Disallow compute dispatch with zero dimensions.

This commit is contained in:
Brian Semrau 2021-10-29 17:10:48 -04:00
parent d046817536
commit 346e497959
2 changed files with 13 additions and 0 deletions

View File

@ -8049,6 +8049,9 @@ void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t
ComputeList *cl = compute_list;
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(p_x_groups == 0, "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is zero.");
ERR_FAIL_COND_MSG(p_z_groups == 0, "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is zero.");
ERR_FAIL_COND_MSG(p_y_groups == 0, "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is zero.");
ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
"Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
@ -8103,6 +8106,12 @@ void RenderingDeviceVulkan::compute_list_dispatch_threads(ComputeListID p_list,
ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
ERR_FAIL_COND(!compute_list);
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(p_x_threads == 0, "Dispatch amount of X compute threads (" + itos(p_x_threads) + ") is zero.");
ERR_FAIL_COND_MSG(p_y_threads == 0, "Dispatch amount of Y compute threads (" + itos(p_y_threads) + ") is zero.");
ERR_FAIL_COND_MSG(p_z_threads == 0, "Dispatch amount of Z compute threads (" + itos(p_z_threads) + ") is zero.");
#endif
ComputeList *cl = compute_list;
#ifdef DEBUG_ENABLED

View File

@ -3954,6 +3954,10 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
kernel_size = Vector3i(int32_t(rb->volumetric_fog->width), int32_t(rb->volumetric_fog->height), int32_t(rb->volumetric_fog->depth));
}
if (kernel_size.x == 0 || kernel_size.y == 0 || kernel_size.z == 0) {
continue;
}
volumetric_fog.push_constant.position[0] = position.x;
volumetric_fog.push_constant.position[1] = position.y;
volumetric_fog.push_constant.position[2] = position.z;