Improve performance of connection info in the script editor

This commit is contained in:
Paulb23 2019-10-27 11:07:19 +00:00
parent 9e572b5bac
commit 2e2a049d3c
3 changed files with 46 additions and 24 deletions

View file

@ -967,12 +967,17 @@ void ScriptTextEditor::_update_connected_methods() {
text_edit->clear_info_icons();
missing_connections.clear();
if (!script->is_valid()) {
return;
}
Node *base = get_tree()->get_edited_scene_root();
if (!base) {
return;
}
Vector<Node *> nodes = _find_all_node_for_script(base, base, script);
Set<StringName> methods_found;
for (int i = 0; i < nodes.size(); i++) {
List<Connection> connections;
nodes[i]->get_signals_connected_to_this(&connections);
@ -989,28 +994,33 @@ void ScriptTextEditor::_update_connected_methods() {
continue;
}
if (methods_found.has(connection.method)) {
continue;
}
if (!ClassDB::has_method(script->get_instance_base_type(), connection.method)) {
int line = script->get_language()->find_function(connection.method, text_edit->get_text());
if (line < 0) {
// There is a chance that the method is inherited from another script.
bool found_inherited_function = false;
Ref<Script> inherited_script = script->get_base_script();
while (!inherited_script.is_null()) {
line = inherited_script->get_language()->find_function(connection.method, inherited_script->get_source_code());
if (line != -1) {
found_inherited_function = true;
break;
}
inherited_script = inherited_script->get_base_script();
}
if (!found_inherited_function) {
missing_connections.push_back(connection);
}
} else {
int line = -1;
if (script->has_method(connection.method)) {
line = script->get_member_line(connection.method);
text_edit->set_line_info_icon(line - 1, get_parent_control()->get_icon("Slot", "EditorIcons"), connection.method);
methods_found.insert(connection.method);
continue;
}
// There is a chance that the method is inherited from another script.
bool found_inherited_function = false;
Ref<Script> inherited_script = script->get_base_script();
while (!inherited_script.is_null()) {
if (inherited_script->has_method(connection.method)) {
found_inherited_function = true;
break;
}
inherited_script = inherited_script->get_base_script();
}
if (!found_inherited_function) {
missing_connections.push_back(connection);
}
}
}

View file

@ -269,6 +269,12 @@ void TextEdit::Text::clear_wrap_cache() {
}
}
void TextEdit::Text::clear_info_icons() {
for (int i = 0; i < text.size(); i++) {
text.write[i].has_info = false;
}
}
void TextEdit::Text::clear() {
text.clear();
@ -303,6 +309,7 @@ void TextEdit::Text::insert(int p_at, const String &p_text) {
line.breakpoint = false;
line.bookmark = false;
line.hidden = false;
line.has_info = false;
line.width_cache = -1;
line.wrap_amount_cache = -1;
line.data = p_text;
@ -5663,9 +5670,7 @@ void TextEdit::set_line_info_icon(int p_line, Ref<Texture> p_icon, String p_info
}
void TextEdit::clear_info_icons() {
for (int i = 0; i < text.size(); i++) {
text.set_info_icon(i, NULL, "");
}
text.clear_info_icons();
update();
}

View file

@ -78,6 +78,7 @@ public:
bool bookmark : 1;
bool hidden : 1;
bool safe : 1;
bool has_info : 1;
int wrap_amount_cache : 24;
Map<int, ColorRegionInfo> region_info;
Ref<Texture> info_icon;
@ -115,10 +116,15 @@ public:
void set_safe(int p_line, bool p_safe) { text.write[p_line].safe = p_safe; }
bool is_safe(int p_line) const { return text[p_line].safe; }
void set_info_icon(int p_line, Ref<Texture> p_icon, String p_info) {
if (p_icon.is_null()) {
text.write[p_line].has_info = false;
return;
}
text.write[p_line].info_icon = p_icon;
text.write[p_line].info = p_info;
text.write[p_line].has_info = true;
}
bool has_info_icon(int p_line) const { return text[p_line].info_icon.is_valid(); }
bool has_info_icon(int p_line) const { return text[p_line].has_info; }
const Ref<Texture> &get_info_icon(int p_line) const { return text[p_line].info_icon; }
const String &get_info(int p_line) const { return text[p_line].info; }
void insert(int p_at, const String &p_text);
@ -127,6 +133,7 @@ public:
void clear();
void clear_width_cache();
void clear_wrap_cache();
void clear_info_icons();
_FORCE_INLINE_ const String &operator[](int p_line) const { return text[p_line].data; }
Text() { indent_size = 4; }
};