Merge pull request #34259 from timothyqiu/validate-texture-32982
Fixes crash after set_piece_texture with invalid texture
This commit is contained in:
commit
30cf60bb89
|
@ -1333,6 +1333,7 @@ void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) {
|
||||||
void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture> &p_texture) {
|
void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture> &p_texture) {
|
||||||
|
|
||||||
ERR_FAIL_COND(p_texture == this);
|
ERR_FAIL_COND(p_texture == this);
|
||||||
|
ERR_FAIL_COND(p_texture.is_null());
|
||||||
ERR_FAIL_INDEX(p_idx, pieces.size());
|
ERR_FAIL_INDEX(p_idx, pieces.size());
|
||||||
pieces.write[p_idx].texture = p_texture;
|
pieces.write[p_idx].texture = p_texture;
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in a new issue