Minor "Merge From Scene" improvements

This commit is contained in:
homer666 2019-04-22 11:29:45 +10:00
parent c66ed35004
commit 36f955e4f3
2 changed files with 10 additions and 4 deletions

View file

@ -73,8 +73,8 @@ void EditorSubScene::_notification(int p_what) {
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
if (!is_visible_in_tree()) {
}
if (is_visible() && scene == NULL)
_path_browse();
}
}
@ -232,7 +232,7 @@ EditorSubScene::EditorSubScene() {
hb->add_child(path);
path->set_h_size_flags(SIZE_EXPAND_FILL);
Button *b = memnew(Button);
b->set_text(" .. ");
b->set_text(TTR("Browse"));
hb->add_child(b);
b->connect("pressed", this, "_path_browse");
vb->add_margin_child(TTR("Scene Path:"), hb);

View file

@ -1942,7 +1942,13 @@ void SceneTreeDock::set_selected(Node *p_node, bool p_emit_selected) {
void SceneTreeDock::import_subscene() {
import_subscene_dialog->popup_centered_ratio();
Size2 popup_size = Size2(500, 800) * editor_get_scale();
Size2 window_size = get_viewport_rect().size;
popup_size.x = MIN(window_size.x * 0.8, popup_size.x);
popup_size.y = MIN(window_size.y * 0.8, popup_size.y);
import_subscene_dialog->popup_centered(popup_size);
}
void SceneTreeDock::_import_subscene() {