Properly redraw if something animated is visible

This commit is contained in:
Juan Linietsky 2019-03-03 13:43:54 -03:00
parent 2f32a75d2e
commit 34dd772054
5 changed files with 20 additions and 23 deletions

View file

@ -202,12 +202,12 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con
} else {
texture = texture->get_ptr();
if (texture->redraw_if_visible) {
VisualServerRaster::redraw_request();
}
texture = texture->get_ptr();
if (texture->render_target) {
texture->render_target->used_in_frame = true;
}
@ -244,12 +244,12 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con
} else {
normal_map = normal_map->get_ptr();
if (normal_map->redraw_if_visible) { //check before proxy, because this is usually used with proxies
VisualServerRaster::redraw_request();
}
normal_map = normal_map->get_ptr();
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 2);
glBindTexture(GL_TEXTURE_2D, normal_map->tex_id);
state.current_normal = p_normal_map;
@ -1412,6 +1412,10 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
continue;
}
if (t->redraw_if_visible) {
VisualServerRaster::redraw_request();
}
t = t->get_ptr();
#ifdef TOOLS_ENABLED
@ -1422,10 +1426,6 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
if (t->render_target)
t->render_target->used_in_frame = true;
if (t->redraw_if_visible) {
VisualServerRaster::redraw_request();
}
glBindTexture(t->target, t->tex_id);
}

View file

@ -1312,12 +1312,12 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m
continue;
}
t = t->get_ptr();
if (t->redraw_if_visible) { //must check before proxy because this is often used with proxies
VisualServerRaster::redraw_request();
}
t = t->get_ptr();
#ifdef TOOLS_ENABLED
if (t->detect_3d) {
t->detect_3d(t->detect_3d_ud);
@ -1671,11 +1671,10 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) {
if (c.texture.is_valid() && storage->texture_owner.owns(c.texture)) {
RasterizerStorageGLES2::Texture *t = storage->texture_owner.get(c.texture);
t = t->get_ptr();
if (t->redraw_if_visible) {
VisualServerRaster::redraw_request();
}
t = t->get_ptr();
#ifdef TOOLS_ENABLED
if (t->detect_3d) {

View file

@ -222,12 +222,12 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con
} else {
texture = texture->get_ptr();
if (texture->redraw_if_visible) { //check before proxy, because this is usually used with proxies
VisualServerRaster::redraw_request();
}
texture = texture->get_ptr();
if (texture->render_target)
texture->render_target->used_in_frame = true;
@ -263,12 +263,12 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con
} else {
normal_map = normal_map->get_ptr();
if (normal_map->redraw_if_visible) { //check before proxy, because this is usually used with proxies
VisualServerRaster::redraw_request();
}
normal_map = normal_map->get_ptr();
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, normal_map->tex_id);
state.current_normal = p_normal_map;
@ -1402,12 +1402,12 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
continue;
}
t = t->get_ptr();
if (t->redraw_if_visible) { //check before proxy, because this is usually used with proxies
VisualServerRaster::redraw_request();
}
t = t->get_ptr();
if (storage->config.srgb_decode_supported && t->using_srgb) {
//no srgb in 2D
glTexParameteri(t->target, _TEXTURE_SRGB_DECODE_EXT, _SKIP_DECODE_EXT);

View file

@ -1199,12 +1199,12 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
if (t) {
t = t->get_ptr(); //resolve for proxies
if (t->redraw_if_visible) { //must check before proxy because this is often used with proxies
VisualServerRaster::redraw_request();
}
t = t->get_ptr(); //resolve for proxies
#ifdef TOOLS_ENABLED
if (t->detect_3d) {
t->detect_3d(t->detect_3d_ud);
@ -1629,11 +1629,10 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
RasterizerStorageGLES3::Texture *t = storage->texture_owner.get(c.texture);
t = t->get_ptr(); //resolve for proxies
if (t->redraw_if_visible) {
VisualServerRaster::redraw_request();
}
t = t->get_ptr(); //resolve for proxies
#ifdef TOOLS_ENABLED
if (t->detect_3d) {

View file

@ -123,7 +123,6 @@ void VisualServerRaster::draw(bool p_swap_buffers, double frame_step) {
frame_drawn_callbacks.pop_front();
}
VS::get_singleton()->emit_signal("frame_post_draw");
}
void VisualServerRaster::sync() {