Removed unused function RasterizerSceneGLES3::_copy_to_front_buffer

This commit is contained in:
Wilson E. Alvarez 2018-09-09 14:37:02 -04:00
parent 8704b77876
commit 29c9ea69d1
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GPG key ID: A32174A3D2ED3F9E
2 changed files with 0 additions and 35 deletions

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@ -3098,40 +3098,6 @@ void RasterizerSceneGLES3::_copy_screen(bool p_invalidate_color, bool p_invalida
glBindVertexArray(0);
}
void RasterizerSceneGLES3::_copy_to_front_buffer(Environment *env) {
//copy to front buffer
glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_BLEND);
glDepthFunc(GL_LEQUAL);
glColorMask(1, 1, 1, 1);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->buffers.diffuse);
storage->shaders.copy.set_conditional(CopyShaderGLES3::DISABLE_ALPHA, true);
if (!env) {
//no environment, simply convert from linear to srgb
storage->shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, true);
} else {
/* FIXME: Why are both statements equal? */
storage->shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, true);
}
storage->shaders.copy.bind();
_copy_screen();
//turn off everything used
storage->shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, false);
storage->shaders.copy.set_conditional(CopyShaderGLES3::DISABLE_ALPHA, false);
}
void RasterizerSceneGLES3::_copy_texture_to_front_buffer(GLuint p_texture) {
//copy to front buffer

View file

@ -837,7 +837,6 @@ public:
void _setup_reflections(RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, const Transform &p_camera_inverse_transform, const CameraMatrix &p_camera_projection, RID p_reflection_atlas, Environment *p_env);
void _copy_screen(bool p_invalidate_color = false, bool p_invalidate_depth = false);
void _copy_to_front_buffer(Environment *env);
void _copy_texture_to_front_buffer(GLuint p_texture); //used for debug
void _fill_render_list(InstanceBase **p_cull_result, int p_cull_count, bool p_depth_pass, bool p_shadow_pass);