Turn off physics and 3d navigation servers in the Project Manager.

Copying the editor behaviour of deactivating these servers we're not
using, to reduce CPU load.
This commit is contained in:
Ibrahn Sahir 2021-10-30 15:15:00 +01:00
parent 6b0b1a4c04
commit 27a6ab457b

View file

@ -52,6 +52,7 @@
#include "scene/gui/texture_rect.h"
#include "scene/main/window.h"
#include "servers/display_server.h"
#include "servers/navigation_server_3d.h"
static inline String get_project_key_from_path(const String &dir) {
return dir.replace("/", "::");
@ -2387,6 +2388,11 @@ ProjectManager::ProjectManager() {
EditorSettings::create();
}
// Turn off some servers we aren't going to be using in the Project Manager.
NavigationServer3D::get_singleton()->set_active(false);
PhysicsServer3D::get_singleton()->set_active(false);
PhysicsServer2D::get_singleton()->set_active(false);
EditorSettings::get_singleton()->set_optimize_save(false); //just write settings as they came
{