Fix C# bindings after recent breaking changes

This commit is contained in:
Ignacio Etcheverry 2020-04-03 01:38:48 +02:00
parent b50387c8bf
commit 27ddb27da8
8 changed files with 25 additions and 25 deletions

View file

@ -138,6 +138,7 @@ void register_core_types() {
ClassDB::register_virtual_class<InputEvent>();
ClassDB::register_virtual_class<InputEventWithModifiers>();
ClassDB::register_virtual_class<InputEventFromWindow>();
ClassDB::register_class<InputEventKey>();
ClassDB::register_virtual_class<InputEventMouse>();
ClassDB::register_class<InputEventMouseButton>();

View file

@ -205,9 +205,9 @@ namespace GodotTools
if (what == EditorSettings.NotificationEditorSettingsChanged)
{
var editorBaseControl = editorInterface.GetBaseControl();
panelTabs.AddStyleboxOverride("panel", editorBaseControl.GetStylebox("DebuggerPanel", "EditorStyles"));
panelTabs.AddStyleboxOverride("tab_fg", editorBaseControl.GetStylebox("DebuggerTabFG", "EditorStyles"));
panelTabs.AddStyleboxOverride("tab_bg", editorBaseControl.GetStylebox("DebuggerTabBG", "EditorStyles"));
panelTabs.AddThemeStyleboxOverride("panel", editorBaseControl.GetThemeStylebox("DebuggerPanel", "EditorStyles"));
panelTabs.AddThemeStyleboxOverride("tab_fg", editorBaseControl.GetThemeStylebox("DebuggerTabFG", "EditorStyles"));
panelTabs.AddThemeStyleboxOverride("tab_bg", editorBaseControl.GetThemeStylebox("DebuggerTabBG", "EditorStyles"));
}
}
@ -258,9 +258,9 @@ namespace GodotTools
RectMinSize = new Vector2(0, 228) * EditorScale,
SizeFlagsVertical = (int)SizeFlags.ExpandFill
};
panelTabs.AddStyleboxOverride("panel", editorBaseControl.GetStylebox("DebuggerPanel", "EditorStyles"));
panelTabs.AddStyleboxOverride("tab_fg", editorBaseControl.GetStylebox("DebuggerTabFG", "EditorStyles"));
panelTabs.AddStyleboxOverride("tab_bg", editorBaseControl.GetStylebox("DebuggerTabBG", "EditorStyles"));
panelTabs.AddThemeStyleboxOverride("panel", editorBaseControl.GetThemeStylebox("DebuggerPanel", "EditorStyles"));
panelTabs.AddThemeStyleboxOverride("tab_fg", editorBaseControl.GetThemeStylebox("DebuggerTabFG", "EditorStyles"));
panelTabs.AddThemeStyleboxOverride("tab_bg", editorBaseControl.GetThemeStylebox("DebuggerTabBG", "EditorStyles"));
AddChild(panelTabs);
{

View file

@ -46,12 +46,12 @@ namespace GodotTools
get
{
if (!BuildExited)
return GetIcon("Stop", "EditorIcons");
return GetThemeIcon("Stop", "EditorIcons");
if (BuildResult == BuildResults.Error)
return GetIcon("StatusError", "EditorIcons");
return GetThemeIcon("StatusError", "EditorIcons");
return GetIcon("StatusSuccess", "EditorIcons");
return GetThemeIcon("StatusSuccess", "EditorIcons");
}
}
@ -145,8 +145,8 @@ namespace GodotTools
{
issuesList.Clear();
using (var warningIcon = GetIcon("Warning", "EditorIcons"))
using (var errorIcon = GetIcon("Error", "EditorIcons"))
using (var warningIcon = GetThemeIcon("Warning", "EditorIcons"))
using (var errorIcon = GetThemeIcon("Error", "EditorIcons"))
{
for (int i = 0; i < issues.Count; i++)
{

View file

@ -128,7 +128,7 @@ namespace GodotTools
{
bool showOnStart = (bool)editorSettings.GetSetting("mono/editor/show_info_on_start");
aboutDialogCheckBox.Pressed = showOnStart;
aboutDialog.PopupCenteredMinsize();
aboutDialog.PopupCentered();
}
private void _MenuOptionPressed(int id)
@ -166,10 +166,10 @@ namespace GodotTools
bool showInfoDialog = (bool)editorSettings.GetSetting("mono/editor/show_info_on_start");
if (showInfoDialog)
{
aboutDialog.PopupExclusive = true;
aboutDialog.Exclusive = true;
_ShowAboutDialog();
// Once shown a first time, it can be seen again via the Mono menu - it doesn't have to be exclusive from that time on.
aboutDialog.PopupExclusive = false;
aboutDialog.Exclusive = false;
}
var fileSystemDock = GetEditorInterface().GetFileSystemDock();
@ -212,9 +212,9 @@ namespace GodotTools
public void ShowErrorDialog(string message, string title = "Error")
{
errorDialog.WindowTitle = title;
errorDialog.Title = title;
errorDialog.DialogText = message;
errorDialog.PopupCenteredMinsize();
errorDialog.PopupCentered();
}
private static string _vsCodePath = string.Empty;
@ -383,7 +383,6 @@ namespace GodotTools
menuPopup = new PopupMenu();
menuPopup.Hide();
menuPopup.SetAsToplevel(true);
AddToolSubmenuItem("Mono", menuPopup);
@ -392,7 +391,7 @@ namespace GodotTools
menuPopup.AddItem("About C# support".TTR(), (int)MenuOptions.AboutCSharp);
aboutDialog = new AcceptDialog();
editorBaseControl.AddChild(aboutDialog);
aboutDialog.WindowTitle = "Important: C# support is not feature-complete";
aboutDialog.Title = "Important: C# support is not feature-complete";
// We don't use DialogText as the default AcceptDialog Label doesn't play well with the TextureRect and CheckBox
// we'll add. Instead we add containers and a new autowrapped Label inside.
@ -406,7 +405,7 @@ namespace GodotTools
aboutVBox.AddChild(aboutHBox);
var aboutIcon = new TextureRect();
aboutIcon.Texture = aboutIcon.GetIcon("NodeWarning", "EditorIcons");
aboutIcon.Texture = aboutIcon.GetThemeIcon("NodeWarning", "EditorIcons");
aboutHBox.AddChild(aboutIcon);
var aboutLabel = new Label();

View file

@ -10,7 +10,7 @@ namespace GodotTools
public override void _Notification(int what)
{
if (what == MainLoop.NotificationWmFocusIn)
if (what == Node.NotificationWmFocusIn)
{
RestartTimer();

View file

@ -1406,7 +1406,7 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
const TypeInterface *current_type = &p_itype;
while (!setter && current_type->base_name != StringName()) {
OrderedHashMap<StringName, TypeInterface>::Element base_match = obj_types.find(current_type->base_name);
ERR_FAIL_COND_V(!base_match, ERR_BUG);
ERR_FAIL_COND_V_MSG(!base_match, ERR_BUG, "Type not found '" + current_type->base_name + "'. Inherited by '" + current_type->name + "'.");
current_type = &base_match.get();
setter = current_type->find_method_by_name(p_iprop.setter);
}
@ -1417,7 +1417,7 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
current_type = &p_itype;
while (!getter && current_type->base_name != StringName()) {
OrderedHashMap<StringName, TypeInterface>::Element base_match = obj_types.find(current_type->base_name);
ERR_FAIL_COND_V(!base_match, ERR_BUG);
ERR_FAIL_COND_V_MSG(!base_match, ERR_BUG, "Type not found '" + current_type->base_name + "'. Inherited by '" + current_type->name + "'.");
current_type = &base_match.get();
getter = current_type->find_method_by_name(p_iprop.getter);
}
@ -1631,7 +1631,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
// Generate method
{
if (!p_imethod.is_virtual && !p_imethod.requires_object_call) {
p_output.append(MEMBER_BEGIN "[DebuggerBrowsable(DebuggerBrowsableState.Never)]" MEMBER_BEGIN "private static IntPtr ");
p_output.append(MEMBER_BEGIN "[DebuggerBrowsable(DebuggerBrowsableState.Never)]" MEMBER_BEGIN "private static readonly IntPtr ");
p_output.append(method_bind_field);
p_output.append(" = Object." ICALL_GET_METHODBIND "(" BINDINGS_NATIVE_NAME_FIELD ", \"");
p_output.append(p_imethod.name);

View file

@ -251,7 +251,7 @@ void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(GodotResource, GODOT_API_CLASS(Resource));
CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node));
CACHE_CLASS_AND_CHECK(Control, GODOT_API_CLASS(Control));
CACHE_CLASS_AND_CHECK(Node3D, GODOT_API_CLASS(Node3Dshou));
CACHE_CLASS_AND_CHECK(Node3D, GODOT_API_CLASS(Node3D));
CACHE_CLASS_AND_CHECK(WeakRef, GODOT_API_CLASS(WeakRef));
CACHE_CLASS_AND_CHECK(Callable, GODOT_API_CLASS(Callable));
CACHE_CLASS_AND_CHECK(SignalInfo, GODOT_API_CLASS(SignalInfo));

View file

@ -1805,7 +1805,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap"), &RenderingServer::environment_set_glow);
ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &RenderingServer::environment_set_tonemap);
ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &RenderingServer::environment_set_adjustment);
ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &RenderingServer::environment_set_ssr);
ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr);
ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "bias", "light_affect", "ao_channel_affect", "blur", "bilateral_sharpness"), &RenderingServer::environment_set_ssao);
ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "color", "sun_color", "sun_amount"), &RenderingServer::environment_set_fog);