Merge 249706f0df
into 3668312e78
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commit
2f25dbdd7f
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@ -1597,11 +1597,8 @@
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<member name="rendering/environment/ssao/fadeout_to" type="float" setter="" getter="" default="300.0">
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Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion at great distances.
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</member>
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<member name="rendering/environment/ssao/half_size" type="bool" setter="" getter="" default="false">
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If [code]true[/code], screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details.
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</member>
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<member name="rendering/environment/ssao/half_size.mobile" type="bool" setter="" getter="" default="true">
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Lower-end override for [member rendering/environment/ssao/half_size] on mobile devices, due to performance concerns.
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<member name="rendering/environment/ssao/half_size" type="bool" setter="" getter="" default="true">
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If [code]true[/code], screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If [code]false[/code], screen-space ambient occlusion will be rendered at full size.
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</member>
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<member name="rendering/environment/ssao/quality" type="int" setter="" getter="" default="2">
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Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to [code]ULTRA[/code] will use the [member rendering/environment/ssao/adaptive_target] setting.
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@ -505,7 +505,7 @@ void EditorNode::_update_from_settings() {
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RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/environment/volumetric_fog/use_filter")));
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RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/2d/shadow_atlas/size"));
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bool use_half_res_gi = GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false);
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bool use_half_res_gi = GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", true);
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RS::get_singleton()->gi_set_use_half_resolution(use_half_res_gi);
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bool snap_2d_transforms = GLOBAL_GET("rendering/2d/snap/snap_2d_transforms_to_pixel");
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@ -2886,8 +2886,7 @@ RenderingServer::RenderingServer() {
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GLOBAL_DEF("rendering/environment/ssao/quality", 2);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/quality", PropertyInfo(Variant::INT, "rendering/environment/ssao/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)"));
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GLOBAL_DEF("rendering/environment/ssao/half_size", false);
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GLOBAL_DEF("rendering/environment/ssao/half_size.mobile", true);
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GLOBAL_DEF("rendering/environment/ssao/half_size", true);
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GLOBAL_DEF("rendering/environment/ssao/adaptive_target", 0.5);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/adaptive_target", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
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GLOBAL_DEF("rendering/environment/ssao/blur_passes", 2);
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