-begin work on unidirectional collision detection

-fixed performance issue in new 2D engine
-texscreen() working in shader 2D
This commit is contained in:
Juan Linietsky 2015-01-13 10:49:26 -03:00
parent 30d3658110
commit 2ef5a342e3
19 changed files with 194 additions and 40 deletions

View file

@ -5141,6 +5141,7 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
if (p_material->shader_cache->has_texscreen && framebuffer.active) {
material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_SCREEN_MULT,Vector2(float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height));
material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(0,0,float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height));
material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_TEX,texcoord);
glActiveTexture(GL_TEXTURE0+texcoord);
glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color);
@ -8387,11 +8388,32 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
if (shader->has_texscreen && framebuffer.active) {
int x = viewport.x;
int y = window_size.height-(viewport.height+viewport.y);
canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_MULT,Vector2(float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height));
canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(float(x)/framebuffer.width,float(y)/framebuffer.height,float(x+viewport.width)/framebuffer.width,float(y+viewport.height)/framebuffer.height));
canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_TEX,tex_id);
glActiveTexture(GL_TEXTURE0+tex_id);
glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color);
if (framebuffer.scale==1 && !canvas_texscreen_used) {
#ifdef GLEW_ENABLED
glReadBuffer(GL_COLOR_ATTACHMENT0);
#endif
glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height);
if (current_clip) {
print_line(" a clip ");
}
canvas_texscreen_used=true;
}
tex_id++;
}
if (tex_id>1) {
glActiveTexture(GL_TEXTURE0);
}
if (shader->has_screen_uv) {
canvas_shader.set_uniform(CanvasShaderGLES2::SCREEN_UV_MULT,Vector2(1.0/viewport.width,1.0/viewport.height));
@ -8412,6 +8434,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
}
canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX,canvas_transform);
canvas_last_shader=shader_owner->shader;
}

View file

@ -404,7 +404,7 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
} else if (callfunc=="texscreen") {
//create the call to sample the screen, and clamp it
uses_texscreen=true;
code="(texture2D( texscreen_tex, min(("+dump_node_code(onode->arguments[1],p_level)+").xy*texscreen_screen_mult,texscreen_screen_mult))).rgb";
code="(texture2D( texscreen_tex, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy*texscreen_screen_mult,texscreen_screen_clamp.xy,texscreen_screen_clamp.zw))).rgb";
//code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb";
break;
} else if (callfunc=="texpos") {

View file

@ -100,6 +100,7 @@ uniform vec2 screen_uv_mult;
#if defined(ENABLE_TEXSCREEN)
uniform vec2 texscreen_screen_mult;
uniform vec4 texscreen_screen_clamp;
uniform sampler2D texscreen_tex;
#endif

View file

@ -779,6 +779,7 @@ uniform highp mat4 camera_inverse_transform;
#if defined(ENABLE_TEXSCREEN)
uniform vec2 texscreen_screen_mult;
uniform vec4 texscreen_screen_clamp;
uniform sampler2D texscreen_tex;
#endif

View file

@ -291,13 +291,27 @@ void Node2D::set_global_transform(const Matrix32& p_transform) {
void Node2D::set_z(int p_z) {
ERR_FAIL_COND(p_z<-VS::CANVAS_ITEM_Z_DEFAULT);
ERR_FAIL_COND(p_z>=VS::CANVAS_ITEM_Z_DEFAULT);
ERR_FAIL_COND(p_z<VS::CANVAS_ITEM_Z_MIN);
ERR_FAIL_COND(p_z>VS::CANVAS_ITEM_Z_MAX);
z=p_z;
VS::get_singleton()->canvas_item_set_z(get_canvas_item(),z+VS::CANVAS_ITEM_Z_DEFAULT);
VS::get_singleton()->canvas_item_set_z(get_canvas_item(),z);
}
void Node2D::set_z_as_relative(bool p_enabled) {
if (z_relative==p_enabled)
return;
z_relative=p_enabled;
VS::get_singleton()->canvas_item_set_z_as_relative_to_parent(get_canvas_item(),p_enabled);
}
bool Node2D::is_z_relative() const {
return z_relative;
}
int Node2D::get_z() const{
return z;
@ -332,13 +346,16 @@ void Node2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_z","z"),&Node2D::set_z);
ObjectTypeDB::bind_method(_MD("get_z"),&Node2D::get_z);
ObjectTypeDB::bind_method(_MD("set_z_as_relative","enable"),&Node2D::set_z_as_relative);
ObjectTypeDB::bind_method(_MD("is_z_relative"),&Node2D::is_z_relative);
ObjectTypeDB::bind_method(_MD("edit_set_pivot"),&Node2D::edit_set_pivot);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/pos"),_SCS("set_pos"),_SCS("get_pos"));
ADD_PROPERTY(PropertyInfo(Variant::REAL,"transform/rot",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_rotd"),_SCS("_get_rotd"));
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/scale"),_SCS("set_scale"),_SCS("get_scale"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"visibility/z",PROPERTY_HINT_RANGE,"-512,511,1"),_SCS("set_z"),_SCS("get_z"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"z/z",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z"),_SCS("get_z"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"z/relative"),_SCS("set_z_as_relative"),_SCS("is_z_relative"));
}
@ -351,6 +368,7 @@ Node2D::Node2D() {
scale=Vector2(1,1);
_xform_dirty=false;
z=0;
z_relative=true;
}

View file

@ -39,6 +39,7 @@ class Node2D : public CanvasItem {
float angle;
Size2 scale;
int z;
bool z_relative;
Matrix32 _mat;
@ -89,6 +90,8 @@ public:
void set_z(int p_z);
int get_z() const;
void set_z_as_relative(bool p_enabled);
bool is_z_relative() const;
Matrix32 get_transform() const;

View file

@ -43,13 +43,28 @@ void PhysicsBody2D::_notification(int p_what) {
*/
}
void PhysicsBody2D::set_one_way_collision_direction(const Vector2& p_dir) {
one_way_collision_direction=p_dir;
Physics2DServer::get_singleton()->body_set_one_way_collision_direction(get_rid(),p_dir);
}
Vector2 PhysicsBody2D::get_one_way_collision_direction() const{
return one_way_collision_direction;
}
void PhysicsBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"),&PhysicsBody2D::set_layer_mask);
ObjectTypeDB::bind_method(_MD("get_layer_mask"),&PhysicsBody2D::get_layer_mask);
ObjectTypeDB::bind_method(_MD("set_one_way_collision_direction","dir"),&PhysicsBody2D::set_one_way_collision_direction);
ObjectTypeDB::bind_method(_MD("get_one_way_collision_direction"),&PhysicsBody2D::get_one_way_collision_direction);
ObjectTypeDB::bind_method(_MD("add_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::add_collision_exception_with);
ObjectTypeDB::bind_method(_MD("remove_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::remove_collision_exception_with);
ADD_PROPERTY(PropertyInfo(Variant::INT,"layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"one_way_collision/direction"),_SCS("set_one_way_collision_direction"),_SCS("get_one_way_collision_direction"));
}
void PhysicsBody2D::set_layer_mask(uint32_t p_mask) {

View file

@ -39,6 +39,7 @@ class PhysicsBody2D : public CollisionObject2D {
OBJ_TYPE(PhysicsBody2D,CollisionObject2D);
uint32_t mask;
Vector2 one_way_collision_direction;
protected:
void _notification(int p_what);
@ -53,6 +54,9 @@ public:
void add_collision_exception_with(Node* p_node); //must be physicsbody
void remove_collision_exception_with(Node* p_node);
void set_one_way_collision_direction(const Vector2& p_dir);
Vector2 get_one_way_collision_direction() const;
PhysicsBody2D();
};

View file

@ -92,6 +92,7 @@ void PhysicsBody::remove_collision_exception_with(Node* p_node) {
PhysicsServer::get_singleton()->body_remove_collision_exception(get_rid(),physics_body->get_rid());
}
void PhysicsBody::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"),&PhysicsBody::set_layer_mask);
ObjectTypeDB::bind_method(_MD("get_layer_mask"),&PhysicsBody::get_layer_mask);

View file

@ -56,6 +56,8 @@ public:
void add_collision_exception_with(Node* p_node); //must be physicsbody
void remove_collision_exception_with(Node* p_node);
PhysicsBody();
};

View file

@ -67,6 +67,8 @@ class Body2DSW : public CollisionObject2DSW {
Vector2 applied_force;
real_t applied_torque;
Vector2 one_way_collision_direction;
SelfList<Body2DSW> active_list;
SelfList<Body2DSW> inertia_update_list;
@ -216,6 +218,9 @@ public:
_FORCE_INLINE_ void set_continuous_collision_detection_mode(Physics2DServer::CCDMode p_mode) { continuous_cd_mode=p_mode; }
_FORCE_INLINE_ Physics2DServer::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; }
void set_one_way_collision_direction(const Vector2& p_dir) { one_way_collision_direction=p_dir; }
Vector2 get_one_way_collision_direction() const { return one_way_collision_direction; }
void set_space(Space2DSW *p_space);
void update_inertias();

View file

@ -860,6 +860,22 @@ int Physics2DServerSW::body_get_max_contacts_reported(RID p_body) const {
return body->get_max_contacts_reported();
}
void Physics2DServerSW::body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_one_way_collision_direction(p_direction);
}
Vector2 Physics2DServerSW::body_get_one_way_collision_direction(RID p_body) const{
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body,Vector2());
return body->get_one_way_collision_direction();
}
void Physics2DServerSW::body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata) {

View file

@ -205,6 +205,9 @@ public:
virtual void body_set_max_contacts_reported(RID p_body, int p_contacts);
virtual int body_get_max_contacts_reported(RID p_body) const;
virtual void body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction);
virtual Vector2 body_get_one_way_collision_direction(RID p_body) const;
virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant());
virtual bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count);

View file

@ -500,6 +500,10 @@ void Physics2DServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("body_set_max_contacts_reported","body","amount"),&Physics2DServer::body_set_max_contacts_reported);
ObjectTypeDB::bind_method(_MD("body_get_max_contacts_reported","body"),&Physics2DServer::body_get_max_contacts_reported);
ObjectTypeDB::bind_method(_MD("body_set_one_way_collision_direction","normal"),&Physics2DServer::body_set_one_way_collision_direction);
ObjectTypeDB::bind_method(_MD("body_get_one_way_collision_direction"),&Physics2DServer::body_get_one_way_collision_direction);
ObjectTypeDB::bind_method(_MD("body_set_omit_force_integration","body","enable"),&Physics2DServer::body_set_omit_force_integration);
ObjectTypeDB::bind_method(_MD("body_is_omitting_force_integration","body"),&Physics2DServer::body_is_omitting_force_integration);

View file

@ -442,6 +442,9 @@ public:
virtual void body_set_max_contacts_reported(RID p_body, int p_contacts)=0;
virtual int body_get_max_contacts_reported(RID p_body) const=0;
virtual void body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction)=0;
virtual Vector2 body_get_one_way_collision_direction(RID p_body) const=0;
//missing remove
virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold)=0;
virtual float body_get_contacts_reported_depth_treshold(RID p_body) const=0;

View file

@ -3691,7 +3691,7 @@ void VisualServerRaster::canvas_item_add_set_blend_mode(RID p_item, MaterialBlen
void VisualServerRaster::canvas_item_set_z(RID p_item, int p_z) {
ERR_FAIL_COND(p_z<0 || p_z>=CANVAS_ITEM_Z_MAX);
ERR_FAIL_COND(p_z<CANVAS_ITEM_Z_MIN || p_z>CANVAS_ITEM_Z_MAX);
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
@ -3699,6 +3699,15 @@ void VisualServerRaster::canvas_item_set_z(RID p_item, int p_z) {
}
void VisualServerRaster::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->z_relative=p_enable;
}
void VisualServerRaster::canvas_item_set_use_parent_shader(RID p_item, bool p_enable) {
VS_CHANGED;
@ -6139,18 +6148,20 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect) {
Rasterizer::CanvasItem *z_list[CANVAS_ITEM_Z_MAX];
Rasterizer::CanvasItem *z_last_list[CANVAS_ITEM_Z_MAX];
for(int i=0;i<CANVAS_ITEM_Z_MAX;i++) {
static const int z_range = CANVAS_ITEM_Z_MAX-CANVAS_ITEM_Z_MIN+1;
Rasterizer::CanvasItem *z_list[z_range];
Rasterizer::CanvasItem *z_last_list[z_range];
for(int i=0;i<z_range;i++) {
z_list[i]=NULL;
z_last_list[i]=NULL;
}
_render_canvas_item(p_canvas_item,p_transform,p_clip_rect,1.0,z_list,z_last_list,NULL,NULL);
_render_canvas_item(p_canvas_item,p_transform,p_clip_rect,1.0,0,z_list,z_last_list,NULL,NULL);
for(int i=0;i<CANVAS_ITEM_Z_MAX;i++) {
for(int i=0;i<z_range;i++) {
if (!z_list[i])
continue;
rasterizer->canvas_render_items(z_list[i]);
@ -6168,7 +6179,7 @@ void VisualServerRaster::_render_canvas_item_viewport(VisualServer* p_self,void
}
void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner) {
void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner) {
CanvasItem *ci = p_canvas_item;
@ -6247,7 +6258,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
if (child_items[i]->ontop)
continue;
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner);
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner);
}
@ -6256,13 +6267,20 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
ci->final_transform=xform;
ci->final_opacity=opacity * ci->self_opacity;
if (z_last_list[ci->z]) {
z_last_list[ci->z]->next=ci;
z_last_list[ci->z]=ci;
if (ci->z_relative)
p_z=CLAMP(p_z+ci->z,CANVAS_ITEM_Z_MIN,CANVAS_ITEM_Z_MAX);
else
p_z=ci->z;
int zidx = p_z-CANVAS_ITEM_Z_MIN;
if (z_last_list[zidx]) {
z_last_list[zidx]->next=ci;
z_last_list[zidx]=ci;
} else {
z_list[ci->z]=ci;
z_last_list[ci->z]=ci;
z_list[zidx]=ci;
z_last_list[zidx]=ci;
}
ci->next=NULL;
@ -6273,7 +6291,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
if (!child_items[i]->ontop)
continue;
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner);
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner);
}
}
@ -6282,31 +6300,62 @@ void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_trans
rasterizer->canvas_begin();
int l = p_canvas->child_items.size();
Canvas::ChildItem *ci=p_canvas->child_items.ptr();
bool has_mirror=false;
for(int i=0;i<l;i++) {
Canvas::ChildItem& ci=p_canvas->child_items[i];
_render_canvas_item_tree(ci.item,p_transform,Rect2(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height));
//mirroring (useful for scrolling backgrounds)
if (ci.mirror.x!=0) {
Matrix32 xform2 = p_transform * Matrix32(0,Vector2(ci.mirror.x,0));
_render_canvas_item_tree(ci.item,xform2,Rect2(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height));
if (ci[i].mirror.x || ci[i].mirror.y) {
has_mirror=true;
break;
}
if (ci.mirror.y!=0) {
}
Matrix32 xform2 = p_transform * Matrix32(0,Vector2(0,ci.mirror.y));
_render_canvas_item_tree(ci.item,xform2,Rect2(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height));
Rect2 clip_rect(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height);
if (!has_mirror) {
static const int z_range = CANVAS_ITEM_Z_MAX-CANVAS_ITEM_Z_MIN+1;
Rasterizer::CanvasItem *z_list[z_range];
Rasterizer::CanvasItem *z_last_list[z_range];
for(int i=0;i<z_range;i++) {
z_list[i]=NULL;
z_last_list[i]=NULL;
}
if (ci.mirror.y!=0 && ci.mirror.x!=0) {
Matrix32 xform2 = p_transform * Matrix32(0,ci.mirror);
_render_canvas_item_tree(ci.item,xform2,Rect2(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height));
for(int i=0;i<l;i++) {
_render_canvas_item(ci[i].item,p_transform,clip_rect,1.0,0,z_list,z_last_list,NULL,NULL);
}
for(int i=0;i<z_range;i++) {
if (!z_list[i])
continue;
rasterizer->canvas_render_items(z_list[i]);
}
} else {
for(int i=0;i<l;i++) {
Canvas::ChildItem& ci=p_canvas->child_items[i];
_render_canvas_item_tree(ci.item,p_transform,clip_rect);
//mirroring (useful for scrolling backgrounds)
if (ci.mirror.x!=0) {
Matrix32 xform2 = p_transform * Matrix32(0,Vector2(ci.mirror.x,0));
_render_canvas_item_tree(ci.item,xform2,clip_rect);
}
if (ci.mirror.y!=0) {
Matrix32 xform2 = p_transform * Matrix32(0,Vector2(0,ci.mirror.y));
_render_canvas_item_tree(ci.item,xform2,clip_rect);
}
if (ci.mirror.y!=0 && ci.mirror.x!=0) {
Matrix32 xform2 = p_transform * Matrix32(0,ci.mirror);
_render_canvas_item_tree(ci.item,xform2,clip_rect);
}
}
}
}

View file

@ -380,6 +380,7 @@ class VisualServerRaster : public VisualServer {
List<CanvasItem*>::Element *E;
RID viewport;
int z;
bool z_relative;
bool sort_y;
float opacity;
float self_opacity;
@ -396,6 +397,7 @@ class VisualServerRaster : public VisualServer {
self_opacity=1;
sort_y=false;
use_parent_shader=false;
z_relative=true;
}
};
@ -600,7 +602,7 @@ class VisualServerRaster : public VisualServer {
void _render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario);
static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect);
void _render_canvas_item_tree(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect);
void _render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect,float p_opacity,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner);
void _render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner);
void _render_canvas(Canvas *p_canvas,const Matrix32 &p_transform);
Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
@ -1112,6 +1114,7 @@ public:
virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore);
virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable);
virtual void canvas_item_set_z(RID p_item, int p_z);
virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable);
virtual void canvas_item_set_shader(RID p_item, RID p_shader);
virtual RID canvas_item_get_shader(RID p_item) const;

View file

@ -1132,6 +1132,7 @@ public:
FUNC2(canvas_item_set_sort_children_by_y,RID,bool);
FUNC2(canvas_item_set_z,RID,int);
FUNC2(canvas_item_set_z_as_relative_to_parent,RID,bool);
FUNC2(canvas_item_set_shader,RID, RID );
FUNC1RC(RID,canvas_item_get_shader,RID );

View file

@ -86,8 +86,9 @@ public:
ARRAY_WEIGHTS_SIZE=4,
MAX_PARTICLE_COLOR_PHASES=4,
MAX_PARTICLE_ATTRACTORS=4,
CANVAS_ITEM_Z_MAX=1024,
CANVAS_ITEM_Z_DEFAULT=512,
CANVAS_ITEM_Z_MIN=-4096,
CANVAS_ITEM_Z_MAX=4096,
MAX_CURSORS = 8,
@ -985,6 +986,7 @@ public:
virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore)=0;
virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable)=0;
virtual void canvas_item_set_z(RID p_item, int p_z)=0;
virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable)=0;
virtual void canvas_item_clear(RID p_item)=0;
virtual void canvas_item_raise(RID p_item)=0;