Fixes keybord directionnal keys not moving nodes in the 2D editor

This commit is contained in:
Gilles Roudiere 2017-10-29 22:00:03 +01:00
parent cb5f2b258e
commit 32502a4b68

View file

@ -1205,6 +1205,32 @@ void CanvasItemEditor::_gui_input_viewport_base(const Ref<InputEvent> &p_event)
if (!viewport_base->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field()))
viewport_base->call_deferred("grab_focus");
}
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
if (k->is_pressed() && drag == DRAG_NONE) {
// Move the object with the arrow keys
KeyMoveMODE move_mode = MOVE_VIEW_BASE;
if (k->get_alt()) move_mode = MOVE_LOCAL_BASE;
if (k->get_control() || k->get_metakey()) move_mode = MOVE_LOCAL_WITH_ROT;
if (k->get_scancode() == KEY_UP)
_key_move(Vector2(0, -1), k->get_shift(), move_mode);
else if (k->get_scancode() == KEY_DOWN)
_key_move(Vector2(0, 1), k->get_shift(), move_mode);
else if (k->get_scancode() == KEY_LEFT)
_key_move(Vector2(-1, 0), k->get_shift(), move_mode);
else if (k->get_scancode() == KEY_RIGHT)
_key_move(Vector2(1, 0), k->get_shift(), move_mode);
else if (k->get_scancode() == KEY_ESCAPE) {
editor_selection->clear();
viewport->update();
} else
return;
accept_event();
}
}
}
void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
@ -2001,32 +2027,6 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
}
}
}
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
if (k->is_pressed() && drag == DRAG_NONE) {
// Move the object with the arrow keys
KeyMoveMODE move_mode = MOVE_VIEW_BASE;
if (k->get_alt()) move_mode = MOVE_LOCAL_BASE;
if (k->get_control() || k->get_metakey()) move_mode = MOVE_LOCAL_WITH_ROT;
if (k->get_scancode() == KEY_UP)
_key_move(Vector2(0, -1), k->get_shift(), move_mode);
else if (k->get_scancode() == KEY_DOWN)
_key_move(Vector2(0, 1), k->get_shift(), move_mode);
else if (k->get_scancode() == KEY_LEFT)
_key_move(Vector2(-1, 0), k->get_shift(), move_mode);
else if (k->get_scancode() == KEY_RIGHT)
_key_move(Vector2(1, 0), k->get_shift(), move_mode);
else if (k->get_scancode() == KEY_ESCAPE) {
editor_selection->clear();
viewport->update();
} else
return;
accept_event();
}
}
}
void CanvasItemEditor::_draw_text_at_position(Point2 p_position, String p_string, Margin p_side) {