Merge pull request #42361 from akien-mga/vulkan-layers-opt-in

Vulkan: Make validation layers optional
This commit is contained in:
Rémi Verschelde 2020-10-28 21:43:22 +01:00 committed by GitHub
commit 2eaedcf14e
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 53 additions and 47 deletions

View file

@ -181,6 +181,14 @@ String Engine::get_license_text() const {
return String(GODOT_LICENSE_TEXT);
}
bool Engine::is_abort_on_gpu_errors_enabled() const {
return abort_on_gpu_errors;
}
bool Engine::is_validation_layers_enabled() const {
return use_validation_layers;
}
void Engine::add_singleton(const Singleton &p_singleton) {
singletons.push_back(p_singleton);
singleton_ptrs[p_singleton.name] = p_singleton.ptr;
@ -208,10 +216,6 @@ Engine *Engine::get_singleton() {
return singleton;
}
bool Engine::is_abort_on_gpu_errors_enabled() const {
return abort_on_gpu_errors;
}
Engine::Engine() {
singleton = this;
}

View file

@ -64,6 +64,7 @@ private:
uint64_t _physics_frames = 0;
float _physics_interpolation_fraction = 0.0f;
bool abort_on_gpu_errors = false;
bool use_validation_layers = false;
uint64_t _idle_frames = 0;
bool _in_physics = false;
@ -127,6 +128,7 @@ public:
String get_license_text() const;
bool is_abort_on_gpu_errors_enabled() const;
bool is_validation_layers_enabled() const;
Engine();
virtual ~Engine() {}

View file

@ -154,7 +154,7 @@ VkBool32 VulkanContext::_check_layers(uint32_t check_count, const char **check_n
}
}
if (!found) {
ERR_PRINT("Can't find layer: " + String(check_names[i]));
WARN_PRINT("Can't find layer: " + String(check_names[i]));
return 0;
}
}
@ -1479,23 +1479,6 @@ VkPhysicalDeviceLimits VulkanContext::get_device_limits() const {
return gpu_props.limits;
}
VulkanContext::VulkanContext() {
queue_props = nullptr;
command_buffer_count = 0;
instance_validation_layers = nullptr;
use_validation_layers = true;
VK_KHR_incremental_present_enabled = true;
VK_GOOGLE_display_timing_enabled = true;
command_buffer_queue.resize(1); //first one is the setup command always
command_buffer_queue.write[0] = nullptr;
command_buffer_count = 1;
queues_initialized = false;
buffers_prepared = false;
swapchainImageCount = 0;
}
RID VulkanContext::local_device_create() {
LocalDevice ld;
@ -1583,6 +1566,13 @@ void VulkanContext::local_device_free(RID p_local_device) {
local_device_owner.free(p_local_device);
}
VulkanContext::VulkanContext() {
use_validation_layers = Engine::get_singleton()->is_validation_layers_enabled();
command_buffer_queue.resize(1); // First one is always the setup command.
command_buffer_queue.write[0] = nullptr;
}
VulkanContext::~VulkanContext() {
if (queue_props) {
free(queue_props);
@ -1596,7 +1586,7 @@ VulkanContext::~VulkanContext() {
vkDestroySemaphore(device, image_ownership_semaphores[i], nullptr);
}
}
if (inst_initialized) {
if (inst_initialized && use_validation_layers) {
DestroyDebugUtilsMessengerEXT(inst, dbg_messenger, nullptr);
}
vkDestroyDevice(device, nullptr);

View file

@ -37,6 +37,7 @@
#include "core/rid_owner.h"
#include "core/ustring.h"
#include "servers/display_server.h"
#include <vulkan/vulkan.h>
class VulkanContext {
@ -51,13 +52,15 @@ class VulkanContext {
VkPhysicalDevice gpu;
VkPhysicalDeviceProperties gpu_props;
uint32_t queue_family_count;
VkQueueFamilyProperties *queue_props;
VkQueueFamilyProperties *queue_props = nullptr;
VkDevice device;
bool device_initialized = false;
bool inst_initialized = false;
//present
bool queues_initialized;
bool buffers_prepared = false;
// Present queue.
bool queues_initialized = false;
uint32_t graphics_queue_family_index;
uint32_t present_queue_family_index;
bool separate_present_queue;
@ -78,7 +81,6 @@ class VulkanContext {
VkCommandBuffer graphics_to_present_cmd;
VkImageView view;
VkFramebuffer framebuffer;
} SwapchainImageResources;
struct Window {
@ -89,7 +91,7 @@ class VulkanContext {
uint32_t current_buffer = 0;
int width = 0;
int height = 0;
VkCommandPool present_cmd_pool; //for separate present queue
VkCommandPool present_cmd_pool; // For separate present queue.
VkRenderPass render_pass = VK_NULL_HANDLE;
};
@ -102,19 +104,24 @@ class VulkanContext {
RID_Owner<LocalDevice, true> local_device_owner;
Map<DisplayServer::WindowID, Window> windows;
uint32_t swapchainImageCount;
uint32_t swapchainImageCount = 0;
//commands
// Commands.
bool prepared;
//extensions
bool VK_KHR_incremental_present_enabled;
bool VK_GOOGLE_display_timing_enabled;
const char **instance_validation_layers;
uint32_t enabled_extension_count;
uint32_t enabled_layer_count;
Vector<VkCommandBuffer> command_buffer_queue;
int command_buffer_count = 1;
// Extensions.
bool VK_KHR_incremental_present_enabled = true;
bool VK_GOOGLE_display_timing_enabled = true;
uint32_t enabled_extension_count = 0;
const char *extension_names[MAX_EXTENSIONS];
const char **instance_validation_layers = nullptr;
uint32_t enabled_layer_count = 0;
const char *enabled_layers[MAX_LAYERS];
PFN_vkCreateDebugUtilsMessengerEXT CreateDebugUtilsMessengerEXT;
@ -142,7 +149,8 @@ class VulkanContext {
Error _initialize_extensions();
VkBool32 _check_layers(uint32_t check_count, const char **check_names, uint32_t layer_count, VkLayerProperties *layers);
static VKAPI_ATTR VkBool32 VKAPI_CALL _debug_messenger_callback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
static VKAPI_ATTR VkBool32 VKAPI_CALL _debug_messenger_callback(
VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageType,
const VkDebugUtilsMessengerCallbackDataEXT *pCallbackData,
void *pUserData);
@ -160,12 +168,11 @@ class VulkanContext {
Error _create_swap_chain();
Error _create_semaphores();
Vector<VkCommandBuffer> command_buffer_queue;
int command_buffer_count;
protected:
virtual const char *_get_platform_surface_extension() const = 0;
// virtual VkResult _create_surface(VkSurfaceKHR *surface, VkInstance p_instance) = 0;
// Enabled via command line argument.
bool use_validation_layers = false;
virtual Error _window_create(DisplayServer::WindowID p_window_id, VkSurfaceKHR p_surface, int p_width, int p_height);
@ -173,10 +180,6 @@ protected:
return inst;
}
bool buffers_prepared;
bool use_validation_layers;
public:
VkDevice get_device();
VkPhysicalDevice get_physical_device();

View file

@ -334,7 +334,10 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n");
OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
#if DEBUG_ENABLED
OS::get_singleton()->print(" --vk-layers Enable Vulkan Validation layers for debugging.\n");
OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
#endif
OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
#if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED)
OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
@ -695,9 +698,12 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
} else if (I->get() == "-w" || I->get() == "--windowed") { // force windowed window
init_windowed = true;
} else if (I->get() == "--gpu-abort") { // force windowed window
#ifdef DEBUG_ENABLED
} else if (I->get() == "--vk-layers") {
Engine::singleton->use_validation_layers = true;
} else if (I->get() == "--gpu-abort") {
Engine::singleton->abort_on_gpu_errors = true;
#endif
} else if (I->get() == "--tablet-driver") {
if (I->next()) {
tablet_driver = I->next()->get();

View file

@ -29,6 +29,7 @@
/*************************************************************************/
#include "vulkan_context_android.h"
#include <vulkan/vulkan_android.h>
const char *VulkanContextAndroid::_get_platform_surface_extension() const {