Merge pull request #36919 from nekomatata/android-vulkan-rendering

Vulkan rendering support on Android
This commit is contained in:
Rémi Verschelde 2020-04-09 00:16:26 +02:00 committed by GitHub
commit 23d786d6fb
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GPG key ID: 4AEE18F83AFDEB23
35 changed files with 1380 additions and 863 deletions

1
.gitignore vendored
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@ -21,6 +21,7 @@ project.properties
platform/android/java/lib/.cxx/
platform/android/java/libs/*
platform/android/java/app/libs/*
platform/android/java/lib/.cxx/*
# General c++ generated files
*.lib

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@ -4,7 +4,17 @@ Import("env")
env.add_source_files(env.drivers_sources, "*.cpp")
if env["builtin_vulkan"]:
if env["platform"] == "android":
# Use NDK Vulkan headers
thirdparty_dir = env["ANDROID_NDK_ROOT"] + "/sources/third_party/vulkan/src"
thirdparty_includes = [
thirdparty_dir,
thirdparty_dir + "/include",
thirdparty_dir + "/layers",
thirdparty_dir + "/layers/generated",
]
env.Prepend(CPPPATH=thirdparty_includes)
elif env["builtin_vulkan"]:
# Use bundled Vulkan headers
thirdparty_dir = "#thirdparty/vulkan"
env.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include", thirdparty_dir + "/loader"])

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@ -1565,15 +1565,20 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
image_create_info.pNext = nullptr;
image_create_info.flags = 0;
VkImageFormatListCreateInfoKHR format_list_create_info;
Vector<VkFormat> allowed_formats;
#ifndef _MSC_VER
#warning TODO check for support via RenderingDevice to enable on mobile when possible
#endif
// vkCreateImage fails with format list on Android (VK_ERROR_OUT_OF_HOST_MEMORY)
#ifndef ANDROID_ENABLED
if (p_format.shareable_formats.size()) {
image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
Vector<VkFormat> allowed_formats;
for (int i = 0; i < p_format.shareable_formats.size(); i++) {
allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
}
VkImageFormatListCreateInfoKHR format_list_create_info;
format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
format_list_create_info.pNext = nullptr;
format_list_create_info.viewFormatCount = allowed_formats.size();
@ -1585,6 +1590,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
"If supplied a list of shareable formats, the current view format override must be present in the list");
}
#endif
if (p_format.type == TEXTURE_TYPE_CUBE || p_format.type == TEXTURE_TYPE_CUBE_ARRAY) {
image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
}

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@ -37,8 +37,10 @@
#include "servers/rendering/rendering_device.h"
#ifdef DEBUG_ENABLED
#ifndef _DEBUG
#define _DEBUG
#endif
#endif
#include "vk_mem_alloc.h"
#include <vulkan/vulkan.h>
//todo:

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@ -45,8 +45,6 @@ class VulkanContext {
FRAME_LAG = 2
};
bool use_validation_layers;
VkInstance inst;
VkSurfaceKHR surface;
VkPhysicalDevice gpu;
@ -181,6 +179,8 @@ protected:
bool buffers_prepared;
bool use_validation_layers;
public:
VkDevice get_device();
VkPhysicalDevice get_physical_device();

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@ -17,8 +17,8 @@ android_files = [
"java_godot_io_wrapper.cpp",
"jni_utils.cpp",
"android_keys_utils.cpp",
"vulkan/vk_renderer_jni.cpp",
"plugin/godot_plugin_jni.cpp",
"display_server_android.cpp",
"vulkan/vulkan_context_android.cpp",
]
env_android = env.Clone()

View file

@ -25,7 +25,7 @@ def get_opts():
return [
("ANDROID_NDK_ROOT", "Path to the Android NDK", os.environ.get("ANDROID_NDK_ROOT", 0)),
("ndk_platform", 'Target platform (android-<api>, e.g. "android-18")', "android-18"),
("ndk_platform", 'Target platform (android-<api>, e.g. "android-24")', "android-24"),
EnumVariable("android_arch", "Target architecture", "armv7", ("armv7", "arm64v8", "x86", "x86_64")),
BoolVariable("android_neon", "Enable NEON support (armv7 only)", True),
]
@ -102,7 +102,7 @@ def configure(env):
neon_text = ""
if env["android_arch"] == "armv7" and env["android_neon"]:
neon_text = " (with NEON)"
print("Building for Android (" + env["android_arch"] + ")" + neon_text)
print("Building for Android, platform " + env["ndk_platform"] + " (" + env["android_arch"] + ")" + neon_text)
can_vectorize = True
if env["android_arch"] == "x86":
@ -314,8 +314,8 @@ def configure(env):
)
env.Prepend(CPPPATH=["#platform/android"])
env.Append(CPPDEFINES=["ANDROID_ENABLED", "UNIX_ENABLED", "NO_FCNTL"])
env.Append(LIBS=["OpenSLES", "EGL", "GLESv3", "GLESv2", "android", "log", "z", "dl"])
env.Append(CPPDEFINES=["ANDROID_ENABLED", "UNIX_ENABLED", "VULKAN_ENABLED", "NO_FCNTL"])
env.Append(LIBS=["OpenSLES", "EGL", "GLESv2", "vulkan", "android", "log", "z", "dl"])
# Return NDK version string in source.properties (adapted from the Chromium project).

View file

@ -0,0 +1,655 @@
/*************************************************************************/
/* display_server_android.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "display_server_android.h"
#include "android_keys_utils.h"
#include "core/project_settings.h"
#include "java_godot_io_wrapper.h"
#include "java_godot_wrapper.h"
#include "os_android.h"
#if defined(OPENGL_ENABLED)
#include "drivers/gles2/rasterizer_gles2.h"
#endif
#if defined(VULKAN_ENABLED)
#include "drivers/vulkan/rendering_device_vulkan.h"
#include "platform/android/vulkan/vulkan_context_android.h"
#include "servers/rendering/rasterizer_rd/rasterizer_rd.h"
#endif
DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
return (DisplayServerAndroid *)DisplayServer::get_singleton();
}
bool DisplayServerAndroid::has_feature(Feature p_feature) const {
switch (p_feature) {
//case FEATURE_CONSOLE_WINDOW:
//case FEATURE_CURSOR_SHAPE:
//case FEATURE_CUSTOM_CURSOR_SHAPE:
//case FEATURE_GLOBAL_MENU:
//case FEATURE_HIDPI:
//case FEATURE_ICON:
//case FEATURE_IME:
//case FEATURE_MOUSE:
//case FEATURE_MOUSE_WARP:
//case FEATURE_NATIVE_DIALOG:
//case FEATURE_NATIVE_ICON:
//case FEATURE_NATIVE_VIDEO:
//case FEATURE_WINDOW_TRANSPARENCY:
case FEATURE_CLIPBOARD:
case FEATURE_KEEP_SCREEN_ON:
case FEATURE_ORIENTATION:
case FEATURE_TOUCHSCREEN:
case FEATURE_VIRTUAL_KEYBOARD:
return true;
default:
return false;
}
}
String DisplayServerAndroid::get_name() const {
return "Android";
}
void DisplayServerAndroid::clipboard_set(const String &p_text) {
GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
ERR_FAIL_COND(!godot_java);
if (godot_java->has_set_clipboard()) {
godot_java->set_clipboard(p_text);
} else {
DisplayServer::clipboard_set(p_text);
}
}
String DisplayServerAndroid::clipboard_get() const {
GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
ERR_FAIL_COND_V(!godot_java, String());
if (godot_java->has_get_clipboard()) {
return godot_java->get_clipboard();
} else {
return DisplayServer::clipboard_get();
}
}
void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
ERR_FAIL_COND(!godot_java);
godot_java->set_keep_screen_on(p_enable);
keep_screen_on = p_enable;
}
bool DisplayServerAndroid::screen_is_kept_on() const {
return keep_screen_on;
}
void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
ERR_FAIL_COND(!godot_io_java);
godot_io_java->set_screen_orientation(p_orientation);
}
DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
ERR_FAIL_COND_V(!godot_io_java, SCREEN_LANDSCAPE);
return (ScreenOrientation)godot_io_java->get_screen_orientation();
}
int DisplayServerAndroid::get_screen_count() const {
return 1;
}
Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
return Point2i(0, 0);
}
Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
return OS_Android::get_singleton()->get_display_size();
}
Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
Size2i display_size = OS_Android::get_singleton()->get_display_size();
return Rect2i(0, 0, display_size.width, display_size.height);
}
int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
ERR_FAIL_COND_V(!godot_io_java, 0);
return godot_io_java->get_screen_dpi();
}
bool DisplayServerAndroid::screen_is_touchscreen(int p_screen) const {
return true;
}
void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_length) {
GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
ERR_FAIL_COND(!godot_io_java);
if (godot_io_java->has_vk()) {
godot_io_java->show_vk(p_existing_text, p_max_length);
} else {
ERR_PRINT("Virtual keyboard not available");
}
}
void DisplayServerAndroid::virtual_keyboard_hide() {
GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
ERR_FAIL_COND(!godot_io_java);
if (godot_io_java->has_vk()) {
godot_io_java->hide_vk();
} else {
ERR_PRINT("Virtual keyboard not available");
}
}
int DisplayServerAndroid::virtual_keyboard_get_height() const {
GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
ERR_FAIL_COND_V(!godot_io_java, 0);
return godot_io_java->get_vk_height();
}
void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
window_event_callback = p_callable;
}
void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
input_event_callback = p_callable;
}
void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
input_text_callback = p_callable;
}
void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
// Not supported on Android.
}
void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
// Not supported on Android.
}
void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg) const {
if (!p_callable.is_null()) {
const Variant *argp = &p_arg;
Variant ret;
Callable::CallError ce;
p_callable.call((const Variant **)&argp, 1, ret, ce);
}
}
void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event) const {
_window_callback(window_event_callback, int(p_event));
}
void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
_window_callback(input_event_callback, p_event);
}
void DisplayServerAndroid::send_input_text(const String &p_text) const {
_window_callback(input_text_callback, p_text);
}
void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
DisplayServerAndroid::get_singleton()->send_input_event(p_event);
}
Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
Vector<WindowID> ret;
ret.push_back(MAIN_WINDOW_ID);
return ret;
}
DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
return MAIN_WINDOW_ID;
}
void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
window_attached_instance_id = p_instance;
}
ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
return window_attached_instance_id;
}
void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
// Not supported on Android.
}
int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
return SCREEN_OF_MAIN_WINDOW;
}
void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
// Not supported on Android.
}
Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
return Point2i();
}
void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
// Not supported on Android.
}
void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
// Not supported on Android.
}
void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
// Not supported on Android.
}
Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
return Size2i();
}
void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
// Not supported on Android.
}
Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
return Size2i();
}
void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
// Not supported on Android.
}
Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
return OS_Android::get_singleton()->get_display_size();
}
Size2i DisplayServerAndroid::window_get_real_size(DisplayServer::WindowID p_window) const {
return OS_Android::get_singleton()->get_display_size();
}
void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
// Not supported on Android.
}
DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
return WINDOW_MODE_FULLSCREEN;
}
bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
return false;
}
void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
// Not supported on Android.
}
bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
return false;
}
void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
// Not supported on Android.
}
void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
// Not supported on Android.
}
bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
return true;
}
bool DisplayServerAndroid::can_any_window_draw() const {
return true;
}
void DisplayServerAndroid::alert(const String &p_alert, const String &p_title) {
GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
ERR_FAIL_COND(!godot_java);
godot_java->alert(p_alert, p_title);
}
void DisplayServerAndroid::process_events() {
// Nothing to do
}
Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
Vector<String> drivers;
#ifdef OPENGL_ENABLED
drivers.push_back("opengl");
#endif
#ifdef VULKAN_ENABLED
drivers.push_back("vulkan");
#endif
return drivers;
}
DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
return memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_flags, p_resolution, r_error));
}
void DisplayServerAndroid::register_android_driver() {
register_create_function("android", create_func, get_rendering_drivers_func);
}
DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
rendering_driver = p_rendering_driver;
// TODO: rendering_driver is broken, change when different drivers are supported again
rendering_driver = "vulkan";
keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
#if defined(OPENGL_ENABLED)
if (rendering_driver == "opengl") {
bool gl_initialization_error = false;
if (RasterizerGLES2::is_viable() == OK) {
RasterizerGLES2::register_config();
RasterizerGLES2::make_current();
} else {
gl_initialization_error = true;
}
if (gl_initialization_error) {
OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
"Please try updating your Android version.",
"Unable to initialize video driver");
return;
}
}
#endif
#if defined(VULKAN_ENABLED)
context_vulkan = nullptr;
rendering_device_vulkan = nullptr;
if (rendering_driver == "vulkan") {
ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
ERR_FAIL_COND(!native_window);
context_vulkan = memnew(VulkanContextAndroid);
if (context_vulkan->initialize() != OK) {
memdelete(context_vulkan);
context_vulkan = nullptr;
ERR_FAIL_MSG("Failed to initialize Vulkan context");
}
Size2i display_size = OS_Android::get_singleton()->get_display_size();
if (context_vulkan->window_create(native_window, display_size.width, display_size.height) == -1) {
memdelete(context_vulkan);
context_vulkan = nullptr;
ERR_FAIL_MSG("Failed to create Vulkan window.");
}
rendering_device_vulkan = memnew(RenderingDeviceVulkan);
rendering_device_vulkan->initialize(context_vulkan);
RasterizerRD::make_current();
}
#endif
InputFilter::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
}
DisplayServerAndroid::~DisplayServerAndroid() {
#if defined(VULKAN_ENABLED)
if (rendering_driver == "vulkan") {
if (rendering_device_vulkan) {
rendering_device_vulkan->finalize();
memdelete(rendering_device_vulkan);
}
if (context_vulkan) {
memdelete(context_vulkan);
}
}
#endif
}
void DisplayServerAndroid::process_joy_event(DisplayServerAndroid::JoypadEvent p_event) {
switch (p_event.type) {
case JOY_EVENT_BUTTON:
InputFilter::get_singleton()->joy_button(p_event.device, p_event.index, p_event.pressed);
break;
case JOY_EVENT_AXIS:
InputFilter::JoyAxis value;
value.min = -1;
value.value = p_event.value;
InputFilter::get_singleton()->joy_axis(p_event.device, p_event.index, value);
break;
case JOY_EVENT_HAT:
InputFilter::get_singleton()->joy_hat(p_event.device, p_event.hat);
break;
default:
return;
}
}
void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) {
Ref<InputEventKey> ev;
ev.instance();
int val = p_unicode_char;
int keycode = android_get_keysym(p_keycode);
int phy_keycode = android_get_keysym(p_scancode);
ev->set_keycode(keycode);
ev->set_physical_keycode(phy_keycode);
ev->set_unicode(val);
ev->set_pressed(p_pressed);
if (val == '\n') {
ev->set_keycode(KEY_ENTER);
} else if (val == 61448) {
ev->set_keycode(KEY_BACKSPACE);
ev->set_unicode(KEY_BACKSPACE);
} else if (val == 61453) {
ev->set_keycode(KEY_ENTER);
ev->set_unicode(KEY_ENTER);
} else if (p_keycode == 4) {
OS_Android::get_singleton()->main_loop_request_go_back();
}
InputFilter::get_singleton()->parse_input_event(ev);
}
void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector<DisplayServerAndroid::TouchPos> &p_points) {
switch (p_what) {
case 0: { //gesture begin
if (touch.size()) {
//end all if exist
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
ev.instance();
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
InputFilter::get_singleton()->parse_input_event(ev);
}
}
touch.resize(p_points.size());
for (int i = 0; i < p_points.size(); i++) {
touch.write[i].id = p_points[i].id;
touch.write[i].pos = p_points[i].pos;
}
//send touch
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
ev.instance();
ev->set_index(touch[i].id);
ev->set_pressed(true);
ev->set_position(touch[i].pos);
InputFilter::get_singleton()->parse_input_event(ev);
}
} break;
case 1: { //motion
ERR_FAIL_COND(touch.size() != p_points.size());
for (int i = 0; i < touch.size(); i++) {
int idx = -1;
for (int j = 0; j < p_points.size(); j++) {
if (touch[i].id == p_points[j].id) {
idx = j;
break;
}
}
ERR_CONTINUE(idx == -1);
if (touch[i].pos == p_points[idx].pos)
continue; //no move unncesearily
Ref<InputEventScreenDrag> ev;
ev.instance();
ev->set_index(touch[i].id);
ev->set_position(p_points[idx].pos);
ev->set_relative(p_points[idx].pos - touch[i].pos);
InputFilter::get_singleton()->parse_input_event(ev);
touch.write[i].pos = p_points[idx].pos;
}
} break;
case 2: { //release
if (touch.size()) {
//end all if exist
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
ev.instance();
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
InputFilter::get_singleton()->parse_input_event(ev);
}
touch.clear();
}
} break;
case 3: { // add touch
for (int i = 0; i < p_points.size(); i++) {
if (p_points[i].id == p_pointer) {
TouchPos tp = p_points[i];
touch.push_back(tp);
Ref<InputEventScreenTouch> ev;
ev.instance();
ev->set_index(tp.id);
ev->set_pressed(true);
ev->set_position(tp.pos);
InputFilter::get_singleton()->parse_input_event(ev);
break;
}
}
} break;
case 4: { // remove touch
for (int i = 0; i < touch.size(); i++) {
if (touch[i].id == p_pointer) {
Ref<InputEventScreenTouch> ev;
ev.instance();
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
InputFilter::get_singleton()->parse_input_event(ev);
touch.remove(i);
break;
}
}
} break;
}
}
void DisplayServerAndroid::process_hover(int p_type, Point2 p_pos) {
// https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
switch (p_type) {
case 7: // hover move
case 9: // hover enter
case 10: { // hover exit
Ref<InputEventMouseMotion> ev;
ev.instance();
ev->set_position(p_pos);
ev->set_global_position(p_pos);
ev->set_relative(p_pos - hover_prev_pos);
InputFilter::get_singleton()->parse_input_event(ev);
hover_prev_pos = p_pos;
} break;
}
}
void DisplayServerAndroid::process_double_tap(Point2 p_pos) {
Ref<InputEventMouseButton> ev;
ev.instance();
ev->set_position(p_pos);
ev->set_global_position(p_pos);
ev->set_pressed(false);
ev->set_doubleclick(true);
InputFilter::get_singleton()->parse_input_event(ev);
}
void DisplayServerAndroid::process_scroll(Point2 p_pos) {
Ref<InputEventPanGesture> ev;
ev.instance();
ev->set_position(p_pos);
ev->set_delta(p_pos - scroll_prev_pos);
InputFilter::get_singleton()->parse_input_event(ev);
scroll_prev_pos = p_pos;
}
void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
InputFilter::get_singleton()->set_accelerometer(p_accelerometer);
}
void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
InputFilter::get_singleton()->set_gravity(p_gravity);
}
void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
InputFilter::get_singleton()->set_magnetometer(p_magnetometer);
}
void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
InputFilter::get_singleton()->set_gyroscope(p_gyroscope);
}

View file

@ -0,0 +1,174 @@
/*************************************************************************/
/* display_server_android.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DISPLAY_SERVER_ANDROID_H
#define DISPLAY_SERVER_ANDROID_H
#include "servers/display_server.h"
#if defined(VULKAN_ENABLED)
class VulkanContextAndroid;
class RenderingDeviceVulkan;
#endif
class DisplayServerAndroid : public DisplayServer {
public:
struct TouchPos {
int id;
Point2 pos;
};
enum {
JOY_EVENT_BUTTON = 0,
JOY_EVENT_AXIS = 1,
JOY_EVENT_HAT = 2
};
struct JoypadEvent {
int device;
int type;
int index;
bool pressed;
float value;
int hat;
};
private:
String rendering_driver;
bool keep_screen_on;
Vector<TouchPos> touch;
Point2 hover_prev_pos; // needed to calculate the relative position on hover events
Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events
#if defined(VULKAN_ENABLED)
VulkanContextAndroid *context_vulkan;
RenderingDeviceVulkan *rendering_device_vulkan;
#endif
ObjectID window_attached_instance_id;
Callable window_event_callback;
Callable input_event_callback;
Callable input_text_callback;
void _window_callback(const Callable &p_callable, const Variant &p_arg) const;
static void _dispatch_input_events(const Ref<InputEvent> &p_event);
public:
static DisplayServerAndroid *get_singleton();
virtual bool has_feature(Feature p_feature) const;
virtual String get_name() const;
virtual void clipboard_set(const String &p_text);
virtual String clipboard_get() const;
virtual void screen_set_keep_on(bool p_enable);
virtual bool screen_is_kept_on() const;
virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW);
virtual ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual int get_screen_count() const;
virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), int p_max_length = -1);
virtual void virtual_keyboard_hide();
virtual int virtual_keyboard_get_height() const;
virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
void send_window_event(WindowEvent p_event) const;
void send_input_event(const Ref<InputEvent> &p_event) const;
void send_input_text(const String &p_text) const;
virtual Vector<WindowID> get_window_list() const;
virtual WindowID get_window_at_screen_position(const Point2i &p_position) const;
virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID);
virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID);
virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID);
virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_transient(WindowID p_window, WindowID p_parent);
virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const;
virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID);
virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const;
virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID);
virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID);
virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID);
virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const;
virtual bool can_any_window_draw() const;
virtual void alert(const String &p_alert, const String &p_title);
virtual void process_events();
void process_accelerometer(const Vector3 &p_accelerometer);
void process_gravity(const Vector3 &p_gravity);
void process_magnetometer(const Vector3 &p_magnetometer);
void process_gyroscope(const Vector3 &p_gyroscope);
void process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points);
void process_hover(int p_type, Point2 p_pos);
void process_double_tap(Point2 p_pos);
void process_scroll(Point2 p_pos);
void process_joy_event(JoypadEvent p_event);
void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed);
static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
static Vector<String> get_rendering_drivers_func();
static void register_android_driver();
DisplayServerAndroid(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
~DisplayServerAndroid();
};
#endif // DISPLAY_SERVER_ANDROID_H

View file

@ -13,7 +13,7 @@
<instrumentation
android:icon="@mipmap/icon"
android:label="@string/godot_project_name_string"
android:name=".GodotInstrumentation"
android:name="org.godotengine.godot.GodotInstrumentation"
android:targetPackage="org.godotengine.godot" />
</manifest>

View file

@ -1,4 +1,5 @@
apply plugin: 'com.android.library'
apply plugin: 'kotlin-android'
dependencies {
implementation libraries.supportCoreUtils

View file

@ -153,7 +153,7 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
private String[] command_line;
private boolean use_apk_expansion;
public GodotView mView;
public GodotRenderView mRenderView;
private boolean godot_initialized = false;
private SensorManager mSensorManager;
@ -213,34 +213,41 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
setContentView(layout);
// GodotEditText layout
GodotEditText edittext = new GodotEditText(this);
edittext.setLayoutParams(new ViewGroup.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT));
GodotEditText editText = new GodotEditText(this);
editText.setLayoutParams(new ViewGroup.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT));
// ...add to FrameLayout
layout.addView(edittext);
layout.addView(editText);
mView = new GodotView(this, xrMode, use_32_bits, use_debug_opengl);
layout.addView(mView, new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
edittext.setView(mView);
io.setEdit(edittext);
GodotLib.setup(command_line);
mView.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
final String videoDriver = GodotLib.getGlobal("rendering/quality/driver/driver_name");
if (videoDriver.equals("Vulkan")) {
mRenderView = new GodotVulkanRenderView(this);
} else {
mRenderView = new GodotGLRenderView(this, xrMode, use_32_bits, use_debug_opengl);
}
View view = mRenderView.getView();
layout.addView(view, new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
editText.setView(mRenderView);
io.setEdit(editText);
view.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
@Override
public void onGlobalLayout() {
Point fullSize = new Point();
getWindowManager().getDefaultDisplay().getSize(fullSize);
Rect gameSize = new Rect();
mView.getWindowVisibleDisplayFrame(gameSize);
mRenderView.getView().getWindowVisibleDisplayFrame(gameSize);
final int keyboardHeight = fullSize.y - gameSize.bottom;
GodotLib.setVirtualKeyboardHeight(keyboardHeight);
}
});
final String[] current_command_line = command_line;
mView.queueEvent(new Runnable() {
mRenderView.queueOnRenderThread(new Runnable() {
@Override
public void run() {
GodotLib.setup(current_command_line);
// Must occur after GodotLib.setup has completed.
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
@ -384,7 +391,7 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
*/
@Keep
private Surface getSurface() {
return mView.getHolder().getSurface();
return mRenderView.getView().getHolder().getSurface();
}
/**
@ -617,7 +624,7 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
}
return;
}
mView.onPause();
mRenderView.onActivityPaused();
mSensorManager.unregisterListener(this);
@ -655,7 +662,7 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
return;
}
mView.onResume();
mRenderView.onActivityResumed();
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_GAME);
mSensorManager.registerListener(this, mGravity, SensorManager.SENSOR_DELAY_GAME);
@ -721,8 +728,8 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
final float z = adjustedValues[2];
final int typeOfSensor = event.sensor.getType();
if (mView != null) {
mView.queueEvent(new Runnable() {
if (mRenderView != null) {
mRenderView.queueOnRenderThread(new Runnable() {
@Override
public void run() {
if (typeOfSensor == Sensor.TYPE_ACCELEROMETER) {
@ -773,8 +780,8 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
}
}
if (shouldQuit && mView != null) {
mView.queueEvent(new Runnable() {
if (shouldQuit && mRenderView != null) {
mRenderView.queueOnRenderThread(new Runnable() {
@Override
public void run() {
GodotLib.back();
@ -789,8 +796,8 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
* This must be called after the render thread has started.
*/
public final void runOnRenderThread(@NonNull Runnable action) {
if (mView != null) {
mView.queueEvent(action);
if (mRenderView != null) {
mRenderView.queueOnRenderThread(action);
}
}
@ -847,7 +854,7 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
if (evcount == 0)
return true;
if (mView != null) {
if (mRenderView != null) {
final int[] arr = new int[event.getPointerCount() * 3];
for (int i = 0; i < event.getPointerCount(); i++) {
@ -860,7 +867,7 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
//System.out.printf("gaction: %d\n",event.getAction());
final int action = event.getAction() & MotionEvent.ACTION_MASK;
mView.queueEvent(new Runnable() {
mRenderView.queueOnRenderThread(new Runnable() {
@Override
public void run() {
switch (action) {
@ -911,7 +918,7 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0)
;
if (cnt == 0) return super.onKeyMultiple(inKeyCode, repeatCount, event);
mView.queueEvent(new Runnable() {
mRenderView.queueOnRenderThread(new Runnable() {
// This method will be called on the rendering thread:
public void run() {
for (int i = 0, n = cc.length; i < n; i++) {
@ -1033,6 +1040,6 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
progress.mOverallTotal));
}
public void initInputDevices() {
mView.initInputDevices();
mRenderView.initInputDevices();
}
}

View file

@ -1,5 +1,5 @@
/*************************************************************************/
/* GodotView.java */
/* GodotGLRenderView.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -35,6 +35,7 @@ import android.opengl.GLSurfaceView;
import android.view.GestureDetector;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.SurfaceView;
import org.godotengine.godot.input.GodotGestureHandler;
import org.godotengine.godot.input.GodotInputHandler;
import org.godotengine.godot.utils.GLUtils;
@ -64,16 +65,14 @@ import org.godotengine.godot.xr.regular.RegularFallbackConfigChooser;
* that matches it exactly (with regards to red/green/blue/alpha channels
* bit depths). Failure to do so would result in an EGL_BAD_MATCH error.
*/
public class GodotView extends GLSurfaceView {
private static String TAG = GodotView.class.getSimpleName();
public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView {
private final Godot activity;
private final GodotInputHandler inputHandler;
private final GestureDetector detector;
private final GodotRenderer godotRenderer;
public GodotView(Godot activity, XRMode xrMode, boolean p_use_32_bits, boolean p_use_debug_opengl) {
public GodotGLRenderView(Godot activity, XRMode xrMode, boolean p_use_32_bits, boolean p_use_debug_opengl) {
super(activity);
GLUtils.use_32 = p_use_32_bits;
GLUtils.use_debug_opengl = p_use_debug_opengl;
@ -85,10 +84,36 @@ public class GodotView extends GLSurfaceView {
init(xrMode, false, 16, 0);
}
@Override
public SurfaceView getView() {
return this;
}
@Override
public void initInputDevices() {
this.inputHandler.initInputDevices();
}
@Override
public void queueOnRenderThread(Runnable event) {
queueEvent(event);
}
@Override
public void onActivityPaused() {
onPause();
}
@Override
public void onActivityResumed() {
onResume();
}
@Override
public void onBackPressed() {
activity.onBackPressed();
}
@SuppressLint("ClickableViewAccessibility")
@Override
public boolean onTouchEvent(MotionEvent event) {
@ -170,10 +195,6 @@ public class GodotView extends GLSurfaceView {
setRenderer(godotRenderer);
}
public void onBackPressed() {
activity.onBackPressed();
}
@Override
public void onResume() {
super.onResume();

View file

@ -53,8 +53,6 @@ public class GodotIO {
Godot activity;
GodotEditText edit;
MediaPlayer mediaPlayer;
final int SCREEN_LANDSCAPE = 0;
final int SCREEN_PORTRAIT = 1;
final int SCREEN_REVERSE_LANDSCAPE = 2;
@ -530,46 +528,16 @@ public class GodotIO {
activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR);
} break;
}
};
}
public int getScreenOrientation() {
return activity.getRequestedOrientation();
}
public void setEdit(GodotEditText _edit) {
edit = _edit;
}
public void playVideo(String p_path) {
Uri filePath = Uri.parse(p_path);
mediaPlayer = new MediaPlayer();
try {
mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
mediaPlayer.setDataSource(activity.getApplicationContext(), filePath);
mediaPlayer.prepare();
mediaPlayer.start();
} catch (IOException e) {
System.out.println("IOError while playing video");
}
}
public boolean isVideoPlaying() {
if (mediaPlayer != null) {
return mediaPlayer.isPlaying();
}
return false;
}
public void pauseVideo() {
if (mediaPlayer != null) {
mediaPlayer.pause();
}
}
public void stopVideo() {
if (mediaPlayer != null) {
mediaPlayer.release();
mediaPlayer = null;
}
}
public static final int SYSTEM_DIR_DESKTOP = 0;
public static final int SYSTEM_DIR_DCIM = 1;
public static final int SYSTEM_DIR_DOCUMENTS = 2;

View file

@ -32,6 +32,7 @@ package org.godotengine.godot;
import android.app.Activity;
import android.hardware.SensorEvent;
import android.view.Surface;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
@ -72,11 +73,11 @@ public class GodotLib {
public static native void resize(int width, int height);
/**
* Invoked on the GL thread when the underlying Android surface is created or recreated.
* Invoked on the render thread when the underlying Android surface is created or recreated.
* @param p_surface
* @param p_32_bits
* @see android.opengl.GLSurfaceView.Renderer#onSurfaceCreated(GL10, EGLConfig)
*/
public static native void newcontext(boolean p_32_bits);
public static native void newcontext(Surface p_surface, boolean p_32_bits);
/**
* Forward {@link Activity#onBackPressed()} event from the main thread to the GL thread.

View file

@ -1,5 +1,5 @@
/*************************************************************************/
/* vk_renderer_jni.h */
/* GodotRenderView.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,19 +28,20 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VK_RENDERER_JNI_H
#define VK_RENDERER_JNI_H
package org.godotengine.godot;
#include <android/log.h>
#include <jni.h>
import android.view.SurfaceView;
extern "C" {
JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkSurfaceCreated(JNIEnv *env, jobject obj, jobject j_surface);
JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkSurfaceChanged(JNIEnv *env, jobject object, jobject j_surface, jint width, jint height);
JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkResume(JNIEnv *env, jobject obj);
JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkDrawFrame(JNIEnv *env, jobject obj);
JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkPause(JNIEnv *env, jobject obj);
JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkDestroy(JNIEnv *env, jobject obj);
public interface GodotRenderView {
abstract public SurfaceView getView();
abstract public void initInputDevices();
abstract public void queueOnRenderThread(Runnable event);
abstract public void onActivityPaused();
abstract public void onActivityResumed();
abstract public void onBackPressed();
}
#endif // VK_RENDERER_JNI_H

View file

@ -70,7 +70,7 @@ class GodotRenderer implements GLSurfaceView.Renderer {
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
GodotLib.newcontext(GLUtils.use_32);
GodotLib.newcontext(null, GLUtils.use_32);
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onGLSurfaceCreated(gl, config);
}

View file

@ -0,0 +1,142 @@
/*************************************************************************/
/* GodotVulkanRenderView.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package org.godotengine.godot;
import android.annotation.SuppressLint;
import android.view.GestureDetector;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.SurfaceView;
import org.godotengine.godot.input.GodotGestureHandler;
import org.godotengine.godot.input.GodotInputHandler;
import org.godotengine.godot.vulkan.VkRenderer;
import org.godotengine.godot.vulkan.VkSurfaceView;
public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderView {
private final Godot mActivity;
private final GodotInputHandler mInputHandler;
private final GestureDetector mGestureDetector;
private final VkRenderer mRenderer;
public GodotVulkanRenderView(Godot activity) {
super(activity);
mActivity = activity;
mInputHandler = new GodotInputHandler(this);
mGestureDetector = new GestureDetector(mActivity, new GodotGestureHandler(this));
mRenderer = new VkRenderer();
setFocusableInTouchMode(true);
startRenderer(mRenderer);
}
@Override
public SurfaceView getView() {
return this;
}
@Override
public void initInputDevices() {
mInputHandler.initInputDevices();
}
@Override
public void queueOnRenderThread(Runnable event) {
queueOnVkThread(event);
}
@Override
public void onActivityPaused() {
onPause();
}
@Override
public void onActivityResumed() {
onResume();
}
@Override
public void onBackPressed() {
mActivity.onBackPressed();
}
@SuppressLint("ClickableViewAccessibility")
@Override
public boolean onTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
mGestureDetector.onTouchEvent(event);
return mActivity.gotTouchEvent(event);
}
@Override
public boolean onKeyUp(final int keyCode, KeyEvent event) {
return mInputHandler.onKeyUp(keyCode, event) || super.onKeyUp(keyCode, event);
}
@Override
public boolean onKeyDown(final int keyCode, KeyEvent event) {
return mInputHandler.onKeyDown(keyCode, event) || super.onKeyDown(keyCode, event);
}
@Override
public boolean onGenericMotionEvent(MotionEvent event) {
return mInputHandler.onGenericMotionEvent(event) || super.onGenericMotionEvent(event);
}
@Override
public void onResume() {
super.onResume();
queueOnVkThread(new Runnable() {
@Override
public void run() {
// Resume the renderer
mRenderer.onVkResume();
GodotLib.focusin();
}
});
}
@Override
public void onPause() {
super.onPause();
queueOnVkThread(new Runnable() {
@Override
public void run() {
GodotLib.focusout();
// Pause the renderer
mRenderer.onVkPause();
}
});
}
}

View file

@ -51,7 +51,7 @@ public class GodotEditText extends EditText {
// ===========================================================
// Fields
// ===========================================================
private GodotView mView;
private GodotRenderView mRenderView;
private GodotTextInputWrapper mInputWrapper;
private EditHandler sHandler = new EditHandler(this);
private String mOriginText;
@ -76,22 +76,22 @@ public class GodotEditText extends EditText {
// ===========================================================
public GodotEditText(final Context context) {
super(context);
this.initView();
initView();
}
public GodotEditText(final Context context, final AttributeSet attrs) {
super(context, attrs);
this.initView();
initView();
}
public GodotEditText(final Context context, final AttributeSet attrs, final int defStyle) {
super(context, attrs, defStyle);
this.initView();
initView();
}
protected void initView() {
this.setPadding(0, 0, 0, 0);
this.setImeOptions(EditorInfo.IME_FLAG_NO_EXTRACT_UI);
setPadding(0, 0, 0, 0);
setImeOptions(EditorInfo.IME_FLAG_NO_EXTRACT_UI);
}
private void handleMessage(final Message msg) {
@ -106,7 +106,7 @@ public class GodotEditText extends EditText {
edit.mInputWrapper.setOriginText(text);
edit.addTextChangedListener(edit.mInputWrapper);
setMaxInputLength(edit, msg.arg1);
final InputMethodManager imm = (InputMethodManager)mView.getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
final InputMethodManager imm = (InputMethodManager)mRenderView.getView().getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
imm.showSoftInput(edit, 0);
}
} break;
@ -115,9 +115,9 @@ public class GodotEditText extends EditText {
GodotEditText edit = (GodotEditText)msg.obj;
edit.removeTextChangedListener(mInputWrapper);
final InputMethodManager imm = (InputMethodManager)mView.getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
final InputMethodManager imm = (InputMethodManager)mRenderView.getView().getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
imm.hideSoftInputFromWindow(edit.getWindowToken(), 0);
edit.mView.requestFocus();
edit.mRenderView.getView().requestFocus();
} break;
}
}
@ -135,12 +135,12 @@ public class GodotEditText extends EditText {
// ===========================================================
// Getter & Setter
// ===========================================================
public void setView(final GodotView view) {
this.mView = view;
public void setView(final GodotRenderView view) {
mRenderView = view;
if (mInputWrapper == null)
mInputWrapper = new GodotTextInputWrapper(mView, this);
this.setOnEditorActionListener(mInputWrapper);
view.requestFocus();
mInputWrapper = new GodotTextInputWrapper(mRenderView, this);
setOnEditorActionListener(mInputWrapper);
view.getView().requestFocus();
}
// ===========================================================
@ -152,7 +152,7 @@ public class GodotEditText extends EditText {
/* Let GlSurfaceView get focus if back key is input. */
if (keyCode == KeyEvent.KEYCODE_BACK) {
this.mView.requestFocus();
mRenderView.getView().requestFocus();
}
return true;
@ -162,7 +162,7 @@ public class GodotEditText extends EditText {
// Methods
// ===========================================================
public void showKeyboard(String p_existing_text, int p_max_input_length) {
this.mOriginText = p_existing_text;
mOriginText = p_existing_text;
final Message msg = new Message();
msg.what = HANDLER_OPEN_IME_KEYBOARD;

View file

@ -34,22 +34,22 @@ import android.util.Log;
import android.view.GestureDetector;
import android.view.MotionEvent;
import org.godotengine.godot.GodotLib;
import org.godotengine.godot.GodotView;
import org.godotengine.godot.GodotRenderView;
/**
* Handles gesture input related events for the {@link GodotView} view.
* Handles gesture input related events for the {@link GodotRenderView} view.
* https://developer.android.com/reference/android/view/GestureDetector.SimpleOnGestureListener
*/
public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener {
private final GodotView godotView;
private final GodotRenderView mRenderView;
public GodotGestureHandler(GodotView godotView) {
this.godotView = godotView;
public GodotGestureHandler(GodotRenderView godotView) {
mRenderView = godotView;
}
private void queueEvent(Runnable task) {
godotView.queueEvent(task);
mRenderView.queueOnRenderThread(task);
}
@Override

View file

@ -42,27 +42,27 @@ import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import org.godotengine.godot.GodotLib;
import org.godotengine.godot.GodotView;
import org.godotengine.godot.GodotRenderView;
import org.godotengine.godot.input.InputManagerCompat.InputDeviceListener;
/**
* Handles input related events for the {@link GodotView} view.
* Handles input related events for the {@link GodotRenderView} view.
*/
public class GodotInputHandler implements InputDeviceListener {
private final ArrayList<Joystick> joysticksDevices = new ArrayList<Joystick>();
private final ArrayList<Joystick> mJoysticksDevices = new ArrayList<Joystick>();
private final GodotView godotView;
private final InputManagerCompat inputManager;
private final GodotRenderView mRenderView;
private final InputManagerCompat mInputManager;
public GodotInputHandler(GodotView godotView) {
this.godotView = godotView;
this.inputManager = InputManagerCompat.Factory.getInputManager(godotView.getContext());
this.inputManager.registerInputDeviceListener(this, null);
public GodotInputHandler(GodotRenderView godotView) {
mRenderView = godotView;
mInputManager = InputManagerCompat.Factory.getInputManager(mRenderView.getView().getContext());
mInputManager.registerInputDeviceListener(this, null);
}
private void queueEvent(Runnable task) {
godotView.queueEvent(task);
mRenderView.queueOnRenderThread(task);
}
private boolean isKeyEvent_GameDevice(int source) {
@ -113,7 +113,7 @@ public class GodotInputHandler implements InputDeviceListener {
public boolean onKeyDown(final int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
godotView.onBackPressed();
mRenderView.onBackPressed();
// press 'back' button should not terminate program
//normal handle 'back' event in game logic
return true;
@ -164,7 +164,7 @@ public class GodotInputHandler implements InputDeviceListener {
// Check if the device exists
if (device_id > -1) {
Joystick joy = joysticksDevices.get(device_id);
Joystick joy = mJoysticksDevices.get(device_id);
for (int i = 0; i < joy.axes.size(); i++) {
InputDevice.MotionRange range = joy.axes.get(i);
@ -208,11 +208,11 @@ public class GodotInputHandler implements InputDeviceListener {
public void initInputDevices() {
/* initially add input devices*/
int[] deviceIds = inputManager.getInputDeviceIds();
int[] deviceIds = mInputManager.getInputDeviceIds();
for (int deviceId : deviceIds) {
InputDevice device = inputManager.getInputDevice(deviceId);
InputDevice device = mInputManager.getInputDevice(deviceId);
if (DEBUG) {
Log.v("GodotView", String.format("init() deviceId:%d, Name:%s\n", deviceId, device.getName()));
Log.v("GodotInputHandler", String.format("init() deviceId:%d, Name:%s\n", deviceId, device.getName()));
}
onInputDeviceAdded(deviceId);
}
@ -224,13 +224,13 @@ public class GodotInputHandler implements InputDeviceListener {
// Check if the device has not been already added
if (id < 0) {
InputDevice device = inputManager.getInputDevice(deviceId);
InputDevice device = mInputManager.getInputDevice(deviceId);
//device can be null if deviceId is not found
if (device != null) {
int sources = device.getSources();
if (((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) ||
((sources & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK)) {
id = joysticksDevices.size();
id = mJoysticksDevices.size();
Joystick joy = new Joystick();
joy.device_id = deviceId;
@ -249,7 +249,7 @@ public class GodotInputHandler implements InputDeviceListener {
}
}
joysticksDevices.add(joy);
mJoysticksDevices.add(joy);
final int device_id = id;
final String name = joy.name;
@ -270,7 +270,7 @@ public class GodotInputHandler implements InputDeviceListener {
// Check if the evice has not been already removed
if (device_id > -1) {
joysticksDevices.remove(device_id);
mJoysticksDevices.remove(device_id);
queueEvent(new Runnable() {
@Override
@ -360,8 +360,8 @@ public class GodotInputHandler implements InputDeviceListener {
}
private int findJoystickDevice(int device_id) {
for (int i = 0; i < joysticksDevices.size(); i++) {
if (joysticksDevices.get(i).device_id == device_id) {
for (int i = 0; i < mJoysticksDevices.size(); i++) {
if (mJoysticksDevices.get(i).device_id == device_id) {
return i;
}
}

View file

@ -48,7 +48,7 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
// ===========================================================
// Fields
// ===========================================================
private final GodotView mView;
private final GodotRenderView mRenderView;
private final GodotEditText mEdit;
private String mOriginText;
@ -56,9 +56,9 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
// Constructors
// ===========================================================
public GodotTextInputWrapper(final GodotView view, final GodotEditText edit) {
this.mView = view;
this.mEdit = edit;
public GodotTextInputWrapper(final GodotRenderView view, final GodotEditText edit) {
mRenderView = view;
mEdit = edit;
}
// ===========================================================
@ -66,13 +66,13 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
// ===========================================================
private boolean isFullScreenEdit() {
final TextView textField = this.mEdit;
final TextView textField = mEdit;
final InputMethodManager imm = (InputMethodManager)textField.getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
return imm.isFullscreenMode();
}
public void setOriginText(final String originText) {
this.mOriginText = originText;
mOriginText = originText;
}
// ===========================================================
@ -87,7 +87,7 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) {
//Log.d(TAG, "beforeTextChanged(" + pCharSequence + ")start: " + start + ",count: " + count + ",after: " + after);
mView.queueEvent(new Runnable() {
mRenderView.queueOnRenderThread(new Runnable() {
@Override
public void run() {
for (int i = 0; i < count; ++i) {
@ -106,7 +106,7 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
for (int i = start; i < start + count; ++i) {
newChars[i - start] = pCharSequence.charAt(i);
}
mView.queueEvent(new Runnable() {
mRenderView.queueOnRenderThread(new Runnable() {
@Override
public void run() {
for (int i = 0; i < count; ++i) {
@ -124,10 +124,10 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
@Override
public boolean onEditorAction(final TextView pTextView, final int pActionID, final KeyEvent pKeyEvent) {
if (this.mEdit == pTextView && this.isFullScreenEdit()) {
if (mEdit == pTextView && isFullScreenEdit()) {
final String characters = pKeyEvent.getCharacters();
mView.queueEvent(new Runnable() {
mRenderView.queueOnRenderThread(new Runnable() {
@Override
public void run() {
for (int i = 0; i < characters.length(); i++) {
@ -144,7 +144,7 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, true);
GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, false);
this.mView.requestFocus();
mRenderView.getView().requestFocus();
return true;
}
return false;

View file

@ -33,6 +33,11 @@ package org.godotengine.godot.vulkan
import android.view.Surface
import org.godotengine.godot.Godot
import org.godotengine.godot.GodotLib
import org.godotengine.godot.plugin.GodotPlugin
import org.godotengine.godot.plugin.GodotPluginRegistry
/**
* Responsible to setting up and driving the Vulkan rendering logic.
*
@ -48,52 +53,64 @@ import android.view.Surface
*/
internal class VkRenderer {
private val pluginRegistry: GodotPluginRegistry = GodotPluginRegistry.getPluginRegistry()
/**
* Called when the surface is created and signals the beginning of rendering.
*/
fun onVkSurfaceCreated(surface: Surface) {
nativeOnVkSurfaceCreated(surface)
// TODO: properly implement surface re-creation:
// GodotLib.newcontext should be called here once it's done.
//GodotLib.newcontext(surface, false)
for (plugin in pluginRegistry.getAllPlugins()) {
plugin.onVkSurfaceCreated(surface)
}
}
/**
* Called after the surface is created and whenever its size changes.
*/
fun onVkSurfaceChanged(surface: Surface, width: Int, height: Int) {
nativeOnVkSurfaceChanged(surface, width, height)
GodotLib.resize(width, height)
// TODO: properly implement surface re-creation:
// Update the native renderer instead of restarting the app.
// GodotLib.newcontext should not be called here once it's done.
GodotLib.newcontext(surface, false)
for (plugin in pluginRegistry.getAllPlugins()) {
plugin.onVkSurfaceChanged(surface, width, height)
}
}
/**
* Called to draw the current frame.
*/
fun onVkDrawFrame() {
nativeOnVkDrawFrame()
GodotLib.step()
for (plugin in pluginRegistry.getAllPlugins()) {
plugin.onVkDrawFrame()
}
}
/**
* Called when the rendering thread is resumed.
*/
fun onVkResume() {
nativeOnVkResume()
GodotLib.onRendererResumed()
}
/**
* Called when the rendering thread is paused.
*/
fun onVkPause() {
nativeOnVkPause()
GodotLib.onRendererPaused()
}
/**
* Called when the rendering thread is destroyed and used as signal to tear down the Vulkan logic.
*/
fun onVkDestroy() {
nativeOnVkDestroy()
}
private external fun nativeOnVkSurfaceCreated(surface: Surface)
private external fun nativeOnVkSurfaceChanged(surface: Surface, width: Int, height: Int)
private external fun nativeOnVkResume()
private external fun nativeOnVkDrawFrame()
private external fun nativeOnVkPause()
private external fun nativeOnVkDestroy()
}

View file

@ -49,7 +49,7 @@ import android.view.SurfaceView
* UI thread.
* </ul>
*/
internal class VkSurfaceView(context: Context) : SurfaceView(context), SurfaceHolder.Callback {
open internal class VkSurfaceView(context: Context) : SurfaceView(context), SurfaceHolder.Callback {
companion object {
fun checkState(expression: Boolean, errorMessage: Any) {
@ -100,7 +100,7 @@ internal class VkSurfaceView(context: Context) : SurfaceView(context), SurfaceHo
*
* Must not be called before a [VkRenderer] has been set.
*/
fun onResume() {
open fun onResume() {
vkThread.onResume()
}
@ -109,7 +109,7 @@ internal class VkSurfaceView(context: Context) : SurfaceView(context), SurfaceHo
*
* Must not be called before a [VkRenderer] has been set.
*/
fun onPause() {
open fun onPause() {
vkThread.onPause()
}

View file

@ -219,9 +219,9 @@ internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vk
vkRenderer.onVkDrawFrame()
}
} catch (ex: InterruptedException) {
Log.i(TAG, ex.message)
Log.i(TAG, "InterruptedException", ex)
} catch (ex: IllegalStateException) {
Log.i(TAG, ex.message)
Log.i(TAG, "IllegalStateException", ex)
} finally {
threadExiting()
}

View file

@ -51,7 +51,6 @@ public class RegularContextFactory implements GLSurfaceView.EGLContextFactory {
private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
String driver_name = GodotLib.getGlobal("rendering/quality/driver/driver_name");
// FIXME: Add support for Vulkan.
Log.w(TAG, "creating OpenGL ES 2.0 context :");

View file

@ -56,11 +56,8 @@ GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instanc
_show_keyboard = p_env->GetMethodID(cls, "showKeyboard", "(Ljava/lang/String;I)V");
_hide_keyboard = p_env->GetMethodID(cls, "hideKeyboard", "()V");
_set_screen_orientation = p_env->GetMethodID(cls, "setScreenOrientation", "(I)V");
_get_screen_orientation = p_env->GetMethodID(cls, "getScreenOrientation", "()I");
_get_system_dir = p_env->GetMethodID(cls, "getSystemDir", "(I)Ljava/lang/String;");
_play_video = p_env->GetMethodID(cls, "playVideo", "(Ljava/lang/String;)V");
_is_video_playing = p_env->GetMethodID(cls, "isVideoPlaying", "()Z");
_pause_video = p_env->GetMethodID(cls, "pauseVideo", "()V");
_stop_video = p_env->GetMethodID(cls, "stopVideo", "()V");
}
}
@ -157,6 +154,15 @@ void GodotIOJavaWrapper::set_screen_orientation(int p_orient) {
}
}
int GodotIOJavaWrapper::get_screen_orientation() {
if (_get_screen_orientation) {
JNIEnv *env = ThreadAndroid::get_env();
return env->CallIntMethod(godot_io_instance, _get_screen_orientation);
} else {
return 0;
}
}
String GodotIOJavaWrapper::get_system_dir(int p_dir) {
if (_get_system_dir) {
JNIEnv *env = ThreadAndroid::get_env();
@ -167,33 +173,6 @@ String GodotIOJavaWrapper::get_system_dir(int p_dir) {
}
}
void GodotIOJavaWrapper::play_video(const String &p_path) {
// Why is this not here?!?!
}
bool GodotIOJavaWrapper::is_video_playing() {
if (_is_video_playing) {
JNIEnv *env = ThreadAndroid::get_env();
return env->CallBooleanMethod(godot_io_instance, _is_video_playing);
} else {
return false;
}
}
void GodotIOJavaWrapper::pause_video() {
if (_pause_video) {
JNIEnv *env = ThreadAndroid::get_env();
env->CallVoidMethod(godot_io_instance, _pause_video);
}
}
void GodotIOJavaWrapper::stop_video() {
if (_stop_video) {
JNIEnv *env = ThreadAndroid::get_env();
env->CallVoidMethod(godot_io_instance, _stop_video);
}
}
// volatile because it can be changed from non-main thread and we need to
// ensure the change is immediately visible to other threads.
static volatile int virtual_keyboard_height;

View file

@ -54,11 +54,8 @@ private:
jmethodID _show_keyboard = 0;
jmethodID _hide_keyboard = 0;
jmethodID _set_screen_orientation = 0;
jmethodID _get_screen_orientation = 0;
jmethodID _get_system_dir = 0;
jmethodID _play_video = 0;
jmethodID _is_video_playing = 0;
jmethodID _pause_video = 0;
jmethodID _stop_video = 0;
public:
GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instance);
@ -78,11 +75,8 @@ public:
int get_vk_height();
void set_vk_height(int p_height);
void set_screen_orientation(int p_orient);
int get_screen_orientation();
String get_system_dir(int p_dir);
void play_video(const String &p_path);
bool is_video_playing();
void pause_video();
void stop_video();
};
#endif /* !JAVA_GODOT_IO_WRAPPER_H */

View file

@ -34,13 +34,13 @@
#include "java_godot_wrapper.h"
#include "android/asset_manager_jni.h"
#include "android_keys_utils.h"
#include "api/java_class_wrapper.h"
#include "audio_driver_jandroid.h"
#include "core/engine.h"
#include "core/input/input_filter.h"
#include "core/project_settings.h"
#include "dir_access_jandroid.h"
#include "display_server_android.h"
#include "file_access_android.h"
#include "file_access_jandroid.h"
#include "jni_utils.h"
@ -52,6 +52,8 @@
#include <unistd.h>
#include <android/native_window_jni.h>
static JavaClassWrapper *java_class_wrapper = nullptr;
static OS_Android *os_android = nullptr;
static GodotJavaWrapper *godot_java = nullptr;
@ -165,17 +167,20 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jc
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height) {
if (os_android)
os_android->set_display_size(Size2(width, height));
os_android->set_display_size(Size2i(width, height));
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jboolean p_32_bits) {
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface, jboolean p_32_bits) {
if (os_android) {
if (step == 0) {
// During startup
os_android->set_context_is_16_bits(!p_32_bits);
if (p_surface) {
ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
os_android->set_native_window(native_window);
}
} else {
// GL context recreated because it was lost; restart app to let it reload everything
// Rendering context recreated because it was lost; restart app to let it reload everything
os_android->main_loop_end();
godot_java->restart(env);
step = -1; // Ensure no further steps are attempted
@ -195,7 +200,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
return;
if (step == 0) {
// Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id,
// but for Godot purposes, the main thread is the one running the game loop
Main::setup2(Thread::get_caller_id());
@ -213,10 +217,10 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
++step;
}
os_android->process_accelerometer(accelerometer);
os_android->process_gravity(gravity);
os_android->process_magnetometer(magnetometer);
os_android->process_gyroscope(gyroscope);
DisplayServerAndroid::get_singleton()->process_accelerometer(accelerometer);
DisplayServerAndroid::get_singleton()->process_gravity(gravity);
DisplayServerAndroid::get_singleton()->process_magnetometer(magnetometer);
DisplayServerAndroid::get_singleton()->process_gyroscope(gyroscope);
if (os_android->main_loop_iterate()) {
@ -229,18 +233,18 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch(JNIEnv *env, jc
if (step == 0)
return;
Vector<OS_Android::TouchPos> points;
Vector<DisplayServerAndroid::TouchPos> points;
for (int i = 0; i < count; i++) {
jint p[3];
env->GetIntArrayRegion(positions, i * 3, 3, p);
OS_Android::TouchPos tp;
DisplayServerAndroid::TouchPos tp;
tp.pos = Point2(p[1], p[2]);
tp.id = p[0];
points.push_back(tp);
}
os_android->process_touch(ev, pointer, points);
DisplayServerAndroid::get_singleton()->process_touch(ev, pointer, points);
/*
if (os_android)
@ -252,78 +256,78 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jc
if (step == 0)
return;
os_android->process_hover(p_type, Point2(p_x, p_y));
DisplayServerAndroid::get_singleton()->process_hover(p_type, Point2(p_x, p_y));
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubletap(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
if (step == 0)
return;
os_android->process_double_tap(Point2(p_x, p_y));
DisplayServerAndroid::get_singleton()->process_double_tap(Point2(p_x, p_y));
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
if (step == 0)
return;
os_android->process_scroll(Point2(p_x, p_y));
DisplayServerAndroid::get_singleton()->process_scroll(Point2(p_x, p_y));
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
if (step == 0)
return;
OS_Android::JoypadEvent jevent;
DisplayServerAndroid::JoypadEvent jevent;
jevent.device = p_device;
jevent.type = OS_Android::JOY_EVENT_BUTTON;
jevent.type = DisplayServerAndroid::JOY_EVENT_BUTTON;
jevent.index = p_button;
jevent.pressed = p_pressed;
os_android->process_joy_event(jevent);
DisplayServerAndroid::get_singleton()->process_joy_event(jevent);
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
if (step == 0)
return;
OS_Android::JoypadEvent jevent;
DisplayServerAndroid::JoypadEvent jevent;
jevent.device = p_device;
jevent.type = OS_Android::JOY_EVENT_AXIS;
jevent.type = DisplayServerAndroid::JOY_EVENT_AXIS;
jevent.index = p_axis;
jevent.value = p_value;
os_android->process_joy_event(jevent);
DisplayServerAndroid::get_singleton()->process_joy_event(jevent);
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
if (step == 0)
return;
OS_Android::JoypadEvent jevent;
DisplayServerAndroid::JoypadEvent jevent;
jevent.device = p_device;
jevent.type = OS_Android::JOY_EVENT_HAT;
jevent.type = DisplayServerAndroid::JOY_EVENT_HAT;
int hat = 0;
if (p_hat_x != 0) {
if (p_hat_x < 0)
hat |= InputDefault::HAT_MASK_LEFT;
hat |= InputFilter::HAT_MASK_LEFT;
else
hat |= InputDefault::HAT_MASK_RIGHT;
hat |= InputFilter::HAT_MASK_RIGHT;
}
if (p_hat_y != 0) {
if (p_hat_y < 0)
hat |= InputDefault::HAT_MASK_UP;
hat |= InputFilter::HAT_MASK_UP;
else
hat |= InputDefault::HAT_MASK_DOWN;
hat |= InputFilter::HAT_MASK_DOWN;
}
jevent.hat = hat;
os_android->process_joy_event(jevent);
DisplayServerAndroid::get_singleton()->process_joy_event(jevent);
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
if (os_android) {
String name = jstring_to_string(p_name, env);
os_android->joy_connection_changed(p_device, p_connected, name);
InputFilter::get_singleton()->joy_connection_changed(p_device, p_connected, name);
}
}
@ -331,29 +335,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jcla
if (step == 0)
return;
Ref<InputEventKey> ievent;
ievent.instance();
int val = p_unicode_char;
int keycode = android_get_keysym(p_keycode);
int phy_keycode = android_get_keysym(p_scancode);
ievent->set_keycode(keycode);
ievent->set_physical_keycode(phy_keycode);
ievent->set_unicode(val);
ievent->set_pressed(p_pressed);
if (val == '\n') {
ievent->set_keycode(KEY_ENTER);
} else if (val == 61448) {
ievent->set_keycode(KEY_BACKSPACE);
ievent->set_unicode(KEY_BACKSPACE);
} else if (val == 61453) {
ievent->set_keycode(KEY_ENTER);
ievent->set_unicode(KEY_ENTER);
} else if (p_keycode == 4) {
os_android->main_loop_request_go_back();
}
os_android->process_event(ievent);
DisplayServerAndroid::get_singleton()->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed);
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {

View file

@ -41,7 +41,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz, jobject activity);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jboolean p_32_bits);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface, jboolean p_32_bits);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint count, jintArray positions);

View file

@ -32,15 +32,11 @@
#include "core/io/file_access_buffered_fa.h"
#include "core/project_settings.h"
#if defined(OPENGL_ENABLED)
#include "drivers/gles2/rasterizer_gles2.h"
#endif
#include "drivers/unix/dir_access_unix.h"
#include "drivers/unix/file_access_unix.h"
#include "file_access_android.h"
#include "main/main.h"
#include "servers/rendering/rendering_server_raster.h"
#include "servers/rendering/rendering_server_wrap_mt.h"
#include "platform/android/display_server_android.h"
#include "dir_access_jandroid.h"
#include "file_access_jandroid.h"
@ -60,29 +56,6 @@ public:
virtual ~AndroidLogger() {}
};
int OS_Android::get_video_driver_count() const {
return 2;
}
const char *OS_Android::get_video_driver_name(int p_driver) const {
switch (p_driver) {
case VIDEO_DRIVER_GLES2:
return "GLES2";
}
ERR_FAIL_V_MSG(nullptr, "Invalid video driver index: " + itos(p_driver) + ".");
}
int OS_Android::get_audio_driver_count() const {
return 1;
}
const char *OS_Android::get_audio_driver_name(int p_driver) const {
return "Android";
}
void OS_Android::initialize_core() {
OS_Unix::initialize_core();
@ -110,71 +83,33 @@ void OS_Android::initialize_core() {
NetSocketAndroid::make_default();
}
void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
ERR_FAIL_COND(!p_gl_extensions);
gl_extensions = p_gl_extensions;
void OS_Android::initialize() {
initialize_core();
}
int OS_Android::get_current_video_driver() const {
return video_driver_index;
}
void OS_Android::initialize_joypads() {
InputFilter::get_singleton()->set_fallback_mapping(godot_java->get_input_fallback_mapping());
Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
// FIXME: Add Vulkan support. Readd fallback code from Vulkan to GLES2?
#if defined(OPENGL_ENABLED)
if (video_driver_index == VIDEO_DRIVER_GLES2) {
bool gl_initialization_error = false;
if (RasterizerGLES2::is_viable() == OK) {
RasterizerGLES2::register_config();
RasterizerGLES2::make_current();
} else {
gl_initialization_error = true;
}
if (gl_initialization_error) {
OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
"Please try updating your Android version.",
"Unable to initialize video driver");
return ERR_UNAVAILABLE;
}
}
#endif
video_driver_index = p_video_driver;
rendering_server = memnew(RenderingServerRaster);
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
rendering_server = memnew(RenderingServerWrapMT(rendering_server, false));
}
rendering_server->init();
AudioDriverManager::initialize(p_audio_driver);
input = memnew(InputDefault);
input->set_fallback_mapping(godot_java->get_input_fallback_mapping());
return OK;
// This queries/updates the currently connected devices/joypads.
godot_java->init_input_devices();
}
void OS_Android::set_main_loop(MainLoop *p_main_loop) {
main_loop = p_main_loop;
input->set_main_loop(p_main_loop);
}
void OS_Android::delete_main_loop() {
memdelete(main_loop);
if (main_loop) {
memdelete(main_loop);
main_loop = nullptr;
}
}
void OS_Android::finalize() {
}
memdelete(input);
OS_Android *OS_Android::get_singleton() {
return (OS_Android *)OS::get_singleton();
}
GodotJavaWrapper *OS_Android::get_godot_java() {
@ -185,12 +120,6 @@ GodotIOJavaWrapper *OS_Android::get_godot_io_java() {
return godot_io_java;
}
void OS_Android::alert(const String &p_alert, const String &p_title) {
//print("ALERT: %s\n", p_alert.utf8().get_data());
godot_java->alert(p_alert, p_title);
}
bool OS_Android::request_permission(const String &p_name) {
return godot_java->request_permission(p_name);
@ -212,63 +141,6 @@ Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_han
return OK;
}
void OS_Android::set_mouse_show(bool p_show) {
//android has no mouse...
}
void OS_Android::set_mouse_grab(bool p_grab) {
//it really has no mouse...!
}
bool OS_Android::is_mouse_grab_enabled() const {
//*sigh* technology has evolved so much since i was a kid..
return false;
}
Point2 OS_Android::get_mouse_position() const {
return Point2();
}
int OS_Android::get_mouse_button_state() const {
return 0;
}
void OS_Android::set_window_title(const String &p_title) {
//This queries/updates the currently connected devices/joypads
//Set_window_title is called when initializing the main loop (main.cpp)
//therefore this place is found to be suitable (I found no better).
godot_java->init_input_devices();
}
void OS_Android::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
}
OS::VideoMode OS_Android::get_video_mode(int p_screen) const {
return default_videomode;
}
void OS_Android::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
p_list->push_back(default_videomode);
}
void OS_Android::set_keep_screen_on(bool p_enabled) {
OS::set_keep_screen_on(p_enabled);
godot_java->set_keep_screen_on(p_enabled);
}
Size2 OS_Android::get_window_size() const {
return Vector2(default_videomode.width, default_videomode.height);
}
String OS_Android::get_name() const {
return "Android";
@ -279,11 +151,6 @@ MainLoop *OS_Android::get_main_loop() const {
return main_loop;
}
bool OS_Android::can_draw() const {
return true; //always?
}
void OS_Android::main_loop_begin() {
if (main_loop)
@ -304,277 +171,17 @@ void OS_Android::main_loop_end() {
}
void OS_Android::main_loop_focusout() {
if (main_loop)
main_loop->notification(NOTIFICATION_WM_FOCUS_OUT);
DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
audio_driver_android.set_pause(true);
}
void OS_Android::main_loop_focusin() {
if (main_loop)
main_loop->notification(NOTIFICATION_WM_FOCUS_IN);
DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_IN);
audio_driver_android.set_pause(false);
}
void OS_Android::process_joy_event(OS_Android::JoypadEvent p_event) {
switch (p_event.type) {
case JOY_EVENT_BUTTON:
input->joy_button(p_event.device, p_event.index, p_event.pressed);
break;
case JOY_EVENT_AXIS:
InputDefault::JoyAxis value;
value.min = -1;
value.value = p_event.value;
input->joy_axis(p_event.device, p_event.index, value);
break;
case JOY_EVENT_HAT:
input->joy_hat(p_event.device, p_event.hat);
break;
default:
return;
}
}
void OS_Android::process_event(Ref<InputEvent> p_event) {
input->parse_input_event(p_event);
}
void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points) {
switch (p_what) {
case 0: { //gesture begin
if (touch.size()) {
//end all if exist
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
ev.instance();
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
input->parse_input_event(ev);
}
}
touch.resize(p_points.size());
for (int i = 0; i < p_points.size(); i++) {
touch.write[i].id = p_points[i].id;
touch.write[i].pos = p_points[i].pos;
}
//send touch
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
ev.instance();
ev->set_index(touch[i].id);
ev->set_pressed(true);
ev->set_position(touch[i].pos);
input->parse_input_event(ev);
}
} break;
case 1: { //motion
ERR_FAIL_COND(touch.size() != p_points.size());
for (int i = 0; i < touch.size(); i++) {
int idx = -1;
for (int j = 0; j < p_points.size(); j++) {
if (touch[i].id == p_points[j].id) {
idx = j;
break;
}
}
ERR_CONTINUE(idx == -1);
if (touch[i].pos == p_points[idx].pos)
continue; //no move unncesearily
Ref<InputEventScreenDrag> ev;
ev.instance();
ev->set_index(touch[i].id);
ev->set_position(p_points[idx].pos);
ev->set_relative(p_points[idx].pos - touch[i].pos);
input->parse_input_event(ev);
touch.write[i].pos = p_points[idx].pos;
}
} break;
case 2: { //release
if (touch.size()) {
//end all if exist
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
ev.instance();
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
input->parse_input_event(ev);
}
touch.clear();
}
} break;
case 3: { // add touch
for (int i = 0; i < p_points.size(); i++) {
if (p_points[i].id == p_pointer) {
TouchPos tp = p_points[i];
touch.push_back(tp);
Ref<InputEventScreenTouch> ev;
ev.instance();
ev->set_index(tp.id);
ev->set_pressed(true);
ev->set_position(tp.pos);
input->parse_input_event(ev);
break;
}
}
} break;
case 4: { // remove touch
for (int i = 0; i < touch.size(); i++) {
if (touch[i].id == p_pointer) {
Ref<InputEventScreenTouch> ev;
ev.instance();
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
input->parse_input_event(ev);
touch.remove(i);
break;
}
}
} break;
}
}
void OS_Android::process_hover(int p_type, Point2 p_pos) {
// https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
switch (p_type) {
case 7: // hover move
case 9: // hover enter
case 10: { // hover exit
Ref<InputEventMouseMotion> ev;
ev.instance();
ev->set_position(p_pos);
ev->set_global_position(p_pos);
ev->set_relative(p_pos - hover_prev_pos);
input->parse_input_event(ev);
hover_prev_pos = p_pos;
} break;
}
}
void OS_Android::process_double_tap(Point2 p_pos) {
Ref<InputEventMouseButton> ev;
ev.instance();
ev->set_position(p_pos);
ev->set_global_position(p_pos);
ev->set_pressed(false);
ev->set_doubleclick(true);
input->parse_input_event(ev);
}
void OS_Android::process_scroll(Point2 p_pos) {
Ref<InputEventPanGesture> ev;
ev.instance();
ev->set_position(p_pos);
ev->set_delta(p_pos - scroll_prev_pos);
input->parse_input_event(ev);
scroll_prev_pos = p_pos;
}
void OS_Android::process_accelerometer(const Vector3 &p_accelerometer) {
input->set_accelerometer(p_accelerometer);
}
void OS_Android::process_gravity(const Vector3 &p_gravity) {
input->set_gravity(p_gravity);
}
void OS_Android::process_magnetometer(const Vector3 &p_magnetometer) {
input->set_magnetometer(p_magnetometer);
}
void OS_Android::process_gyroscope(const Vector3 &p_gyroscope) {
input->set_gyroscope(p_gyroscope);
}
bool OS_Android::has_touchscreen_ui_hint() const {
return true;
}
bool OS_Android::has_virtual_keyboard() const {
return true;
}
int OS_Android::get_virtual_keyboard_height() const {
return godot_io_java->get_vk_height();
// ERR_PRINT("Cannot obtain virtual keyboard height.");
// return 0;
}
void OS_Android::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_input_length) {
if (godot_io_java->has_vk()) {
godot_io_java->show_vk(p_existing_text, p_max_input_length);
} else {
ERR_PRINT("Virtual keyboard not available");
};
}
void OS_Android::hide_virtual_keyboard() {
if (godot_io_java->has_vk()) {
godot_io_java->hide_vk();
} else {
ERR_PRINT("Virtual keyboard not available");
};
}
void OS_Android::init_video_mode(int p_video_width, int p_video_height) {
default_videomode.width = p_video_width;
default_videomode.height = p_video_height;
default_videomode.fullscreen = true;
default_videomode.resizable = false;
}
void OS_Android::main_loop_request_go_back() {
if (main_loop)
main_loop->notification(NOTIFICATION_WM_GO_BACK_REQUEST);
}
void OS_Android::set_display_size(Size2 p_size) {
default_videomode.width = p_size.x;
default_videomode.height = p_size.y;
DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);
}
Error OS_Android::shell_open(String p_uri) {
@ -597,26 +204,6 @@ String OS_Android::get_locale() const {
return OS_Unix::get_locale();
}
void OS_Android::set_clipboard(const String &p_text) {
// DO we really need the fallback to OS_Unix here?!
if (godot_java->has_set_clipboard()) {
godot_java->set_clipboard(p_text);
} else {
OS_Unix::set_clipboard(p_text);
}
}
String OS_Android::get_clipboard() const {
// DO we really need the fallback to OS_Unix here?!
if (godot_java->has_get_clipboard()) {
return godot_java->get_clipboard();
}
return OS_Unix::get_clipboard();
}
String OS_Android::get_model_name() const {
String model = godot_io_java->get_model();
@ -626,11 +213,6 @@ String OS_Android::get_model_name() const {
return OS_Unix::get_model_name();
}
int OS_Android::get_screen_dpi(int p_screen) const {
return godot_io_java->get_screen_dpi();
}
String OS_Android::get_user_data_dir() const {
if (data_dir_cache != String())
@ -662,11 +244,6 @@ String OS_Android::get_user_data_dir() const {
return ".";
}
void OS_Android::set_screen_orientation(ScreenOrientation p_orientation) {
godot_io_java->set_screen_orientation(p_orientation);
}
String OS_Android::get_unique_id() const {
String unique_id = godot_io_java->get_unique_id();
@ -676,50 +253,46 @@ String OS_Android::get_unique_id() const {
return OS::get_unique_id();
}
Error OS_Android::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) {
// FIXME: Add support for volume, audio and subtitle tracks
godot_io_java->play_video(p_path);
return OK;
}
bool OS_Android::native_video_is_playing() const {
return godot_io_java->is_video_playing();
}
void OS_Android::native_video_pause() {
godot_io_java->pause_video();
}
String OS_Android::get_system_dir(SystemDir p_dir) const {
return godot_io_java->get_system_dir(p_dir);
}
void OS_Android::native_video_stop() {
void OS_Android::set_display_size(const Size2i &p_size) {
display_size = p_size;
}
godot_io_java->stop_video();
Size2i OS_Android::get_display_size() const {
return display_size;
}
void OS_Android::set_context_is_16_bits(bool p_is_16) {
#if defined(OPENGL_ENABLED)
//use_16bits_fbo = p_is_16;
//if (rasterizer)
// rasterizer->set_force_16_bits_fbo(p_is_16);
#endif
}
void OS_Android::joy_connection_changed(int p_device, bool p_connected, String p_name) {
return input->joy_connection_changed(p_device, p_connected, p_name, "");
void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
#if defined(OPENGL_ENABLED)
ERR_FAIL_COND(!p_gl_extensions);
gl_extensions = p_gl_extensions;
#endif
}
bool OS_Android::is_joy_known(int p_device) {
return input->is_joy_mapped(p_device);
void OS_Android::set_native_window(ANativeWindow *p_native_window) {
#if defined(VULKAN_ENABLED)
native_window = p_native_window;
#endif
}
String OS_Android::get_joy_guid(int p_device) const {
return input->get_joy_guid_remapped(p_device);
ANativeWindow *OS_Android::get_native_window() const {
#if defined(VULKAN_ENABLED)
return native_window;
#else
return nullptr;
#endif
}
void OS_Android::vibrate_handheld(int p_duration_ms) {
@ -747,19 +320,21 @@ bool OS_Android::_check_internal_feature_support(const String &p_feature) {
}
OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {
display_size.width = 800;
display_size.height = 600;
use_apk_expansion = p_use_apk_expansion;
default_videomode.width = 800;
default_videomode.height = 600;
default_videomode.fullscreen = true;
default_videomode.resizable = false;
main_loop = nullptr;
gl_extensions = nullptr;
//rasterizer = nullptr;
use_gl2 = false;
rendering_server = nullptr;
#if defined(OPENGL_ENABLED)
gl_extensions = nullptr;
use_gl2 = false;
#endif
#if defined(VULKAN_ENABLED)
native_window = nullptr;
#endif
godot_java = p_godot_java;
godot_io_java = p_godot_io_java;
@ -769,6 +344,8 @@ OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_god
_set_logger(memnew(CompositeLogger(loggers)));
AudioDriverManager::add_driver(&audio_driver_android);
DisplayServerAndroid::register_android_driver();
}
OS_Android::~OS_Android() {

View file

@ -33,78 +33,45 @@
#include "audio_driver_jandroid.h"
#include "audio_driver_opensl.h"
#include "core/input/input_filter.h"
#include "core/os/main_loop.h"
#include "drivers/unix/os_unix.h"
#include "servers/audio_server.h"
#include "servers/rendering/rasterizer.h"
class GodotJavaWrapper;
class GodotIOJavaWrapper;
struct ANativeWindow;
class OS_Android : public OS_Unix {
public:
struct TouchPos {
int id;
Point2 pos;
};
enum {
JOY_EVENT_BUTTON = 0,
JOY_EVENT_AXIS = 1,
JOY_EVENT_HAT = 2
};
struct JoypadEvent {
int device;
int type;
int index;
bool pressed;
float value;
int hat;
};
private:
Vector<TouchPos> touch;
Point2 hover_prev_pos; // needed to calculate the relative position on hover events
Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events
Size2i display_size;
bool use_gl2;
bool use_apk_expansion;
#if defined(OPENGL_ENABLED)
bool use_16bits_fbo;
const char *gl_extensions;
#endif
RenderingServer *rendering_server;
#if defined(VULKAN_ENABLED)
ANativeWindow *native_window;
#endif
mutable String data_dir_cache;
//AudioDriverAndroid audio_driver_android;
AudioDriverOpenSL audio_driver_android;
const char *gl_extensions;
InputDefault *input;
VideoMode default_videomode;
MainLoop *main_loop;
GodotJavaWrapper *godot_java;
GodotIOJavaWrapper *godot_io_java;
int video_driver_index;
public:
// functions used by main to initialize/deinitialize the OS
virtual int get_video_driver_count() const;
virtual const char *get_video_driver_name(int p_driver) const;
virtual int get_audio_driver_count() const;
virtual const char *get_audio_driver_name(int p_driver) const;
virtual int get_current_video_driver() const;
virtual void initialize_core();
virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
virtual void initialize();
virtual void initialize_joypads();
virtual void set_main_loop(MainLoop *p_main_loop);
virtual void delete_main_loop();
@ -113,37 +80,19 @@ public:
typedef int64_t ProcessID;
static OS *get_singleton();
static OS_Android *get_singleton();
GodotJavaWrapper *get_godot_java();
GodotIOJavaWrapper *get_godot_io_java();
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
virtual bool request_permission(const String &p_name);
virtual bool request_permissions();
virtual Vector<String> get_granted_permissions() const;
virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
virtual void set_mouse_show(bool p_show);
virtual void set_mouse_grab(bool p_grab);
virtual bool is_mouse_grab_enabled() const;
virtual Point2 get_mouse_position() const;
virtual int get_mouse_button_state() const;
virtual void set_window_title(const String &p_title);
virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
virtual VideoMode get_video_mode(int p_screen = 0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
virtual void set_keep_screen_on(bool p_enabled);
virtual Size2 get_window_size() const;
virtual String get_name() const;
virtual MainLoop *get_main_loop() const;
virtual bool can_draw() const;
void main_loop_begin();
bool main_loop_iterate();
void main_loop_request_go_back();
@ -151,53 +100,25 @@ public:
void main_loop_focusout();
void main_loop_focusin();
virtual bool has_touchscreen_ui_hint() const;
virtual bool has_virtual_keyboard() const;
virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), int p_max_input_length = -1);
virtual void hide_virtual_keyboard();
virtual int get_virtual_keyboard_height() const;
void set_opengl_extensions(const char *p_gl_extensions);
void set_display_size(Size2 p_size);
void set_display_size(const Size2i &p_size);
Size2i get_display_size() const;
void set_context_is_16_bits(bool p_is_16);
void set_opengl_extensions(const char *p_gl_extensions);
virtual void set_screen_orientation(ScreenOrientation p_orientation);
void set_native_window(ANativeWindow *p_native_window);
ANativeWindow *get_native_window() const;
virtual Error shell_open(String p_uri);
virtual String get_user_data_dir() const;
virtual String get_resource_dir() const;
virtual String get_locale() const;
virtual void set_clipboard(const String &p_text);
virtual String get_clipboard() const;
virtual String get_model_name() const;
virtual int get_screen_dpi(int p_screen = 0) const;
virtual String get_unique_id() const;
virtual String get_system_dir(SystemDir p_dir) const;
void process_accelerometer(const Vector3 &p_accelerometer);
void process_gravity(const Vector3 &p_gravity);
void process_magnetometer(const Vector3 &p_magnetometer);
void process_gyroscope(const Vector3 &p_gyroscope);
void process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points);
void process_hover(int p_type, Point2 p_pos);
void process_double_tap(Point2 p_pos);
void process_scroll(Point2 p_pos);
void process_joy_event(JoypadEvent p_event);
void process_event(Ref<InputEvent> p_event);
void init_video_mode(int p_video_width, int p_video_height);
virtual Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track);
virtual bool native_video_is_playing() const;
virtual void native_video_pause();
virtual void native_video_stop();
virtual bool is_joy_known(int p_device);
virtual String get_joy_guid(int p_device) const;
void joy_connection_changed(int p_device, bool p_connected, String p_name);
void vibrate_handheld(int p_duration_ms);
virtual bool _check_internal_feature_support(const String &p_feature);

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@ -0,0 +1,68 @@
/*************************************************************************/
/* vulkan_context_android.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "vulkan_context_android.h"
#include <vulkan/vulkan_android.h>
#define VMA_IMPLEMENTATION
#ifdef DEBUG_ENABLED
#ifndef _DEBUG
#define _DEBUG
#endif
#endif
#include <vk_mem_alloc.h>
const char *VulkanContextAndroid::_get_platform_surface_extension() const {
return VK_KHR_ANDROID_SURFACE_EXTENSION_NAME;
}
int VulkanContextAndroid::window_create(ANativeWindow *p_window, int p_width, int p_height) {
VkAndroidSurfaceCreateInfoKHR createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.window = p_window;
VkSurfaceKHR surface;
VkResult err = vkCreateAndroidSurfaceKHR(_get_instance(), &createInfo, nullptr, &surface);
if (err != VK_SUCCESS) {
ERR_FAIL_V_MSG(-1, "vkCreateAndroidSurfaceKHR failed with error " + itos(err));
}
return _window_create(DisplayServer::MAIN_WINDOW_ID, surface, p_width, p_height);
}
VulkanContextAndroid::VulkanContextAndroid() {
// TODO: fix validation layers
use_validation_layers = false;
}
VulkanContextAndroid::~VulkanContextAndroid() {
}

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@ -1,5 +1,5 @@
/*************************************************************************/
/* vk_renderer_jni.cpp */
/* vulkan_context_android.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,31 +28,22 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "vk_renderer_jni.h"
#ifndef VULKAN_CONTEXT_ANDROID_H
#define VULKAN_CONTEXT_ANDROID_H
extern "C" {
#include "drivers/vulkan/vulkan_context.h"
JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkSurfaceCreated(JNIEnv *env, jobject obj, jobject j_surface) {
// TODO: complete
}
struct ANativeWindow;
JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkSurfaceChanged(JNIEnv *env, jobject object, jobject j_surface, jint width, jint height) {
// TODO: complete
}
class VulkanContextAndroid : public VulkanContext {
JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkResume(JNIEnv *env, jobject obj) {
// TODO: complete
}
virtual const char *_get_platform_surface_extension() const;
JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkDrawFrame(JNIEnv *env, jobject obj) {
// TODO: complete
}
public:
int window_create(ANativeWindow *p_window, int p_width, int p_height);
JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkPause(JNIEnv *env, jobject obj) {
// TODO: complete
}
VulkanContextAndroid();
~VulkanContextAndroid();
};
JNIEXPORT void JNICALL Java_org_godotengine_godot_vulkan_VkRenderer_nativeOnVkDestroy(JNIEnv *env, jobject obj) {
// TODO: complete
}
}
#endif // VULKAN_CONTEXT_ANDROID_H

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@ -180,7 +180,7 @@ public:
};
virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW);
ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual void screen_set_keep_on(bool p_enable); //disable screensaver
virtual bool screen_is_kept_on() const;