fix stupid bug in light downscaling for GI Probe

This commit is contained in:
Juan Linietsky 2017-01-02 14:09:42 -03:00
parent 741e038671
commit 2820b2d82b

View file

@ -2917,6 +2917,8 @@ void VisualServerScene::_bake_gi_downscale_light(int p_idx, int p_level, const G
p_local_data[p_idx].energy[1]=0;
p_local_data[p_idx].energy[2]=0;
int divisor=0;
for(int i=0;i<8;i++) {
uint32_t child = p_cells[p_idx].children[i];
@ -2931,13 +2933,14 @@ void VisualServerScene::_bake_gi_downscale_light(int p_idx, int p_level, const G
p_local_data[p_idx].energy[0]+=p_local_data[child].energy[0];
p_local_data[p_idx].energy[1]+=p_local_data[child].energy[1];
p_local_data[p_idx].energy[2]+=p_local_data[child].energy[2];
divisor++;
}
//divide by eight for average
p_local_data[p_idx].energy[0]>>=3;
p_local_data[p_idx].energy[1]>>=3;
p_local_data[p_idx].energy[2]>>=3;
p_local_data[p_idx].energy[0]/=divisor;
p_local_data[p_idx].energy[1]/=divisor;
p_local_data[p_idx].energy[2]/=divisor;
}