Massive speed up on deleting nodes, fixes #18673

Also makes the editor exit faster
This commit is contained in:
Juan Linietsky 2018-11-18 11:47:19 -03:00
parent 4a050568a2
commit 2d6b994e47
3 changed files with 50 additions and 34 deletions

View file

@ -1941,30 +1941,30 @@ Object::~Object() {
memdelete(script_instance);
script_instance = NULL;
List<Connection> sconnections;
const StringName *S = NULL;
while ((S = signal_map.next(S))) {
while ((S = signal_map.next(NULL))) {
Signal *s = &signal_map[*S];
ERR_EXPLAIN("Attempt to delete an object in the middle of a signal emission from it");
ERR_CONTINUE(s->lock > 0);
for (int i = 0; i < s->slot_map.size(); i++) {
sconnections.push_back(s->slot_map.getv(i).conn);
if (s->lock) {
ERR_EXPLAIN("Attempt to delete an object in the middle of a signal emission from it");
ERR_CONTINUE(s->lock > 0);
}
//brute force disconnect for performance
int slot_count = s->slot_map.size();
const VMap<Signal::Target, Signal::Slot>::Pair *slot_list = s->slot_map.get_array();
for (int i = 0; i < slot_count; i++) {
slot_list[i].value.conn.target->connections.erase(slot_list[i].value.cE);
}
signal_map.erase(*S);
}
for (List<Connection>::Element *E = sconnections.front(); E; E = E->next()) {
Connection &c = E->get();
ERR_CONTINUE(c.source != this); //bug?
this->_disconnect(c.signal, c.target, c.method, true);
}
//signals from nodes that connect to this node
while (connections.size()) {
Connection c = connections.front()->get();

View file

@ -36,22 +36,23 @@
template <class T, class V>
class VMap {
struct _Pair {
public:
struct Pair {
T key;
V value;
_FORCE_INLINE_ _Pair() {}
_FORCE_INLINE_ Pair() {}
_FORCE_INLINE_ _Pair(const T &p_key, const V &p_value) {
_FORCE_INLINE_ Pair(const T &p_key, const V &p_value) {
key = p_key;
value = p_value;
}
};
CowData<_Pair> _cowdata;
private:
CowData<Pair> _cowdata;
_FORCE_INLINE_ int _find(const T &p_val, bool &r_exact) const {
@ -61,7 +62,7 @@ class VMap {
int low = 0;
int high = _cowdata.size() - 1;
const _Pair *a = _cowdata.ptr();
const Pair *a = _cowdata.ptr();
int middle = 0;
#if DEBUG_ENABLED
@ -95,7 +96,7 @@ class VMap {
int low = 0;
int high = _cowdata.size() - 1;
int middle;
const _Pair *a = _cowdata.ptr();
const Pair *a = _cowdata.ptr();
while (low <= high) {
middle = (low + high) / 2;
@ -121,7 +122,7 @@ public:
_cowdata.get_m(pos).value = p_val;
return pos;
}
_cowdata.insert(pos, _Pair(p_key, p_val));
_cowdata.insert(pos, Pair(p_key, p_val));
return pos;
}
@ -152,12 +153,12 @@ public:
_FORCE_INLINE_ int size() const { return _cowdata.size(); }
_FORCE_INLINE_ bool empty() const { return _cowdata.empty(); }
const _Pair *get_array() const {
const Pair *get_array() const {
return _cowdata.ptr();
}
_Pair *get_array() {
Pair *get_array() {
return _cowdata.ptrw();
}

View file

@ -157,7 +157,7 @@ void Node::_notification(int p_notification) {
// kill children as cleanly as possible
while (data.children.size()) {
Node *child = data.children[0];
Node *child = data.children[data.children.size() - 1]; //begin from the end because its faster and more consistent with creation
remove_child(child);
memdelete(child);
}
@ -1182,13 +1182,24 @@ void Node::remove_child(Node *p_child) {
ERR_FAIL_COND(data.blocked > 0);
}
int child_count = data.children.size();
Node **children = data.children.ptrw();
int idx = -1;
for (int i = 0; i < data.children.size(); i++) {
if (data.children[i] == p_child) {
if (p_child->data.pos >= 0 && p_child->data.pos < child_count) {
if (children[p_child->data.pos] == p_child) {
idx = p_child->data.pos;
}
}
idx = i;
break;
if (idx == -1) { //maybe removed while unparenting or something and index was not updated, so just in case the above fails, try this.
for (int i = 0; i < child_count; i++) {
if (children[i] == p_child) {
idx = i;
break;
}
}
}
@ -1205,10 +1216,14 @@ void Node::remove_child(Node *p_child) {
data.children.remove(idx);
for (int i = idx; i < data.children.size(); i++) {
//update pointer and size
child_count = data.children.size();
children = data.children.ptrw();
data.children[i]->data.pos = i;
data.children[i]->notification(NOTIFICATION_MOVED_IN_PARENT);
for (int i = idx; i < child_count; i++) {
children[i]->data.pos = i;
children[i]->notification(NOTIFICATION_MOVED_IN_PARENT);
}
p_child->data.parent = NULL;