Mono: Convert all items to string before printing

This commit is contained in:
ForLoveOfCats 2019-04-08 14:08:35 -04:00
parent 444242a080
commit 25f563c4c8

View file

@ -83,7 +83,7 @@ namespace Godot
public static void Print(params object[] what)
{
godot_icall_GD_print(what);
godot_icall_GD_print(Array.ConvertAll(what, x => x.ToString()));
}
public static void PrintStack()
@ -93,22 +93,22 @@ namespace Godot
public static void PrintErr(params object[] what)
{
godot_icall_GD_printerr(what);
godot_icall_GD_printerr(Array.ConvertAll(what, x => x.ToString()));
}
public static void PrintRaw(params object[] what)
{
godot_icall_GD_printraw(what);
godot_icall_GD_printraw(Array.ConvertAll(what, x => x.ToString()));
}
public static void PrintS(params object[] what)
{
godot_icall_GD_prints(what);
godot_icall_GD_prints(Array.ConvertAll(what, x => x.ToString()));
}
public static void PrintT(params object[] what)
{
godot_icall_GD_printt(what);
godot_icall_GD_printt(Array.ConvertAll(what, x => x.ToString()));
}
public static double Randf()