Mark InterpolatedCamera as deprecated

InterpolatedCamera has already been removed from the `master` branch.
This adds a deprecation notice to inform people about the upcoming removal
in Godot 4.0.

Its functionality could be replicated in a GDScript add-on with relative
ease.
This commit is contained in:
Hugo Locurcio 2020-09-16 15:36:40 +02:00
parent 16eb7b95be
commit 369e5a7f35
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GPG key ID: 39E8F8BE30B0A49C
3 changed files with 11 additions and 2 deletions

View file

@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="InterpolatedCamera" inherits="Camera" version="3.2">
<brief_description>
Camera which moves toward another node.
[i]Deprecated.[/i] Camera which moves toward another node.
</brief_description>
<description>
InterpolatedCamera is a [Camera] which smoothly moves to match a target node's position and rotation.
[i]Deprecated (will be removed in Godot 4.0).[/i] InterpolatedCamera is a [Camera] which smoothly moves to match a target node's position and rotation.
If it is not [member enabled] or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
</description>
<tutorials>

View file

@ -37,6 +37,8 @@ void InterpolatedCamera::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
WARN_DEPRECATED_MSG("InterpolatedCamera has been deprecated and will be removed in Godot 4.0.");
if (Engine::get_singleton()->is_editor_hint() && enabled)
set_process_internal(false);
@ -131,6 +133,11 @@ real_t InterpolatedCamera::get_speed() const {
return speed;
}
String InterpolatedCamera::get_configuration_warning() const {
return TTR("InterpolatedCamera has been deprecated and will be removed in Godot 4.0.");
}
void InterpolatedCamera::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_target_path", "target_path"), &InterpolatedCamera::set_target_path);

View file

@ -57,6 +57,8 @@ public:
void set_interpolation_enabled(bool p_enable);
bool is_interpolation_enabled() const;
String get_configuration_warning() const;
InterpolatedCamera();
};