Save opened scenes when necessary

This commit is contained in:
Tomasz Chabora 2019-04-15 22:17:49 +02:00
parent 09e94aa087
commit 331f922359
2 changed files with 3 additions and 0 deletions

View file

@ -1306,6 +1306,7 @@ void EditorNode::_dialog_action(String p_file) {
_save_default_environment();
_save_scene_with_preview(p_file, scene_idx);
_add_to_recent_scenes(p_file);
save_layout();
if (scene_idx != -1)
_discard_changes();
@ -4069,6 +4070,7 @@ void EditorNode::_load_open_scenes_from_config(Ref<ConfigFile> p_layout, const S
for (int i = 0; i < scenes.size(); i++) {
load_scene(scenes[i]);
}
save_layout();
restoring_scenes = false;
}

View file

@ -1021,6 +1021,7 @@ void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_
for (int j = 0; j < ed->get_edited_scene_count(); j++) {
if (ed->get_scene_path(j) == file_changed_paths[i]) {
ed->get_edited_scene_root(j)->set_filename(new_item_path);
editor->save_layout();
break;
}
}