Prevent crash due to assigning incorrect order of instance uniform

This commit is contained in:
Yuri Roubinsky 2021-01-10 10:52:30 +03:00
parent 98ccaa1bad
commit 289cc89a39

View file

@ -6305,7 +6305,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
uniform2.texture_order = -1;
uniform2.order = uniforms++;
if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
uniform2.order = uniforms++;
}
}
uniform2.type = type;
uniform2.scope = uniform_scope;