Fixed #185 Setting a new Texture for a Sprite node does not update preview

This commit is contained in:
marynate 2014-06-15 10:10:45 +08:00
parent 64e83bfd14
commit 2b6106541c

View file

@ -1828,6 +1828,13 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String& p
if (obj->get( p_name ).get_type() == Variant::NIL || obj->get( p_name ).operator RefPtr().is_null()) {
p_item->set_text(1,"<null>");
Dictionary d = p_item->get_metadata(0);
int hint=d.has("hint")?d["hint"].operator int():-1;
String hint_text=d.has("hint_text")?d["hint_text"]:"";
if (hint==PROPERTY_HINT_RESOURCE_TYPE && hint_text == "Texture") {
p_item->set_icon(1,NULL);
}
} else {
RES res = obj->get( p_name ).operator RefPtr();
if (res->is_type("Texture")) {