Provide NativeScript properties in definition order

This commit is contained in:
Ruslan Mustakov 2017-08-13 15:37:56 +07:00
parent e611ff5f01
commit 269203a022
3 changed files with 76 additions and 30 deletions

View file

@ -291,6 +291,54 @@ public:
erase(_data->first);
}
Element *insert_after(Element *p_element, const T &p_value) {
CRASH_COND(p_element && (!_data || p_element->data != _data));
if (!p_element) {
return push_back(p_value);
}
Element *n = memnew_allocator(Element, A);
n->value = (T &)p_value;
n->prev_ptr = p_element;
n->next_ptr = p_element->next_ptr;
n->data = _data;
if (!p_element->next_ptr) {
_data->last = n;
}
p_element->next_ptr = n;
_data->size_cache++;
return n;
}
Element *insert_before(Element *p_element, const T &p_value) {
CRASH_COND(p_element && (!_data || p_element->data != _data));
if (!p_element) {
return push_back(p_value);
}
Element *n = memnew_allocator(Element, A);
n->value = (T &)p_value;
n->prev_ptr = p_element->prev_ptr;
n->next_ptr = p_element;
n->data = _data;
if (!p_element->prev_ptr) {
_data->first = n;
}
p_element->prev_ptr = n;
_data->size_cache++;
return n;
}
/**
* find an element in the list,
*/

View file

@ -315,7 +315,7 @@ void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
bool NativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
NativeScriptDesc *script_data = get_script_desc();
Map<StringName, NativeScriptDesc::Property>::Element *P = NULL;
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P;
while (!P && script_data) {
P = script_data->properties.find(p_property);
script_data = script_data->base_data;
@ -323,7 +323,7 @@ bool NativeScript::get_property_default_value(const StringName &p_property, Vari
if (!P)
return false;
r_value = P->get().default_value;
r_value = P.get().default_value;
return true;
}
@ -355,23 +355,20 @@ void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const {
void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
NativeScriptDesc *script_data = get_script_desc();
if (!script_data)
return;
Set<PropertyInfo> properties;
Set<StringName> existing_properties;
while (script_data) {
List<PropertyInfo>::Element *insert_position = p_list->front();
bool insert_before = true;
for (Map<StringName, NativeScriptDesc::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
properties.insert(E->get().info);
for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
if (!existing_properties.has(E.key())) {
insert_position = insert_before ? p_list->insert_before(insert_position, E.get().info) : p_list->insert_after(insert_position, E.get().info);
insert_before = false;
existing_properties.insert(E.key());
}
}
script_data = script_data->base_data;
}
for (Set<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
p_list->push_back(E->get());
}
}
Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
@ -461,10 +458,10 @@ bool NativeScriptInstance::set(const StringName &p_name, const Variant &p_value)
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
while (script_data) {
Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_name);
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
if (P) {
P->get().setter.set_func((godot_object *)owner,
P->get().setter.method_data,
P.get().setter.set_func((godot_object *)owner,
P.get().setter.method_data,
userdata,
(godot_variant *)&p_value);
return true;
@ -491,11 +488,11 @@ bool NativeScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
while (script_data) {
Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_name);
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
if (P) {
godot_variant value;
value = P->get().getter.get_func((godot_object *)owner,
P->get().getter.method_data,
value = P.get().getter.get_func((godot_object *)owner,
P.get().getter.method_data,
userdata);
r_ret = *(Variant *)&value;
godot_variant_destroy(&value);
@ -592,10 +589,10 @@ Variant::Type NativeScriptInstance::get_property_type(const StringName &p_name,
while (script_data) {
Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_name);
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
if (P) {
*r_is_valid = true;
return P->get().info.type;
return P.get().info.type;
}
script_data = script_data->base_data;
@ -706,9 +703,9 @@ NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringNa
while (script_data) {
Map<StringName, NativeScriptDesc::Property>::Element *E = script_data->properties.find(p_variable);
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
if (E) {
switch (E->get().rset_mode) {
switch (E.get().rset_mode) {
case GODOT_METHOD_RPC_MODE_DISABLED:
return RPC_MODE_DISABLED;
case GODOT_METHOD_RPC_MODE_REMOTE:
@ -796,12 +793,12 @@ void NativeScriptLanguage::_unload_stuff() {
for (Map<StringName, NativeScriptDesc>::Element *C = L->get().front(); C; C = C->next()) {
// free property stuff first
for (Map<StringName, NativeScriptDesc::Property>::Element *P = C->get().properties.front(); P; P = P->next()) {
if (P->get().getter.free_func)
P->get().getter.free_func(P->get().getter.method_data);
for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) {
if (P.get().getter.free_func)
P.get().getter.free_func(P.get().getter.method_data);
if (P->get().setter.free_func)
P->get().setter.free_func(P->get().setter.method_data);
if (P.get().setter.free_func)
P.get().setter.free_func(P.get().setter.method_data);
}
// free method stuff

View file

@ -32,6 +32,7 @@
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "ordered_hash_map.h"
#include "os/thread_safe.h"
#include "resource.h"
#include "scene/main/node.h"
@ -65,7 +66,7 @@ struct NativeScriptDesc {
};
Map<StringName, Method> methods;
Map<StringName, Property> properties;
OrderedHashMap<StringName, Property> properties;
Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
StringName base;
StringName base_native_type;