update joystick demo with joy_connection_changed handling

This commit is contained in:
hondres 2016-01-26 14:26:11 +01:00
parent 1c900b130b
commit 31d441f409
2 changed files with 9 additions and 0 deletions

View file

@ -51,3 +51,12 @@ func _fixed_process(delta):
func _ready():
set_fixed_process(true)
Input.connect("joy_connection_changed", self, "_on_joy_connection_changed")
#Called whenever a joystick has been connected or disconnected.
func _on_joy_connection_changed(device_id, connected):
if device_id == cur_joy:
if connected:
get_node("joy_name").set_text(Input.get_joy_name(device_id))
else:
get_node("joy_name").set_text("")

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