Fix windows build issue by moving libraries from LIBS to LINKFLAGS; Remove redundant .exe surfix on windows

This commit is contained in:
marynate 2014-10-08 10:59:35 +08:00
parent 3cf6a6fa8c
commit 26d5dac43d
2 changed files with 3 additions and 2 deletions

View file

@ -10,4 +10,4 @@ common_win=[
"stream_peer_winsock.cpp",
]
env.Program('#bin/godot',['godot_win.cpp']+common_win,PROGSUFFIX=env["PROGSUFFIX"]+".exe")
env.Program('#bin/godot',['godot_win.cpp']+common_win,PROGSUFFIX=env["PROGSUFFIX"])

View file

@ -114,7 +114,8 @@ def configure(env):
env.Append(CCFLAGS=['/DGLES2_ENABLED'])
env.Append(CCFLAGS=['/DGLES1_ENABLED'])
env.Append(CCFLAGS=['/DGLEW_ENABLED'])
env.Append(LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI', 'wsock32', 'shell32','advapi32'])
LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI', 'wsock32', 'shell32','advapi32']
env.Append(LINKFLAGS=[p+env["LIBSUFFIX"] for p in LIBS])
env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"])
if (os.getenv("DXSDK_DIR")):