Fix Change Node Type after Add Node Here

This commit is contained in:
kobewi 2021-07-20 16:47:57 +02:00
parent de4ad63e6f
commit 31a81562a8

View file

@ -544,6 +544,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
break;
}
if (reset_create_dialog) {
create_dialog->set_base_type("Node");
reset_create_dialog = false;
}
Node *selected = scene_tree->get_selected();
if (!selected && !editor_selection->get_selected_node_list().is_empty()) {
selected = editor_selection->get_selected_node_list().front()->get();