret, jobjectArray args);
JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterSignal(JNIEnv *env, jobject obj, jstring j_plugin_name, jstring j_signal_name, jobjectArray j_signal_param_types);
JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeEmitSignal(JNIEnv *env, jobject obj, jstring j_plugin_name, jstring j_signal_name, jobjectArray j_signal_params);
JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterGDNativeLibraries(JNIEnv *env, jobject obj, jobjectArray gdnlib_paths);
JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterSignal(JNIEnv *env, jclass clazz, jstring j_plugin_name, jstring j_signal_name, jobjectArray j_signal_param_types);
JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeEmitSignal(JNIEnv *env, jclass clazz, jstring j_plugin_name, jstring j_signal_name, jobjectArray j_signal_params);
JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterGDNativeLibraries(JNIEnv *env, jclass clazz, jobjectArray gdnlib_paths);
}
#endif // GODOT_PLUGIN_JNI_H