Fix error label clicking in status bar for shader editor

This commit is contained in:
Yuri Roubinsky 2020-06-23 10:59:43 +03:00
parent 3f4e39e606
commit 25cb5a42e0
3 changed files with 1 additions and 8 deletions

View file

@ -1541,7 +1541,7 @@ void CodeTextEditor::_toggle_scripts_pressed() {
void CodeTextEditor::_error_pressed(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
emit_signal("error_pressed");
goto_error();
}
}
@ -1651,7 +1651,6 @@ void CodeTextEditor::_bind_methods() {
ADD_SIGNAL(MethodInfo("validate_script"));
ADD_SIGNAL(MethodInfo("load_theme_settings"));
ADD_SIGNAL(MethodInfo("show_warnings_panel"));
ADD_SIGNAL(MethodInfo("error_pressed"));
}
void CodeTextEditor::set_code_complete_func(CodeTextEditorCodeCompleteFunc p_code_complete_func, void *p_ud) {

View file

@ -383,10 +383,6 @@ void ScriptTextEditor::_show_warnings_panel(bool p_show) {
warnings_panel->set_visible(p_show);
}
void ScriptTextEditor::_error_pressed() {
code_editor->goto_error();
}
void ScriptTextEditor::_warning_clicked(Variant p_line) {
if (p_line.get_type() == Variant::INT) {
code_editor->get_text_edit()->cursor_set_line(p_line.operator int64_t());
@ -1759,7 +1755,6 @@ ScriptTextEditor::ScriptTextEditor() {
warnings_panel->set_focus_mode(FOCUS_CLICK);
warnings_panel->hide();
code_editor->connect("error_pressed", callable_mp(this, &ScriptTextEditor::_error_pressed));
code_editor->connect("show_warnings_panel", callable_mp(this, &ScriptTextEditor::_show_warnings_panel));
warnings_panel->connect("meta_clicked", callable_mp(this, &ScriptTextEditor::_warning_clicked));

View file

@ -159,7 +159,6 @@ protected:
void _load_theme_settings();
void _set_theme_for_script();
void _show_warnings_panel(bool p_show);
void _error_pressed();
void _warning_clicked(Variant p_line);
void _notification(int p_what);