Hide "Add Script" button in Scene dock when multiple nodes are selected

This commit is contained in:
Michael Alexsander Silva Dias 2019-03-06 01:19:34 -03:00
parent b7cf4c2050
commit 27e500d4b3

View file

@ -1741,7 +1741,7 @@ void SceneTreeDock::_update_script_button() {
button_clear_script->show();
}
} else {
button_create_script->show();
button_create_script->hide();
Array selection = editor_selection->get_selected_nodes();
for (int i = 0; i < selection.size(); i++) {
Node *n = Object::cast_to<Node>(selection[i]);
@ -2277,7 +2277,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/batch_rename"), TOOL_BATCH_RENAME);
}
menu->add_separator();
menu->add_icon_item(get_icon("Help", "EditorIcons"), TTR("Open documentation"), TOOL_OPEN_DOCUMENTATION);
menu->add_icon_item(get_icon("Help", "EditorIcons"), TTR("Open Documentation"), TOOL_OPEN_DOCUMENTATION);
if (profile_allow_editing) {
menu->add_separator();
@ -2508,7 +2508,6 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
HBoxContainer *filter_hbc = memnew(HBoxContainer);
filter_hbc->add_constant_override("separate", 0);
ToolButton *tb;
ED_SHORTCUT("scene_tree/rename", TTR("Rename"));
ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_CMD | KEY_F2);
@ -2529,19 +2528,17 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
ED_SHORTCUT("scene_tree/delete_no_confirm", TTR("Delete (No Confirm)"), KEY_MASK_SHIFT | KEY_DELETE);
ED_SHORTCUT("scene_tree/delete", TTR("Delete"), KEY_DELETE);
tb = memnew(ToolButton);
tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false));
tb->set_tooltip(TTR("Add/Create a New Node"));
tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_child_node"));
filter_hbc->add_child(tb);
button_add = tb;
button_add = memnew(ToolButton);
button_add->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false));
button_add->set_tooltip(TTR("Add/Create a New Node"));
button_add->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_child_node"));
filter_hbc->add_child(button_add);
tb = memnew(ToolButton);
tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_INSTANCE, false));
tb->set_tooltip(TTR("Instance a scene file as a Node. Creates an inherited scene if no root node exists."));
tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/instance_scene"));
filter_hbc->add_child(tb);
button_instance = tb;
button_instance = memnew(ToolButton);
button_instance->connect("pressed", this, "_tool_selected", make_binds(TOOL_INSTANCE, false));
button_instance->set_tooltip(TTR("Instance a scene file as a Node. Creates an inherited scene if no root node exists."));
button_instance->set_shortcut(ED_GET_SHORTCUT("scene_tree/instance_scene"));
filter_hbc->add_child(button_instance);
vbc->add_child(filter_hbc);
filter = memnew(LineEdit);
@ -2551,21 +2548,19 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
filter->add_constant_override("minimum_spaces", 0);
filter->connect("text_changed", this, "_filter_changed");
tb = memnew(ToolButton);
tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_ATTACH_SCRIPT, false));
tb->set_tooltip(TTR("Attach a new or existing script for the selected node."));
tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script"));
filter_hbc->add_child(tb);
tb->hide();
button_create_script = tb;
button_create_script = memnew(ToolButton);
button_create_script->connect("pressed", this, "_tool_selected", make_binds(TOOL_ATTACH_SCRIPT, false));
button_create_script->set_tooltip(TTR("Attach a new or existing script for the selected node."));
button_create_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script"));
filter_hbc->add_child(button_create_script);
button_create_script->hide();
tb = memnew(ToolButton);
tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_CLEAR_SCRIPT, false));
tb->set_tooltip(TTR("Clear a script for the selected node."));
tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/clear_script"));
filter_hbc->add_child(tb);
button_clear_script = tb;
tb->hide();
button_clear_script = memnew(ToolButton);
button_clear_script->connect("pressed", this, "_tool_selected", make_binds(TOOL_CLEAR_SCRIPT, false));
button_clear_script->set_tooltip(TTR("Clear a script for the selected node."));
button_clear_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/clear_script"));
filter_hbc->add_child(button_clear_script);
button_clear_script->hide();
button_hb = memnew(HBoxContainer);
vbc->add_child(button_hb);