Fix possible infinite loop with bucket fill tool

This commit is contained in:
Marcelo Fernandez 2017-09-23 23:30:00 -03:00
parent 3c857033df
commit 3571087843

View file

@ -351,6 +351,10 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
return PoolVector<Vector2>();
}
if (id == prev_id) {
return PoolVector<Vector2>();
}
Rect2i r = node->get_item_rect();
r.position = r.position / node->get_cell_size();
r.size = r.size / node->get_cell_size();