Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:

* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
This commit is contained in:
TwistedTwigleg 2020-05-26 14:17:11 -04:00
parent 1aeb88205d
commit 24905becb2
7 changed files with 210 additions and 240 deletions

View file

@ -31,6 +31,16 @@
[i]Deprecated soon.[/i]
</description>
</method>
<method name="bone_transform_to_world_transform">
<return type="Transform">
</return>
<argument index="0" name="bone_transform" type="Transform">
</argument>
<description>
Takes the given bone pose/transform and converts it to a world transform, relative to the [Skeleton3D] node.
This is useful for using the bone transform in calculations with transforms from [Node3D]-based nodes.
</description>
</method>
<method name="clear_bones">
<return type="void">
</return>
@ -42,6 +52,7 @@
<return type="void">
</return>
<description>
Removes the global pose override on all bones in the skeleton.
</description>
</method>
<method name="find_bone" qualifiers="const">
@ -136,12 +147,14 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
Returns whether the bone rest for the bone at [code]bone_idx[/code] is disabled.
</description>
</method>
<method name="localize_rests">
<return type="void">
</return>
<description>
Returns all bones in the skeleton to their rest poses.
</description>
</method>
<method name="physical_bones_add_collision_exception">
@ -150,6 +163,8 @@
<argument index="0" name="exception" type="RID">
</argument>
<description>
Adds a collision exception to the physical bone.
Works just like the [RigidBody3D] node.
</description>
</method>
<method name="physical_bones_remove_collision_exception">
@ -158,6 +173,8 @@
<argument index="0" name="exception" type="RID">
</argument>
<description>
Removes a collision exception to the physical bone.
Works just like the [RigidBody3D] node.
</description>
</method>
<method name="physical_bones_start_simulation">
@ -166,12 +183,15 @@
<argument index="0" name="bones" type="StringName[]" default="[ ]">
</argument>
<description>
Tells the [PhysicalBone3D] nodes in the Skeleton to start simulating and reacting to the physics world.
Optionally, a list of bone names can be passed-in, allowing only the passed-in bones to be simulated.
</description>
</method>
<method name="physical_bones_stop_simulation">
<return type="void">
</return>
<description>
Tells the [PhysicalBone3D] nodes in the Skeleton to stop simulating.
</description>
</method>
<method name="register_skin">
@ -180,6 +200,7 @@
<argument index="0" name="skin" type="Skin">
</argument>
<description>
Binds the given Skin to the Skeleton.
</description>
</method>
<method name="set_bone_custom_pose">
@ -190,6 +211,8 @@
<argument index="1" name="custom_pose" type="Transform">
</argument>
<description>
Sets the custom pose transform, [code]custom_pose[/code], for the bone at [code]bone_idx[/code]. This pose is an addition to the bone rest pose.
[b]Note[/b]: The pose transform needs to be in bone space. Use [method world_transform_to_bone_transform] to convert a world transform, like one you can get from a [Node3D], to bone space.
</description>
</method>
<method name="set_bone_disable_rest">
@ -200,6 +223,7 @@
<argument index="1" name="disable" type="bool">
</argument>
<description>
Disables the rest pose for the bone at [code]bone_idx[/code] if [code]true[/code], enables the bone rest if [code]false[/code].
</description>
</method>
<method name="set_bone_global_pose_override">
@ -214,6 +238,9 @@
<argument index="3" name="persistent" type="bool" default="false">
</argument>
<description>
Sets the global pose transform, [code]pose[/code], for the bone at [code]bone_idx[/code].
[code]amount[/code] is the interpolation strengh that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain.
[b]Note[/b]: The pose transform needs to be in bone space. Use [method world_transform_to_bone_transform] to convert a world transform, like one you can get from a [Node3D], to bone space.
</description>
</method>
<method name="set_bone_parent">
@ -237,6 +264,7 @@
</argument>
<description>
Returns the pose transform for bone [code]bone_idx[/code].
[b]Note[/b]: The pose transform needs to be in bone space. Use [method world_transform_to_bone_transform] to convert a world transform, like one you can get from a [Node3D], to bone space.
</description>
</method>
<method name="set_bone_rest">
@ -267,6 +295,17 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
Unparents the bone at [code]bone_idx[/code] and sets its rest position to that of it's parent prior to being reset.
</description>
</method>
<method name="world_transform_to_bone_transform">
<return type="Transform">
</return>
<argument index="0" name="world_transform" type="Transform">
</argument>
<description>
Takes the given world transform, relative to the [Skeleton3D], and converts it to a bone pose/transform.
This is useful for using setting bone poses using transforms from [Node3D]-based nodes.
</description>
</method>
</methods>

View file

@ -1283,14 +1283,25 @@ void EditorPropertyVector3::_value_changed(double val, const String &p_name) {
}
void EditorPropertyVector3::update_property() {
Vector3 val = get_edited_object()->get(get_edited_property());
update_using_vector(get_edited_object()->get(get_edited_property()));
}
void EditorPropertyVector3::update_using_vector(Vector3 p_vector) {
setting = true;
spin[0]->set_value(val.x);
spin[1]->set_value(val.y);
spin[2]->set_value(val.z);
spin[0]->set_value(p_vector.x);
spin[1]->set_value(p_vector.y);
spin[2]->set_value(p_vector.z);
setting = false;
}
Vector3 EditorPropertyVector3::get_vector() {
Vector3 v3;
v3.x = spin[0]->get_value();
v3.y = spin[1]->get_value();
v3.z = spin[2]->get_value();
return v3;
}
void EditorPropertyVector3::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
Color base = get_theme_color("accent_color", "Editor");
@ -1434,7 +1445,7 @@ EditorPropertyVector2i::EditorPropertyVector2i(bool p_force_wide) {
setting = false;
}
///////////////////// RECT2 /////////////////////////
///////////////////// RECT2i /////////////////////////
void EditorPropertyRect2i::_value_changed(double val, const String &p_name) {
if (setting) {
@ -1520,7 +1531,7 @@ EditorPropertyRect2i::EditorPropertyRect2i(bool p_force_wide) {
setting = false;
}
///////////////////// VECTOR3 /////////////////////////
///////////////////// VECTOR3i /////////////////////////
void EditorPropertyVector3i::_value_changed(double val, const String &p_name) {
if (setting) {
@ -2029,21 +2040,23 @@ void EditorPropertyTransform::_value_changed(double val, const String &p_name) {
}
void EditorPropertyTransform::update_property() {
Transform val = get_edited_object()->get(get_edited_property());
setting = true;
spin[0]->set_value(val.basis[0][0]);
spin[1]->set_value(val.basis[1][0]);
spin[2]->set_value(val.basis[2][0]);
spin[3]->set_value(val.basis[0][1]);
spin[4]->set_value(val.basis[1][1]);
spin[5]->set_value(val.basis[2][1]);
spin[6]->set_value(val.basis[0][2]);
spin[7]->set_value(val.basis[1][2]);
spin[8]->set_value(val.basis[2][2]);
spin[9]->set_value(val.origin[0]);
spin[10]->set_value(val.origin[1]);
spin[11]->set_value(val.origin[2]);
update_using_transform(get_edited_object()->get(get_edited_property()));
}
void EditorPropertyTransform::update_using_transform(Transform p_transform) {
setting = true;
spin[0]->set_value(p_transform.basis[0][0]);
spin[1]->set_value(p_transform.basis[1][0]);
spin[2]->set_value(p_transform.basis[2][0]);
spin[3]->set_value(p_transform.basis[0][1]);
spin[4]->set_value(p_transform.basis[1][1]);
spin[5]->set_value(p_transform.basis[2][1]);
spin[6]->set_value(p_transform.basis[0][2]);
spin[7]->set_value(p_transform.basis[1][2]);
spin[8]->set_value(p_transform.basis[2][2]);
spin[9]->set_value(p_transform.origin[0]);
spin[10]->set_value(p_transform.origin[1]);
spin[11]->set_value(p_transform.origin[2]);
setting = false;
}

View file

@ -392,6 +392,8 @@ protected:
public:
virtual void update_property();
virtual void update_using_vector(Vector3 p_vector);
virtual Vector3 get_vector();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyVector3(bool p_force_wide = false);
};
@ -536,6 +538,7 @@ protected:
public:
virtual void update_property();
virtual void update_using_transform(Transform p_transform);
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyTransform();
};

View file

@ -62,125 +62,56 @@ void BoneTransformEditor::create_editors() {
enabled_checkbox->set_visible(toggle_enabled);
section->get_vbox()->add_child(enabled_checkbox);
Label *l1 = memnew(Label(TTR("Translation")));
section->get_vbox()->add_child(l1);
// Translation property
translation_property = memnew(EditorPropertyVector3());
translation_property->setup(-10000, 10000, 0.001f, true);
translation_property->set_label("Translation");
translation_property->set_use_folding(true);
translation_property->set_read_only(false);
translation_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3));
section->get_vbox()->add_child(translation_property);
translation_grid = memnew(GridContainer());
translation_grid->set_columns(TRANSLATION_COMPONENTS);
section->get_vbox()->add_child(translation_grid);
// Rotation property
rotation_property = memnew(EditorPropertyVector3());
rotation_property->setup(-10000, 10000, 0.001f, true);
rotation_property->set_label("Rotation Degrees");
rotation_property->set_use_folding(true);
rotation_property->set_read_only(false);
rotation_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3));
section->get_vbox()->add_child(rotation_property);
Label *l2 = memnew(Label(TTR("Rotation Degrees")));
section->get_vbox()->add_child(l2);
// Scale property
scale_property = memnew(EditorPropertyVector3());
scale_property->setup(-10000, 10000, 0.001f, true);
scale_property->set_label("Scale");
scale_property->set_use_folding(true);
scale_property->set_read_only(false);
scale_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3));
section->get_vbox()->add_child(scale_property);
rotation_grid = memnew(GridContainer());
rotation_grid->set_columns(ROTATION_DEGREES_COMPONENTS);
section->get_vbox()->add_child(rotation_grid);
// Transform/Matrix section
transform_section = memnew(EditorInspectorSection);
transform_section->setup("trf_properties_transform", "Matrix", this, section_color, true);
section->get_vbox()->add_child(transform_section);
Label *l3 = memnew(Label(TTR("Scale")));
section->get_vbox()->add_child(l3);
scale_grid = memnew(GridContainer());
scale_grid->set_columns(SCALE_COMPONENTS);
section->get_vbox()->add_child(scale_grid);
Label *l4 = memnew(Label(TTR("Transform")));
section->get_vbox()->add_child(l4);
transform_grid = memnew(GridContainer());
transform_grid->set_columns(TRANSFORM_CONTROL_COMPONENTS);
section->get_vbox()->add_child(transform_grid);
static const char *desc[TRANSFORM_COMPONENTS] = { "x", "y", "z", "x", "y", "z", "x", "y", "z", "x", "y", "z" };
for (int i = 0; i < TRANSFORM_CONTROL_COMPONENTS; ++i) {
translation_slider[i] = memnew(EditorSpinSlider());
translation_slider[i]->set_label(desc[i]);
setup_spinner(translation_slider[i], false);
translation_grid->add_child(translation_slider[i]);
rotation_slider[i] = memnew(EditorSpinSlider());
rotation_slider[i]->set_label(desc[i]);
setup_spinner(rotation_slider[i], false);
rotation_grid->add_child(rotation_slider[i]);
scale_slider[i] = memnew(EditorSpinSlider());
scale_slider[i]->set_label(desc[i]);
setup_spinner(scale_slider[i], false);
scale_grid->add_child(scale_slider[i]);
}
for (int i = 0; i < TRANSFORM_COMPONENTS; ++i) {
transform_slider[i] = memnew(EditorSpinSlider());
transform_slider[i]->set_label(desc[i]);
setup_spinner(transform_slider[i], true);
transform_grid->add_child(transform_slider[i]);
}
}
void BoneTransformEditor::setup_spinner(EditorSpinSlider *spinner, const bool is_transform_spinner) {
spinner->set_flat(true);
spinner->set_min(-10000);
spinner->set_max(10000);
spinner->set_step(0.001f);
spinner->set_hide_slider(true);
spinner->set_allow_greater(true);
spinner->set_allow_lesser(true);
spinner->set_h_size_flags(SIZE_EXPAND_FILL);
spinner->connect_compat("value_changed", this, "_value_changed", varray(is_transform_spinner));
// Transform/Matrix property
transform_property = memnew(EditorPropertyTransform());
transform_property->setup(-10000, 10000, 0.001f, true);
transform_property->set_label("Transform");
transform_property->set_use_folding(true);
transform_property->set_read_only(false);
transform_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_transform));
transform_section->get_vbox()->add_child(transform_property);
}
void BoneTransformEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
create_editors();
key_button->connect_compat("pressed", this, "_key_button_pressed");
enabled_checkbox->connect_compat("toggled", this, "_checkbox_toggled");
key_button->connect("pressed", callable_mp(this, &BoneTransformEditor::_key_button_pressed));
enabled_checkbox->connect("toggled", callable_mp(this, &BoneTransformEditor::_checkbox_toggled));
[[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
const Color base = get_theme_color("accent_color", "Editor");
const Color bg_color = get_theme_color("property_color", "Editor");
const Color bg_lbl_color(bg_color.r, bg_color.g, bg_color.b, 0.5);
for (int i = 0; i < TRANSLATION_COMPONENTS; i++) {
Color c = base;
c.set_hsv(float(i % TRANSLATION_COMPONENTS) / TRANSLATION_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
if (!translation_slider[i]) {
continue;
}
translation_slider[i]->set_custom_label_color(true, c);
}
for (int i = 0; i < ROTATION_DEGREES_COMPONENTS; i++) {
Color c = base;
c.set_hsv(float(i % ROTATION_DEGREES_COMPONENTS) / ROTATION_DEGREES_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
if (!rotation_slider[i]) {
continue;
}
rotation_slider[i]->set_custom_label_color(true, c);
}
for (int i = 0; i < SCALE_COMPONENTS; i++) {
Color c = base;
c.set_hsv(float(i % SCALE_COMPONENTS) / SCALE_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
if (!scale_slider[i]) {
continue;
}
scale_slider[i]->set_custom_label_color(true, c);
}
for (int i = 0; i < TRANSFORM_COMPONENTS; i++) {
Color c = base;
c.set_hsv(float(i % TRANSFORM_COMPONENTS) / TRANSFORM_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
if (!transform_slider[i]) {
continue;
}
transform_slider[i]->set_custom_label_color(true, c);
}
break;
}
case NOTIFICATION_SORT_CHILDREN: {
const Ref<Font> font = get_theme_font("font", "Tree");
@ -189,8 +120,8 @@ void BoneTransformEditor::_notification(int p_what) {
buffer.y += font->get_height();
buffer.y += get_theme_constant("vseparation", "Tree");
const float vector_height = translation_grid->get_size().y;
const float transform_height = transform_grid->get_size().y;
const float vector_height = translation_property->get_size().y;
const float transform_height = transform_property->get_size().y;
const float button_height = key_button->get_size().y;
const float width = get_size().x - get_theme_constant("inspector_margin", "Editor");
@ -202,10 +133,10 @@ void BoneTransformEditor::_notification(int p_what) {
}
if (section->get_vbox()->is_visible()) {
input_rects.push_back(Rect2(translation_grid->get_position() + buffer, Size2(width, vector_height)));
input_rects.push_back(Rect2(rotation_grid->get_position() + buffer, Size2(width, vector_height)));
input_rects.push_back(Rect2(scale_grid->get_position() + buffer, Size2(width, vector_height)));
input_rects.push_back(Rect2(transform_grid->get_position() + buffer, Size2(width, transform_height)));
input_rects.push_back(Rect2(translation_property->get_position() + buffer, Size2(width, vector_height)));
input_rects.push_back(Rect2(rotation_property->get_position() + buffer, Size2(width, vector_height)));
input_rects.push_back(Rect2(scale_property->get_position() + buffer, Size2(width, vector_height)));
input_rects.push_back(Rect2(transform_property->get_position() + buffer, Size2(width, transform_height)));
} else {
const int32_t start = input_rects.size();
const int32_t empty_input_rect_elements = 4;
@ -234,47 +165,51 @@ void BoneTransformEditor::_notification(int p_what) {
}
}
void BoneTransformEditor::_value_changed(const double p_value, const bool p_from_transform) {
void BoneTransformEditor::_value_changed(const double p_value) {
if (updating)
return;
if (property.get_slicec('/', 0) == "bones" && property.get_slicec('/', 2) == "custom_pose") {
const Transform tform = compute_transform(p_from_transform);
undo_redo->create_action(TTR("Set Custom Bone Pose Transform"), UndoRedo::MERGE_ENDS);
undo_redo->add_undo_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), skeleton->get_bone_custom_pose(property.get_slicec('/', 1).to_int()));
undo_redo->add_do_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), tform);
undo_redo->commit_action();
} else if (property.get_slicec('/', 0) == "bones") {
const Transform tform = compute_transform(p_from_transform);
undo_redo->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
undo_redo->add_undo_property(skeleton, property, skeleton->get(property));
undo_redo->add_do_property(skeleton, property, tform);
undo_redo->commit_action();
}
Transform tform = compute_transform_from_vector3s();
_change_transform(tform);
}
Transform BoneTransformEditor::compute_transform(const bool p_from_transform) const {
// Last modified was a raw transform column...
if (p_from_transform) {
Transform tform;
void BoneTransformEditor::_value_changed_vector3(const String p_property_name, const Vector3 p_vector, const StringName p_edited_property_name, const bool p_boolean) {
if (updating)
return;
Transform tform = compute_transform_from_vector3s();
_change_transform(tform);
}
for (int i = 0; i < BASIS_COMPONENTS; ++i) {
tform.basis[i / BASIS_SPLIT_COMPONENTS][i % BASIS_SPLIT_COMPONENTS] = transform_slider[i]->get_value();
}
for (int i = 0; i < TRANSLATION_COMPONENTS; ++i) {
tform.origin[i] = transform_slider[i + BASIS_COMPONENTS]->get_value();
}
return tform;
}
Transform BoneTransformEditor::compute_transform_from_vector3s() const {
// Convert rotation from degrees to radians.
Vector3 prop_rotation = rotation_property->get_vector();
prop_rotation.x = Math::deg2rad(prop_rotation.x);
prop_rotation.y = Math::deg2rad(prop_rotation.y);
prop_rotation.z = Math::deg2rad(prop_rotation.z);
return Transform(
Basis(Vector3(Math::deg2rad(rotation_slider[0]->get_value()), Math::deg2rad(rotation_slider[1]->get_value()), Math::deg2rad(rotation_slider[2]->get_value())),
Vector3(scale_slider[0]->get_value(), scale_slider[1]->get_value(), scale_slider[2]->get_value())),
Vector3(translation_slider[0]->get_value(), translation_slider[1]->get_value(), translation_slider[2]->get_value()));
Basis(prop_rotation, scale_property->get_vector()),
translation_property->get_vector());
}
void BoneTransformEditor::_value_changed_transform(const String p_property_name, const Transform p_transform, const StringName p_edited_property_name, const bool p_boolean) {
if (updating)
return;
_change_transform(p_transform);
}
void BoneTransformEditor::_change_transform(Transform p_new_transform) {
if (property.get_slicec('/', 0) == "bones" && property.get_slicec('/', 2) == "custom_pose") {
undo_redo->create_action(TTR("Set Custom Bone Pose Transform"), UndoRedo::MERGE_ENDS);
undo_redo->add_undo_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), skeleton->get_bone_custom_pose(property.get_slicec('/', 1).to_int()));
undo_redo->add_do_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), p_new_transform);
undo_redo->commit_action();
} else if (property.get_slicec('/', 0) == "bones") {
undo_redo->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
undo_redo->add_undo_property(skeleton, property, skeleton->get(property));
undo_redo->add_do_property(skeleton, property, p_new_transform);
undo_redo->commit_action();
}
}
void BoneTransformEditor::update_enabled_checkbox() {
@ -285,12 +220,6 @@ void BoneTransformEditor::update_enabled_checkbox() {
}
}
void BoneTransformEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_value_changed", "value"), &BoneTransformEditor::_value_changed);
ClassDB::bind_method(D_METHOD("_key_button_pressed"), &BoneTransformEditor::_key_button_pressed);
ClassDB::bind_method(D_METHOD("_checkbox_toggled", "toggled"), &BoneTransformEditor::_checkbox_toggled);
}
void BoneTransformEditor::_update_properties() {
if (updating)
return;
@ -318,47 +247,22 @@ void BoneTransformEditor::_update_custom_pose_properties() {
}
void BoneTransformEditor::_update_transform_properties(Transform tform) {
Quat rot = tform.get_basis();
Vector3 rot_rad = rot.get_euler();
Vector3 rot_degrees = Vector3(Math::rad2deg(rot_rad.x), Math::rad2deg(rot_rad.y), Math::rad2deg(rot_rad.z));
Vector3 tr = tform.get_origin();
Basis rotation_basis = tform.get_basis();
Vector3 rotation_radians = rotation_basis.get_rotation_euler();
Vector3 rotation_degrees = Vector3(Math::rad2deg(rotation_radians.x), Math::rad2deg(rotation_radians.y), Math::rad2deg(rotation_radians.z));
Vector3 translation = tform.get_origin();
Vector3 scale = tform.basis.get_scale();
for (int i = 0; i < TRANSLATION_COMPONENTS; i++) {
translation_slider[i]->set_value(tr[i]);
}
for (int i = 0; i < ROTATION_DEGREES_COMPONENTS; i++) {
rotation_slider[i]->set_value(rot_degrees[i]);
}
for (int i = 0; i < SCALE_COMPONENTS; i++) {
scale_slider[i]->set_value(scale[i]);
}
transform_slider[0]->set_value(tform.get_basis()[Vector3::AXIS_X].x);
transform_slider[1]->set_value(tform.get_basis()[Vector3::AXIS_X].y);
transform_slider[2]->set_value(tform.get_basis()[Vector3::AXIS_X].z);
transform_slider[3]->set_value(tform.get_basis()[Vector3::AXIS_Y].x);
transform_slider[4]->set_value(tform.get_basis()[Vector3::AXIS_Y].y);
transform_slider[5]->set_value(tform.get_basis()[Vector3::AXIS_Y].z);
transform_slider[6]->set_value(tform.get_basis()[Vector3::AXIS_Z].x);
transform_slider[7]->set_value(tform.get_basis()[Vector3::AXIS_Z].y);
transform_slider[8]->set_value(tform.get_basis()[Vector3::AXIS_Z].z);
for (int i = 0; i < TRANSLATION_COMPONENTS; i++) {
transform_slider[BASIS_COMPONENTS + i]->set_value(tform.get_origin()[i]);
}
translation_property->update_using_vector(translation);
rotation_property->update_using_vector(rotation_degrees);
scale_property->update_using_vector(scale);
transform_property->update_using_transform(tform);
update_enabled_checkbox();
updating = false;
}
BoneTransformEditor::BoneTransformEditor(Skeleton3D *p_skeleton) :
translation_slider(),
rotation_slider(),
scale_slider(),
transform_slider(),
skeleton(p_skeleton),
key_button(nullptr),
enabled_checkbox(nullptr),
@ -397,7 +301,7 @@ void BoneTransformEditor::_key_button_pressed() {
return;
// Need to normalize the basis before you key it
Transform tform = compute_transform(true);
Transform tform = compute_transform_from_vector3s();
tform.orthonormalize();
AnimationPlayerEditor::singleton->get_track_editor()->insert_transform_key(skeleton, name, tform);
}
@ -627,8 +531,7 @@ void Skeleton3DEditor::update_joint_tree() {
items.insert(-1, root);
const Vector<int> &joint_porder = skeleton->get_bone_process_orders();
Ref<Texture> bone_icon = get_theme_icon("Skeleton3D", "EditorIcons");
Ref<Texture> bone_icon = get_theme_icon("BoneAttachment3D", "EditorIcons");
for (int i = 0; i < joint_porder.size(); ++i) {
const int b_idx = joint_porder[i];
@ -715,11 +618,11 @@ void Skeleton3DEditor::_notification(int p_what) {
update_joint_tree();
update_editors();
get_tree()->connect_compat("node_removed", this, "_node_removed", Vector<Variant>(), Object::CONNECT_ONESHOT);
joint_tree->connect_compat("item_selected", this, "_joint_tree_selection_changed");
joint_tree->connect_compat("item_rmb_selected", this, "_joint_tree_rmb_select");
get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed), Vector<Variant>(), Object::CONNECT_ONESHOT);
joint_tree->connect("item_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_selection_changed));
joint_tree->connect("item_rmb_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_rmb_select));
#ifdef TOOLS_ENABLED
skeleton->connect_compat("pose_updated", this, "_update_properties");
skeleton->connect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties));
#endif // TOOLS_ENABLED
break;

View file

@ -41,30 +41,19 @@ class PhysicalBone3D;
class Skeleton3DEditorPlugin;
class Button;
class CheckBox;
class EditorPropertyTransform;
class EditorPropertyVector3;
class BoneTransformEditor : public VBoxContainer {
GDCLASS(BoneTransformEditor, VBoxContainer);
static const int32_t TRANSLATION_COMPONENTS = 3;
static const int32_t ROTATION_DEGREES_COMPONENTS = 3;
static const int32_t SCALE_COMPONENTS = 3;
static const int32_t BASIS_COMPONENTS = 9;
static const int32_t BASIS_SPLIT_COMPONENTS = 3;
static const int32_t TRANSFORM_COMPONENTS = 12;
static const int32_t TRANSFORM_SPLIT_COMPONENTS = 3;
static const int32_t TRANSFORM_CONTROL_COMPONENTS = 3;
EditorInspectorSection *section;
GridContainer *translation_grid;
GridContainer *rotation_grid;
GridContainer *scale_grid;
GridContainer *transform_grid;
EditorSpinSlider *translation_slider[TRANSLATION_COMPONENTS];
EditorSpinSlider *rotation_slider[ROTATION_DEGREES_COMPONENTS];
EditorSpinSlider *scale_slider[SCALE_COMPONENTS];
EditorSpinSlider *transform_slider[TRANSFORM_COMPONENTS];
EditorPropertyVector3 *translation_property;
EditorPropertyVector3 *rotation_property;
EditorPropertyVector3 *scale_property;
EditorInspectorSection *transform_section;
EditorPropertyTransform *transform_property;
Rect2 background_rects[5];
@ -83,17 +72,22 @@ class BoneTransformEditor : public VBoxContainer {
String label;
void create_editors();
void setup_spinner(EditorSpinSlider *spinner, const bool is_transform_spinner);
void _value_changed(const double p_value, const bool p_from_transform);
Transform compute_transform(const bool p_from_transform) const;
// Called when one of the EditorSpinSliders are changed.
void _value_changed(const double p_value);
// Called when the one of the EditorPropertyVector3 are updated.
void _value_changed_vector3(const String p_property_name, const Vector3 p_vector, const StringName p_edited_property_name, const bool p_boolean);
// Called when the transform_property is updated.
void _value_changed_transform(const String p_property_name, const Transform p_transform, const StringName p_edited_property_name, const bool p_boolean);
// Changes the transform to the given transform and updates the UI accordingly.
void _change_transform(Transform p_new_transform);
// Creates a Transform using the EditorPropertyVector3 properties.
Transform compute_transform_from_vector3s() const;
void update_enabled_checkbox();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
BoneTransformEditor(Skeleton3D *p_skeleton);

View file

@ -67,6 +67,8 @@ SkinReference::~SkinReference() {
RS::get_singleton()->free(skeleton);
}
///////////////////////////////////////
bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) {
String path = p_path;
@ -853,6 +855,15 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
return skin_ref;
}
// helper functions
Transform Skeleton3D::bone_transform_to_world_transform(Transform p_bone_transform) {
return get_global_transform() * p_bone_transform;
}
Transform Skeleton3D::world_transform_to_bone_transform(Transform p_world_transform) {
return get_global_transform().affine_inverse() * p_world_transform;
}
void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_process_orders"), &Skeleton3D::get_bone_process_orders);
ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton3D::add_bone);
@ -892,6 +903,9 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_custom_pose", "bone_idx"), &Skeleton3D::get_bone_custom_pose);
ClassDB::bind_method(D_METHOD("set_bone_custom_pose", "bone_idx", "custom_pose"), &Skeleton3D::set_bone_custom_pose);
ClassDB::bind_method(D_METHOD("bone_transform_to_world_transform", "bone_transform"), &Skeleton3D::bone_transform_to_world_transform);
ClassDB::bind_method(D_METHOD("world_transform_to_bone_transform", "world_transform"), &Skeleton3D::world_transform_to_bone_transform);
#ifndef _3D_DISABLED
ClassDB::bind_method(D_METHOD("set_animate_physical_bones"), &Skeleton3D::set_animate_physical_bones);

View file

@ -71,10 +71,6 @@ class Skeleton3D : public Node3D {
private:
friend class SkinReference;
Set<SkinReference *> skin_bindings;
void _skin_changed();
struct Bone {
String name;
@ -116,6 +112,10 @@ private:
}
};
Set<SkinReference *> skin_bindings;
void _skin_changed();
bool animate_physical_bones;
Vector<Bone> bones;
Vector<int> process_order;
@ -200,6 +200,10 @@ public:
Ref<SkinReference> register_skin(const Ref<Skin> &p_skin);
// Helper functions
Transform bone_transform_to_world_transform(Transform p_transform);
Transform world_transform_to_bone_transform(Transform p_transform);
#ifndef _3D_DISABLED
// Physical bone API
@ -213,7 +217,7 @@ public:
PhysicalBone3D *get_physical_bone_parent(int p_bone);
private:
/// This is a slow API os it's cached
/// This is a slow API, so it's cached
PhysicalBone3D *_get_physical_bone_parent(int p_bone);
void _rebuild_physical_bones_cache();