Prevent crash due to assigning incorrect order of instance uniform
This commit is contained in:
parent
98ccaa1bad
commit
289cc89a39
|
@ -6305,7 +6305,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
|
|||
}
|
||||
|
||||
uniform2.texture_order = -1;
|
||||
uniform2.order = uniforms++;
|
||||
if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
|
||||
uniform2.order = uniforms++;
|
||||
}
|
||||
}
|
||||
uniform2.type = type;
|
||||
uniform2.scope = uniform_scope;
|
||||
|
|
Loading…
Reference in a new issue