Fixed invalid transform when skip_vertex_transform used

This commit is contained in:
Chaosus 2017-11-25 23:18:01 +03:00
parent 9738ebcda0
commit 284f8f6d91

View file

@ -458,12 +458,7 @@ VERTEX_SHADER_CODE
#endif //RENDER_DEPTH
#if !defined(SKIP_TRANSFORM_USED) && !defined(RENDER_DEPTH_DUAL_PARABOLOID)
gl_Position = projection_matrix * vec4(vertex_interp,1.0);
#else
gl_Position = vertex;
#endif
position_interp=gl_Position;