Fix transform not being applied properly after toggling remote node, fixes #17671

This commit is contained in:
Juan Linietsky 2018-08-23 12:29:33 -03:00
parent 634673cf5b
commit 398c1c1c0c

View file

@ -131,8 +131,10 @@ void RemoteTransform2D::_notification(int p_what) {
void RemoteTransform2D::set_remote_node(const NodePath &p_remote_node) { void RemoteTransform2D::set_remote_node(const NodePath &p_remote_node) {
remote_node = p_remote_node; remote_node = p_remote_node;
if (is_inside_tree()) if (is_inside_tree()) {
_update_cache(); _update_cache();
_update_remote();
}
update_configuration_warning(); update_configuration_warning();
} }
@ -144,6 +146,7 @@ NodePath RemoteTransform2D::get_remote_node() const {
void RemoteTransform2D::set_use_global_coordinates(const bool p_enable) { void RemoteTransform2D::set_use_global_coordinates(const bool p_enable) {
use_global_coordinates = p_enable; use_global_coordinates = p_enable;
_update_remote();
} }
bool RemoteTransform2D::get_use_global_coordinates() const { bool RemoteTransform2D::get_use_global_coordinates() const {