Fix missing renames in the GLTF module

This commit is contained in:
Aaron Franke 2021-08-30 22:18:12 -05:00
parent 7ab78c4cad
commit 33df50acdd
No known key found for this signature in database
GPG key ID: 40A1750B977E56BF
11 changed files with 124 additions and 128 deletions

View file

@ -9,14 +9,14 @@
<methods>
</methods>
<members>
<member name="depth_far" type="float" setter="set_depth_far" getter="get_depth_far" default="4000.0">
</member>
<member name="depth_near" type="float" setter="set_depth_near" getter="get_depth_near" default="0.05">
</member>
<member name="fov_size" type="float" setter="set_fov_size" getter="get_fov_size" default="75.0">
</member>
<member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true">
</member>
<member name="zfar" type="float" setter="set_zfar" getter="get_zfar" default="4000.0">
</member>
<member name="znear" type="float" setter="set_znear" getter="get_znear" default="0.05">
</member>
</members>
<constants>
</constants>

View file

@ -15,12 +15,12 @@
</member>
<member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="0.0">
</member>
<member name="light_type" type="String" setter="set_light_type" getter="get_light_type" default="&quot;&quot;">
</member>
<member name="outer_cone_angle" type="float" setter="set_outer_cone_angle" getter="get_outer_cone_angle" default="0.0">
</member>
<member name="range" type="float" setter="set_range" getter="get_range" default="0.0">
</member>
<member name="type" type="String" setter="set_type" getter="get_type" default="&quot;&quot;">
</member>
</members>
<constants>
</constants>

View file

@ -23,6 +23,8 @@
</member>
<member name="parent" type="int" setter="set_parent" getter="get_parent" default="-1">
</member>
<member name="position" type="Vector3" setter="set_position" getter="get_position" default="Vector3(0, 0, 0)">
</member>
<member name="rotation" type="Quaternion" setter="set_rotation" getter="get_rotation" default="Quaternion(0, 0, 0, 1)">
</member>
<member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3(1, 1, 1)">
@ -31,8 +33,6 @@
</member>
<member name="skin" type="int" setter="set_skin" getter="get_skin" default="-1">
</member>
<member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3(0, 0, 0)">
</member>
<member name="xform" type="Transform3D" setter="set_xform" getter="get_xform" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
</member>
</members>

View file

@ -55,7 +55,7 @@ public:
};
struct Track {
Channel<Vector3> translation_track;
Channel<Vector3> position_track;
Channel<Quaternion> rotation_track;
Channel<Vector3> scale_track;
Vector<Channel<float>> weight_tracks;

View file

@ -35,13 +35,13 @@ void GLTFCamera::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_perspective", "perspective"), &GLTFCamera::set_perspective);
ClassDB::bind_method(D_METHOD("get_fov_size"), &GLTFCamera::get_fov_size);
ClassDB::bind_method(D_METHOD("set_fov_size", "fov_size"), &GLTFCamera::set_fov_size);
ClassDB::bind_method(D_METHOD("get_zfar"), &GLTFCamera::get_zfar);
ClassDB::bind_method(D_METHOD("set_zfar", "zfar"), &GLTFCamera::set_zfar);
ClassDB::bind_method(D_METHOD("get_znear"), &GLTFCamera::get_znear);
ClassDB::bind_method(D_METHOD("set_znear", "znear"), &GLTFCamera::set_znear);
ClassDB::bind_method(D_METHOD("get_depth_far"), &GLTFCamera::get_depth_far);
ClassDB::bind_method(D_METHOD("set_depth_far", "zdepth_far"), &GLTFCamera::set_depth_far);
ClassDB::bind_method(D_METHOD("get_depth_near"), &GLTFCamera::get_depth_near);
ClassDB::bind_method(D_METHOD("set_depth_near", "zdepth_near"), &GLTFCamera::set_depth_near);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "perspective"), "set_perspective", "get_perspective"); // bool
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov_size"), "set_fov_size", "get_fov_size"); // float
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zfar"), "set_zfar", "get_zfar"); // float
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "znear"), "set_znear", "get_znear"); // float
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_far"), "set_depth_far", "get_depth_far"); // float
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_near"), "set_depth_near", "get_depth_near"); // float
}

View file

@ -39,8 +39,8 @@ class GLTFCamera : public Resource {
private:
bool perspective = true;
float fov_size = 75.0;
float zfar = 4000.0;
float znear = 0.05;
float depth_far = 4000.0;
float depth_near = 0.05;
protected:
static void _bind_methods();
@ -50,9 +50,9 @@ public:
void set_perspective(bool p_val) { perspective = p_val; }
float get_fov_size() const { return fov_size; }
void set_fov_size(float p_val) { fov_size = p_val; }
float get_zfar() const { return zfar; }
void set_zfar(float p_val) { zfar = p_val; }
float get_znear() const { return znear; }
void set_znear(float p_val) { znear = p_val; }
float get_depth_far() const { return depth_far; }
void set_depth_far(float p_val) { depth_far = p_val; }
float get_depth_near() const { return depth_near; }
void set_depth_near(float p_val) { depth_near = p_val; }
};
#endif // GLTF_CAMERA_H

View file

@ -426,8 +426,8 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) {
node["scale"] = _vec3_to_arr(n->scale);
}
if (!n->translation.is_equal_approx(Vector3())) {
node["translation"] = _vec3_to_arr(n->translation);
if (!n->position.is_equal_approx(Vector3())) {
node["translation"] = _vec3_to_arr(n->position);
}
if (n->children.size()) {
Array children;
@ -581,7 +581,7 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) {
node->xform = _arr_to_xform(n["matrix"]);
} else {
if (n.has("translation")) {
node->translation = _arr_to_vec3(n["translation"]);
node->position = _arr_to_vec3(n["translation"]);
}
if (n.has("rotation")) {
node->rotation = _arr_to_quaternion(n["rotation"]);
@ -591,7 +591,7 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) {
}
node->xform.basis.set_quaternion_scale(node->rotation, node->scale);
node->xform.origin = node->translation;
node->xform.origin = node->position;
}
if (n.has("extensions")) {
@ -4356,8 +4356,8 @@ Error GLTFDocument::_serialize_lights(Ref<GLTFState> state) {
color[1] = light->color.g;
color[2] = light->color.b;
d["color"] = color;
d["type"] = light->type;
if (light->type == "spot") {
d["type"] = light->light_type;
if (light->light_type == "spot") {
Dictionary s;
float inner_cone_angle = light->inner_cone_angle;
s["innerConeAngle"] = inner_cone_angle;
@ -4403,16 +4403,16 @@ Error GLTFDocument::_serialize_cameras(Ref<GLTFState> state) {
Dictionary og;
og["ymag"] = Math::deg2rad(camera->get_fov_size());
og["xmag"] = Math::deg2rad(camera->get_fov_size());
og["zfar"] = camera->get_zfar();
og["znear"] = camera->get_znear();
og["zfar"] = camera->get_depth_far();
og["znear"] = camera->get_depth_near();
d["orthographic"] = og;
d["type"] = "orthographic";
} else if (camera->get_perspective()) {
Dictionary ppt;
// GLTF spec is in radians, Godot's camera is in degrees.
ppt["yfov"] = Math::deg2rad(camera->get_fov_size());
ppt["zfar"] = camera->get_zfar();
ppt["znear"] = camera->get_znear();
ppt["zfar"] = camera->get_depth_far();
ppt["znear"] = camera->get_depth_near();
d["perspective"] = ppt;
d["type"] = "perspective";
}
@ -4452,7 +4452,7 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) {
light.instantiate();
ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR);
const String &type = d["type"];
light->type = type;
light->light_type = type;
if (d.has("color")) {
const Array &arr = d["color"];
@ -4503,8 +4503,8 @@ Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) {
const Dictionary &og = d["orthographic"];
// GLTF spec is in radians, Godot's camera is in degrees.
camera->set_fov_size(Math::rad2deg(real_t(og["ymag"])));
camera->set_zfar(og["zfar"]);
camera->set_znear(og["znear"]);
camera->set_depth_far(og["zfar"]);
camera->set_depth_near(og["znear"]);
} else {
camera->set_fov_size(10);
}
@ -4514,8 +4514,8 @@ Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) {
const Dictionary &ppt = d["perspective"];
// GLTF spec is in radians, Godot's camera is in degrees.
camera->set_fov_size(Math::rad2deg(real_t(ppt["yfov"])));
camera->set_zfar(ppt["zfar"]);
camera->set_znear(ppt["znear"]);
camera->set_depth_far(ppt["zfar"]);
camera->set_depth_near(ppt["znear"]);
} else {
camera->set_fov_size(10);
}
@ -4576,15 +4576,15 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) {
for (Map<int, GLTFAnimation::Track>::Element *track_i = gltf_animation->get_tracks().front(); track_i; track_i = track_i->next()) {
GLTFAnimation::Track track = track_i->get();
if (track.translation_track.times.size()) {
if (track.position_track.times.size()) {
Dictionary t;
t["sampler"] = samplers.size();
Dictionary s;
s["interpolation"] = interpolation_to_string(track.translation_track.interpolation);
Vector<real_t> times = Variant(track.translation_track.times);
s["interpolation"] = interpolation_to_string(track.position_track.interpolation);
Vector<real_t> times = Variant(track.position_track.times);
s["input"] = _encode_accessor_as_floats(state, times, false);
Vector<Vector3> values = Variant(track.translation_track.values);
Vector<Vector3> values = Variant(track.position_track.values);
s["output"] = _encode_accessor_as_vec3(state, values, false);
samplers.push_back(s);
@ -4769,10 +4769,10 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) {
const Vector<float> times = _decode_accessor_as_floats(state, input, false);
if (path == "translation") {
const Vector<Vector3> translations = _decode_accessor_as_vec3(state, output, false);
track->translation_track.interpolation = interp;
track->translation_track.times = Variant(times); //convert via variant
track->translation_track.values = Variant(translations); //convert via variant
const Vector<Vector3> positions = _decode_accessor_as_vec3(state, output, false);
track->position_track.interpolation = interp;
track->position_track.times = Variant(times); //convert via variant
track->position_track.values = Variant(positions); //convert via variant
} else if (path == "rotation") {
const Vector<Quaternion> rotations = _decode_accessor_as_quaternion(state, output, false);
track->rotation_track.interpolation = interp;
@ -4950,7 +4950,7 @@ Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent,
intensity /= 100;
}
if (l->type == "directional") {
if (l->light_type == "directional") {
DirectionalLight3D *light = memnew(DirectionalLight3D);
light->set_param(Light3D::PARAM_ENERGY, intensity);
light->set_color(l->color);
@ -4961,14 +4961,14 @@ Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent,
// Doubling the range will double the effective brightness, so we need double attenuation (half brightness).
// We want to have double intensity give double brightness, so we need half the attenuation.
const float attenuation = range / intensity;
if (l->type == "point") {
if (l->light_type == "point") {
OmniLight3D *light = memnew(OmniLight3D);
light->set_param(OmniLight3D::PARAM_ATTENUATION, attenuation);
light->set_param(OmniLight3D::PARAM_RANGE, range);
light->set_color(l->color);
return light;
}
if (l->type == "spot") {
if (l->light_type == "spot") {
SpotLight3D *light = memnew(SpotLight3D);
light->set_param(SpotLight3D::PARAM_ATTENUATION, attenuation);
light->set_param(SpotLight3D::PARAM_RANGE, range);
@ -4995,9 +4995,9 @@ Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, Node *scene_paren
Ref<GLTFCamera> c = state->cameras[gltf_node->camera];
if (c->get_perspective()) {
camera->set_perspective(c->get_fov_size(), c->get_znear(), c->get_zfar());
camera->set_perspective(c->get_fov_size(), c->get_depth_near(), c->get_depth_far());
} else {
camera->set_orthogonal(c->get_fov_size(), c->get_znear(), c->get_zfar());
camera->set_orthogonal(c->get_fov_size(), c->get_depth_near(), c->get_depth_far());
}
return camera;
@ -5011,14 +5011,10 @@ GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_
if (p_camera->get_projection() == Camera3D::Projection::PROJECTION_PERSPECTIVE) {
c->set_perspective(true);
c->set_fov_size(p_camera->get_fov());
c->set_zfar(p_camera->get_far());
c->set_znear(p_camera->get_near());
} else {
c->set_fov_size(p_camera->get_fov());
c->set_zfar(p_camera->get_far());
c->set_znear(p_camera->get_near());
}
c->set_fov_size(p_camera->get_fov());
c->set_depth_far(p_camera->get_far());
c->set_depth_near(p_camera->get_near());
GLTFCameraIndex camera_index = state->cameras.size();
state->cameras.push_back(c);
return camera_index;
@ -5031,18 +5027,18 @@ GLTFLightIndex GLTFDocument::_convert_light(Ref<GLTFState> state, Light3D *p_lig
l.instantiate();
l->color = p_light->get_color();
if (cast_to<DirectionalLight3D>(p_light)) {
l->type = "directional";
l->light_type = "directional";
DirectionalLight3D *light = cast_to<DirectionalLight3D>(p_light);
l->intensity = light->get_param(DirectionalLight3D::PARAM_ENERGY);
l->range = FLT_MAX; // Range for directional lights is infinite in Godot.
} else if (cast_to<OmniLight3D>(p_light)) {
l->type = "point";
l->light_type = "point";
OmniLight3D *light = cast_to<OmniLight3D>(p_light);
l->range = light->get_param(OmniLight3D::PARAM_RANGE);
float attenuation = p_light->get_param(OmniLight3D::PARAM_ATTENUATION);
l->intensity = l->range / attenuation;
} else if (cast_to<SpotLight3D>(p_light)) {
l->type = "spot";
l->light_type = "spot";
SpotLight3D *light = cast_to<SpotLight3D>(p_light);
l->range = light->get_param(SpotLight3D::PARAM_RANGE);
float attenuation = light->get_param(SpotLight3D::PARAM_ATTENUATION);
@ -5075,7 +5071,7 @@ void GLTFDocument::_convert_spatial(Ref<GLTFState> state, Node3D *p_spatial, Ref
Transform3D xform = p_spatial->get_transform();
p_node->scale = xform.basis.get_scale();
p_node->rotation = xform.basis.get_rotation_quaternion();
p_node->translation = xform.origin;
p_node->position = xform.origin;
}
Node3D *GLTFDocument::_generate_spatial(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) {
@ -5658,8 +5654,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
for (int i = 0; i < track.rotation_track.times.size(); i++) {
length = MAX(length, track.rotation_track.times[i]);
}
for (int i = 0; i < track.translation_track.times.size(); i++) {
length = MAX(length, track.translation_track.times[i]);
for (int i = 0; i < track.position_track.times.size(); i++) {
length = MAX(length, track.position_track.times[i]);
}
for (int i = 0; i < track.scale_track.times.size(); i++) {
length = MAX(length, track.scale_track.times[i]);
@ -5673,7 +5669,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
// Animated TRS properties will not affect a skinned mesh.
const bool transform_affects_skinned_mesh_instance = gltf_node->skeleton < 0 && gltf_node->skin >= 0;
if ((track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) {
if ((track.rotation_track.values.size() || track.position_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) {
//make transform track
int track_idx = animation->get_track_count();
animation->add_track(Animation::TYPE_TRANSFORM3D);
@ -5691,8 +5687,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
base_rot = state->nodes[track_i->key()]->rotation.normalized();
}
if (!track.translation_track.values.size()) {
base_pos = state->nodes[track_i->key()]->translation;
if (!track.position_track.values.size()) {
base_pos = state->nodes[track_i->key()]->position;
}
if (!track.scale_track.values.size()) {
@ -5705,8 +5701,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
Quaternion rot = base_rot;
Vector3 scale = base_scale;
if (track.translation_track.times.size()) {
pos = _interpolate_track<Vector3>(track.translation_track.times, track.translation_track.values, time, track.translation_track.interpolation);
if (track.position_track.times.size()) {
pos = _interpolate_track<Vector3>(track.position_track.times, track.position_track.values, time, track.position_track.interpolation);
}
if (track.rotation_track.times.size()) {
@ -5814,7 +5810,7 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
Transform3D mi_xform = mi->get_transform();
node->scale = mi_xform.basis.get_scale();
node->rotation = mi_xform.basis.get_rotation_quaternion();
node->translation = mi_xform.origin;
node->position = mi_xform.origin;
Dictionary json_skin;
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(mi->get_node(mi->get_skeleton_path()));
@ -5878,7 +5874,7 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
Transform3D bone_rest_xform = skeleton->get_bone_rest(bone_index);
joint_node->scale = bone_rest_xform.basis.get_scale();
joint_node->rotation = bone_rest_xform.basis.get_rotation_quaternion();
joint_node->translation = bone_rest_xform.origin;
joint_node->position = bone_rest_xform.origin;
joint_node->joint = true;
int32_t joint_node_i = state->nodes.size();
@ -6024,8 +6020,8 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
}
const float BAKE_FPS = 30.0f;
if (track_type == Animation::TYPE_TRANSFORM3D) {
p_track.translation_track.times = times;
p_track.translation_track.interpolation = gltf_interpolation;
p_track.position_track.times = times;
p_track.position_track.interpolation = gltf_interpolation;
p_track.rotation_track.times = times;
p_track.rotation_track.interpolation = gltf_interpolation;
p_track.scale_track.times = times;
@ -6033,27 +6029,27 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
p_track.scale_track.values.resize(key_count);
p_track.scale_track.interpolation = gltf_interpolation;
p_track.translation_track.values.resize(key_count);
p_track.translation_track.interpolation = gltf_interpolation;
p_track.position_track.values.resize(key_count);
p_track.position_track.interpolation = gltf_interpolation;
p_track.rotation_track.values.resize(key_count);
p_track.rotation_track.interpolation = gltf_interpolation;
for (int32_t key_i = 0; key_i < key_count; key_i++) {
Vector3 translation;
Vector3 position;
Quaternion rotation;
Vector3 scale;
Error err = p_animation->transform_track_get_key(p_track_i, key_i, &translation, &rotation, &scale);
Error err = p_animation->transform_track_get_key(p_track_i, key_i, &position, &rotation, &scale);
ERR_CONTINUE(err != OK);
Transform3D xform;
xform.basis.set_quaternion_scale(rotation, scale);
xform.origin = translation;
xform.origin = position;
xform = p_bone_rest * xform;
p_track.translation_track.values.write[key_i] = xform.get_origin();
p_track.position_track.values.write[key_i] = xform.get_origin();
p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quaternion();
p_track.scale_track.values.write[key_i] = xform.basis.get_scale();
}
} else if (path.find(":transform") != -1) {
p_track.translation_track.times = times;
p_track.translation_track.interpolation = gltf_interpolation;
p_track.position_track.times = times;
p_track.position_track.interpolation = gltf_interpolation;
p_track.rotation_track.times = times;
p_track.rotation_track.interpolation = gltf_interpolation;
p_track.scale_track.times = times;
@ -6061,13 +6057,13 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
p_track.scale_track.values.resize(key_count);
p_track.scale_track.interpolation = gltf_interpolation;
p_track.translation_track.values.resize(key_count);
p_track.translation_track.interpolation = gltf_interpolation;
p_track.position_track.values.resize(key_count);
p_track.position_track.interpolation = gltf_interpolation;
p_track.rotation_track.values.resize(key_count);
p_track.rotation_track.interpolation = gltf_interpolation;
for (int32_t key_i = 0; key_i < key_count; key_i++) {
Transform3D xform = p_animation->track_get_key_value(p_track_i, key_i);
p_track.translation_track.values.write[key_i] = xform.get_origin();
p_track.position_track.values.write[key_i] = xform.get_origin();
p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quaternion();
p_track.scale_track.values.write[key_i] = xform.basis.get_scale();
}
@ -6083,16 +6079,16 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
Quaternion rotation_track = p_animation->track_get_key_value(p_track_i, key_i);
p_track.rotation_track.values.write[key_i] = rotation_track;
}
} else if (path.find(":translation") != -1) {
p_track.translation_track.times = times;
p_track.translation_track.interpolation = gltf_interpolation;
} else if (path.find(":position") != -1) {
p_track.position_track.times = times;
p_track.position_track.interpolation = gltf_interpolation;
p_track.translation_track.values.resize(key_count);
p_track.translation_track.interpolation = gltf_interpolation;
p_track.position_track.values.resize(key_count);
p_track.position_track.interpolation = gltf_interpolation;
for (int32_t key_i = 0; key_i < key_count; key_i++) {
Vector3 translation = p_animation->track_get_key_value(p_track_i, key_i);
p_track.translation_track.values.write[key_i] = translation;
Vector3 position = p_animation->track_get_key_value(p_track_i, key_i);
p_track.position_track.values.write[key_i] = position;
}
} else if (path.find(":rotation") != -1) {
p_track.rotation_track.times = times;
@ -6151,34 +6147,34 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
}
p_track.scale_track.values.write[key_i] = bezier_track;
}
} else if (path.find("/translation") != -1) {
} else if (path.find("/position") != -1) {
const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS;
if (!p_track.translation_track.times.size()) {
if (!p_track.position_track.times.size()) {
Vector<float> new_times;
new_times.resize(keys);
for (int32_t key_i = 0; key_i < keys; key_i++) {
new_times.write[key_i] = key_i / BAKE_FPS;
}
p_track.translation_track.times = new_times;
p_track.translation_track.interpolation = gltf_interpolation;
p_track.position_track.times = new_times;
p_track.position_track.interpolation = gltf_interpolation;
p_track.translation_track.values.resize(keys);
p_track.translation_track.interpolation = gltf_interpolation;
p_track.position_track.values.resize(keys);
p_track.position_track.interpolation = gltf_interpolation;
}
for (int32_t key_i = 0; key_i < keys; key_i++) {
Vector3 bezier_track = p_track.translation_track.values[key_i];
if (path.find("/translation:x") != -1) {
Vector3 bezier_track = p_track.position_track.values[key_i];
if (path.find("/position:x") != -1) {
bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
bezier_track.x = p_bone_rest.affine_inverse().origin.x * bezier_track.x;
} else if (path.find("/translation:y") != -1) {
} else if (path.find("/position:y") != -1) {
bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
bezier_track.y = p_bone_rest.affine_inverse().origin.y * bezier_track.y;
} else if (path.find("/translation:z") != -1) {
} else if (path.find("/position:z") != -1) {
bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
bezier_track.z = p_bone_rest.affine_inverse().origin.z * bezier_track.z;
}
p_track.translation_track.values.write[key_i] = bezier_track;
p_track.position_track.values.write[key_i] = bezier_track;
}
}
}
@ -6197,17 +6193,17 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
continue;
}
String orig_track_path = animation->track_get_path(track_i);
if (String(orig_track_path).find(":translation") != -1) {
const Vector<String> node_suffix = String(orig_track_path).split(":translation");
if (String(orig_track_path).find(":position") != -1) {
const Vector<String> node_suffix = String(orig_track_path).split(":position");
const NodePath path = node_suffix[0];
const Node *node = ap->get_parent()->get_node_or_null(path);
for (Map<GLTFNodeIndex, Node *>::Element *translation_scene_node_i = state->scene_nodes.front(); translation_scene_node_i; translation_scene_node_i = translation_scene_node_i->next()) {
if (translation_scene_node_i->get() == node) {
GLTFNodeIndex node_index = translation_scene_node_i->key();
Map<int, GLTFAnimation::Track>::Element *translation_track_i = gltf_animation->get_tracks().find(node_index);
for (Map<GLTFNodeIndex, Node *>::Element *position_scene_node_i = state->scene_nodes.front(); position_scene_node_i; position_scene_node_i = position_scene_node_i->next()) {
if (position_scene_node_i->get() == node) {
GLTFNodeIndex node_index = position_scene_node_i->key();
Map<int, GLTFAnimation::Track>::Element *position_track_i = gltf_animation->get_tracks().find(node_index);
GLTFAnimation::Track track;
if (translation_track_i) {
track = translation_track_i->get();
if (position_track_i) {
track = position_track_i->get();
}
track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index);
gltf_animation->get_tracks().insert(node_index, track);

View file

@ -35,8 +35,8 @@ void GLTFLight::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color", "color"), &GLTFLight::set_color);
ClassDB::bind_method(D_METHOD("get_intensity"), &GLTFLight::get_intensity);
ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &GLTFLight::set_intensity);
ClassDB::bind_method(D_METHOD("get_type"), &GLTFLight::get_type);
ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFLight::set_type);
ClassDB::bind_method(D_METHOD("get_light_type"), &GLTFLight::get_light_type);
ClassDB::bind_method(D_METHOD("set_light_type", "light_type"), &GLTFLight::set_light_type);
ClassDB::bind_method(D_METHOD("get_range"), &GLTFLight::get_range);
ClassDB::bind_method(D_METHOD("set_range", "range"), &GLTFLight::set_range);
ClassDB::bind_method(D_METHOD("get_inner_cone_angle"), &GLTFLight::get_inner_cone_angle);
@ -46,7 +46,7 @@ void GLTFLight::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); // Color
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "intensity"), "set_intensity", "get_intensity"); // float
ADD_PROPERTY(PropertyInfo(Variant::STRING, "type"), "set_type", "get_type"); // String
ADD_PROPERTY(PropertyInfo(Variant::STRING, "light_type"), "set_light_type", "get_light_type"); // String
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range"), "set_range", "get_range"); // float
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inner_cone_angle"), "set_inner_cone_angle", "get_inner_cone_angle"); // float
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_cone_angle"), "set_outer_cone_angle", "get_outer_cone_angle"); // float
@ -68,12 +68,12 @@ void GLTFLight::set_intensity(float p_intensity) {
intensity = p_intensity;
}
String GLTFLight::get_type() {
return type;
String GLTFLight::get_light_type() {
return light_type;
}
void GLTFLight::set_type(String p_type) {
type = p_type;
void GLTFLight::set_light_type(String p_light_type) {
light_type = p_light_type;
}
float GLTFLight::get_range() {

View file

@ -44,7 +44,7 @@ protected:
private:
Color color;
float intensity = 0.0f;
String type;
String light_type;
float range = 0.0f;
float inner_cone_angle = 0.0f;
float outer_cone_angle = 0.0f;
@ -56,8 +56,8 @@ public:
float get_intensity();
void set_intensity(float p_intensity);
String get_type();
void set_type(String p_type);
String get_light_type();
void set_light_type(String p_light_type);
float get_range();
void set_range(float p_range);

View file

@ -47,8 +47,8 @@ void GLTFNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &GLTFNode::set_skeleton);
ClassDB::bind_method(D_METHOD("get_joint"), &GLTFNode::get_joint);
ClassDB::bind_method(D_METHOD("set_joint", "joint"), &GLTFNode::set_joint);
ClassDB::bind_method(D_METHOD("get_translation"), &GLTFNode::get_translation);
ClassDB::bind_method(D_METHOD("set_translation", "translation"), &GLTFNode::set_translation);
ClassDB::bind_method(D_METHOD("get_position"), &GLTFNode::get_position);
ClassDB::bind_method(D_METHOD("set_position", "position"), &GLTFNode::set_position);
ClassDB::bind_method(D_METHOD("get_rotation"), &GLTFNode::get_rotation);
ClassDB::bind_method(D_METHOD("set_rotation", "rotation"), &GLTFNode::set_rotation);
ClassDB::bind_method(D_METHOD("get_scale"), &GLTFNode::get_scale);
@ -66,7 +66,7 @@ void GLTFNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "skin"), "set_skin", "get_skin"); // GLTFSkinIndex
ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // GLTFSkeletonIndex
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "joint"), "set_joint", "get_joint"); // bool
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation"), "set_translation", "get_translation"); // Vector3
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "set_position", "get_position"); // Vector3
ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "rotation"), "set_rotation", "get_rotation"); // Quaternion
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale"), "set_scale", "get_scale"); // Vector3
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "children"), "set_children", "get_children"); // Vector<int>
@ -137,12 +137,12 @@ void GLTFNode::set_joint(bool p_joint) {
joint = p_joint;
}
Vector3 GLTFNode::get_translation() {
return translation;
Vector3 GLTFNode::get_position() {
return position;
}
void GLTFNode::set_translation(Vector3 p_translation) {
translation = p_translation;
void GLTFNode::set_position(Vector3 p_position) {
position = p_position;
}
Quaternion GLTFNode::get_rotation() {

View file

@ -49,7 +49,7 @@ private:
GLTFSkinIndex skin = -1;
GLTFSkeletonIndex skeleton = -1;
bool joint = false;
Vector3 translation;
Vector3 position;
Quaternion rotation;
Vector3 scale = Vector3(1, 1, 1);
Vector<int> children;
@ -83,8 +83,8 @@ public:
bool get_joint();
void set_joint(bool p_joint);
Vector3 get_translation();
void set_translation(Vector3 p_translation);
Vector3 get_position();
void set_position(Vector3 p_position);
Quaternion get_rotation();
void set_rotation(Quaternion p_rotation);