Allow *= operator between vec and mat types in shaders

This commit is contained in:
Kanabenki 2018-11-24 18:57:11 +01:00
parent 8348aca118
commit 33a7fae127

View file

@ -1215,6 +1215,15 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
} else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_MAT4 && nb == TYPE_VEC4) {
valid = true;
ret_type = TYPE_MAT4;
} else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC2 && nb == TYPE_MAT2) {
valid = true;
ret_type = TYPE_VEC2;
} else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC3 && nb == TYPE_MAT3) {
valid = true;
ret_type = TYPE_VEC3;
} else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC4 && nb == TYPE_MAT4) {
valid = true;
ret_type = TYPE_VEC4;
}
} break;
case OP_ASSIGN_BIT_AND: