Collision Shape 2D 'Disabled' Visualization Correction
Having white or strongly desaturated debug collision shape color
setting would make it harder to visualize enabled / disabled state.
This change makes it easier to visualize enabled / disabled state
by reducing the alpha color by half when disabled.
(cherry picked from commit 0c4594f6c9
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@ -117,6 +117,7 @@ void CollisionShape2D::_notification(int p_what) {
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draw_col.r = g;
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draw_col.g = g;
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draw_col.b = g;
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draw_col.a *= 0.5;
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}
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shape->draw(get_canvas_item(), draw_col);
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