[HTML5] Fix some JS library signature.

(cherry picked from commit 9b7b0a28b9)
This commit is contained in:
Fabio Alessandrelli 2021-06-11 17:15:03 +02:00 committed by Rémi Verschelde
parent dc203b0d13
commit 336a381486
No known key found for this signature in database
GPG key ID: C3336907360768E1
3 changed files with 5 additions and 5 deletions

View file

@ -84,7 +84,7 @@ extern void godot_js_display_cursor_set_custom_shape(const char *p_shape, const
extern void godot_js_display_cursor_set_visible(int p_visible);
// Display gamepad
extern char *godot_js_display_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
extern void godot_js_display_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
extern int godot_js_display_gamepad_sample();
extern int godot_js_display_gamepad_sample_count();
extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard);

View file

@ -683,7 +683,7 @@ const GodotDisplay = {
return GodotDisplayScreen.exitFullscreen();
},
godot_js_display_desired_size_set__sig: 'v',
godot_js_display_desired_size_set__sig: 'vii',
godot_js_display_desired_size_set: function (width, height) {
GodotDisplayScreen.desired_size = [width, height];
GodotDisplayScreen.updateSize();

View file

@ -126,7 +126,7 @@ const GodotFetch = {
},
},
godot_js_fetch_create__sig: 'iii',
godot_js_fetch_create__sig: 'iiiiiii',
godot_js_fetch_create: function (p_method, p_url, p_headers, p_headers_size, p_body, p_body_size) {
const method = GodotRuntime.parseString(p_method);
const url = GodotRuntime.parseString(p_url);
@ -176,7 +176,7 @@ const GodotFetch = {
return obj.status;
},
godot_js_fetch_read_headers__sig: 'iii',
godot_js_fetch_read_headers__sig: 'iiii',
godot_js_fetch_read_headers: function (p_id, p_parse_cb, p_ref) {
const obj = IDHandler.get(p_id);
if (!obj || !obj.response) {
@ -193,7 +193,7 @@ const GodotFetch = {
return 0;
},
godot_js_fetch_read_chunk__sig: 'ii',
godot_js_fetch_read_chunk__sig: 'iiii',
godot_js_fetch_read_chunk: function (p_id, p_buf, p_buf_size) {
const obj = IDHandler.get(p_id);
if (!obj || !obj.response) {