Do not allow controls in ignore mouse to get focus via their children, fixes #17955

This commit is contained in:
Juan Linietsky 2018-11-16 13:46:42 -03:00
parent 0807e4f348
commit 3331ececc4

View file

@ -1510,12 +1510,17 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
Control *control = Object::cast_to<Control>(ci);
if (control) {
control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev); //signal should be first, so it's possible to override an event (and then accept it)
if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev); //signal should be first, so it's possible to override an event (and then accept it)
}
if (gui.key_event_accepted)
break;
if (!control->is_inside_tree())
break;
control->call_multilevel(SceneStringNames::get_singleton()->_gui_input, ev);
if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
control->call_multilevel(SceneStringNames::get_singleton()->_gui_input, ev);
}
if (!control->is_inside_tree() || control->is_set_as_toplevel())
break;