Improve 2D RayCast and one-way collision drawing

- Make RayCast2D gray when it's disabled
- Make the one-way collision arrow use the inverted shape debugging
  color (will result in an orange color by default)
  - This makes it easier to distinguish it from RayCast2D arrows
- Make lines slightly thinner
- Make the RayCast2D arrow tip larger
- Use anti-aliasing for the RayCast2D and one-way collision lines
This commit is contained in:
Hugo Locurcio 2019-07-12 23:46:22 +02:00
parent 584ca0f156
commit 350227013d
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C
2 changed files with 22 additions and 19 deletions

View file

@ -97,15 +97,8 @@ void CollisionShape2D::_notification(int p_what) {
}
owner_id = 0;
parent = NULL;
} break;
/*
case NOTIFICATION_TRANSFORM_CHANGED: {
if (!is_inside_scene())
break;
_update_parent();
} break;*/
case NOTIFICATION_DRAW: {
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
@ -131,10 +124,13 @@ void CollisionShape2D::_notification(int p_what) {
rect = rect.grow(3);
if (one_way_collision) {
Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
dcol.a = 1.0;
// Draw an arrow indicating the one-way collision direction
draw_col = get_tree()->get_debug_collisions_color().inverted();
if (disabled) {
draw_col = draw_col.darkened(0.25);
}
Vector2 line_to(0, 20);
draw_line(Vector2(), line_to, dcol, 3);
draw_line(Vector2(), line_to, draw_col, 2, true);
Vector<Vector2> pts;
float tsize = 8;
pts.push_back(line_to + (Vector2(0, tsize)));
@ -142,9 +138,9 @@ void CollisionShape2D::_notification(int p_what) {
pts.push_back(line_to + (Vector2(-0.707 * tsize, 0)));
Vector<Color> cols;
for (int i = 0; i < 3; i++)
cols.push_back(dcol);
cols.push_back(draw_col);
draw_primitive(pts, cols, Vector<Vector2>()); //small arrow
draw_primitive(pts, cols, Vector<Vector2>());
}
} break;
}

View file

@ -100,6 +100,7 @@ Vector2 RayCast2D::get_collision_normal() const {
void RayCast2D::set_enabled(bool p_enabled) {
enabled = p_enabled;
update();
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
set_physics_process_internal(p_enabled);
if (!p_enabled)
@ -167,19 +168,25 @@ void RayCast2D::_notification(int p_what) {
xf.rotate(cast_to.angle());
xf.translate(Vector2(cast_to.length(), 0));
//Vector2 tip = Vector2(0,s->get_length());
Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
draw_line(Vector2(), cast_to, dcol, 3);
// Draw an arrow indicating where the RayCast is pointing to
Color draw_col = get_tree()->get_debug_collisions_color();
if (!enabled) {
float g = draw_col.get_v();
draw_col.r = g;
draw_col.g = g;
draw_col.b = g;
}
draw_line(Vector2(), cast_to, draw_col, 2, true);
Vector<Vector2> pts;
float tsize = 4;
float tsize = 8;
pts.push_back(xf.xform(Vector2(tsize, 0)));
pts.push_back(xf.xform(Vector2(0, 0.707 * tsize)));
pts.push_back(xf.xform(Vector2(0, -0.707 * tsize)));
Vector<Color> cols;
for (int i = 0; i < 3; i++)
cols.push_back(dcol);
cols.push_back(draw_col);
draw_primitive(pts, cols, Vector<Vector2>()); //small arrow
draw_primitive(pts, cols, Vector<Vector2>());
} break;