Adding font preview to file browsers

This commit is contained in:
Peter Folkins 2018-04-15 22:00:56 -05:00
parent c294993d97
commit 365d814361
3 changed files with 122 additions and 0 deletions

View file

@ -5905,6 +5905,7 @@ EditorNode::EditorNode() {
//resource_preview->add_preview_generator( Ref<EditorSamplePreviewPlugin>( memnew(EditorSamplePreviewPlugin )));
resource_preview->add_preview_generator(Ref<EditorMeshPreviewPlugin>(memnew(EditorMeshPreviewPlugin)));
resource_preview->add_preview_generator(Ref<EditorBitmapPreviewPlugin>(memnew(EditorBitmapPreviewPlugin)));
resource_preview->add_preview_generator(Ref<EditorFontPreviewPlugin>(memnew(EditorFontPreviewPlugin)));
{
Ref<SpatialMaterialConversionPlugin> spatial_mat_convert;

View file

@ -37,6 +37,7 @@
#include "io/resource_loader.h"
#include "os/os.h"
#include "scene/resources/bit_mask.h"
#include "scene/resources/dynamic_font.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
@ -942,3 +943,100 @@ EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() {
VS::get_singleton()->free(camera);
VS::get_singleton()->free(scenario);
}
///////////////////////////////////////////////////////////////////////////
void EditorFontPreviewPlugin::_preview_done(const Variant &p_udata) {
preview_done = true;
}
void EditorFontPreviewPlugin::_bind_methods() {
ClassDB::bind_method("_preview_done", &EditorFontPreviewPlugin::_preview_done);
}
bool EditorFontPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "DynamicFontData");
}
Ref<Texture> EditorFontPreviewPlugin::generate_from_path(const String &p_path) {
if (canvas.is_valid()) {
VS::get_singleton()->viewport_remove_canvas(viewport, canvas);
}
canvas = VS::get_singleton()->canvas_create();
canvas_item = VS::get_singleton()->canvas_item_create();
VS::get_singleton()->viewport_attach_canvas(viewport, canvas);
VS::get_singleton()->canvas_item_set_parent(canvas_item, canvas);
Ref<DynamicFontData> SampledFont;
SampledFont.instance();
SampledFont->set_font_path(p_path);
int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
thumbnail_size *= EDSCALE;
Ref<DynamicFont> sampled_font;
sampled_font.instance();
sampled_font->set_size(50);
sampled_font->set_font_data(SampledFont);
String sampled_text = "Abg";
Vector2 size = sampled_font->get_string_size(sampled_text);
Vector2 pos;
pos.x = 64 - size.x / 2;
pos.y = 80;
Ref<Font> font = sampled_font;
font->draw(canvas_item, pos, sampled_text);
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture
preview_done = false;
VS::get_singleton()->request_frame_drawn_callback(this, "_preview_done", Variant());
while (!preview_done) {
OS::get_singleton()->delay_usec(10);
}
Ref<Image> img = VS::get_singleton()->VS::get_singleton()->texture_get_data(viewport_texture);
ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
img->convert(Image::FORMAT_RGBA8);
img->resize(thumbnail_size, thumbnail_size);
post_process_preview(img);
Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
ptex->create_from_image(img, 0);
return ptex;
}
Ref<Texture> EditorFontPreviewPlugin::generate(const RES &p_from) {
return generate_from_path(p_from->get_path());
}
EditorFontPreviewPlugin::EditorFontPreviewPlugin() {
viewport = VS::get_singleton()->viewport_create();
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED);
VS::get_singleton()->viewport_set_vflip(viewport, true);
VS::get_singleton()->viewport_set_size(viewport, 128, 128);
VS::get_singleton()->viewport_set_active(viewport, true);
viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
}
EditorFontPreviewPlugin::~EditorFontPreviewPlugin() {
VS::get_singleton()->free(canvas_item);
VS::get_singleton()->free(canvas);
VS::get_singleton()->free(viewport);
}

View file

@ -140,4 +140,27 @@ public:
~EditorMeshPreviewPlugin();
};
class EditorFontPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorFontPreviewPlugin, EditorResourcePreviewGenerator)
RID viewport;
RID viewport_texture;
RID canvas;
RID canvas_item;
volatile bool preview_done;
void _preview_done(const Variant &p_udata);
protected:
static void _bind_methods();
public:
virtual bool handles(const String &p_type) const;
virtual Ref<Texture> generate(const RES &p_from);
virtual Ref<Texture> generate_from_path(const String &p_path);
EditorFontPreviewPlugin();
~EditorFontPreviewPlugin();
};
#endif // EDITORPREVIEWPLUGINS_H