Fix Godot's cubic resampling algorithm

This commit is contained in:
Ellen Poe 2021-07-30 13:20:25 -07:00
parent 57ccfab5fb
commit 2d450c6f61

View file

@ -63,12 +63,12 @@ void AudioStreamPlaybackResampled::mix(AudioFrame *p_buffer, float p_rate_scale,
AudioFrame y3 = internal_buffer[idx - 0];
float mu2 = mu * mu;
AudioFrame a0 = y3 - y2 - y0 + y1;
AudioFrame a1 = y0 - y1 - a0;
AudioFrame a0 = 3 * y1 - 3 * y2 + y3 - y0;
AudioFrame a1 = 2 * y0 - 5 * y1 + 4 * y2 - y3;
AudioFrame a2 = y2 - y0;
AudioFrame a3 = y1;
AudioFrame a3 = 2 * y1;
p_buffer[i] = (a0 * mu * mu2 + a1 * mu2 + a2 * mu + a3);
p_buffer[i] = (a0 * mu * mu2 + a1 * mu2 + a2 * mu + a3) / 2;
mix_offset += mix_increment;