Rename Joint2D and Joint3D files for consistency

Now matches the class names to be consistent between 2D and 3D and with
other node types.
This commit is contained in:
PouleyKetchoupp 2021-10-01 12:00:32 -07:00
parent fdd25d7c84
commit 39f6ca96a3
9 changed files with 20 additions and 18 deletions

View file

@ -43,13 +43,13 @@
#include "scene/3d/decal.h"
#include "scene/3d/gpu_particles_3d.h"
#include "scene/3d/gpu_particles_collision_3d.h"
#include "scene/3d/joint_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/lightmap_gi.h"
#include "scene/3d/lightmap_probe.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/3d/occluder_instance_3d.h"
#include "scene/3d/physics_joint_3d.h"
#include "scene/3d/position_3d.h"
#include "scene/3d/ray_cast_3d.h"
#include "scene/3d/reflection_probe.h"

View file

@ -37,9 +37,9 @@
#include "editor/plugins/animation_player_editor_plugin.h"
#include "node_3d_editor_plugin.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/joint_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/physics_joint_3d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"

View file

@ -1,5 +1,5 @@
/*************************************************************************/
/* joints_2d.cpp */
/* joint_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "joints_2d.h"
#include "joint_2d.h"
#include "physics_body_2d.h"
#include "scene/scene_string_names.h"

View file

@ -1,5 +1,5 @@
/*************************************************************************/
/* joints_2d.h */
/* joint_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef JOINTS_2D_H
#define JOINTS_2D_H
#ifndef JOINT_2D_H
#define JOINT_2D_H
#include "node_2d.h"
@ -148,4 +148,4 @@ public:
DampedSpringJoint2D();
};
#endif // JOINTS_2D_H
#endif // JOINT_2D_H

View file

@ -30,6 +30,8 @@
#include "physical_bone_2d.h"
#include "scene/2d/joint_2d.h"
void PhysicalBone2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {

View file

@ -31,11 +31,11 @@
#ifndef PHYSICAL_BONE_2D_H
#define PHYSICAL_BONE_2D_H
#include "scene/2d/joints_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/2d/skeleton_2d.h"
class Joint2D;
class PhysicalBone2D : public RigidDynamicBody2D {
GDCLASS(PhysicalBone2D, RigidDynamicBody2D);

View file

@ -1,5 +1,5 @@
/*************************************************************************/
/* physics_joint_3d.cpp */
/* joint_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "physics_joint_3d.h"
#include "joint_3d.h"
#include "scene/scene_string_names.h"

View file

@ -1,5 +1,5 @@
/*************************************************************************/
/* physics_joint_3d.h */
/* joint_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PHYSICS_JOINT_H
#define PHYSICS_JOINT_H
#ifndef JOINT_3D_H
#define JOINT_3D_H
#include "scene/3d/node_3d.h"
#include "scene/3d/physics_body_3d.h"
@ -334,4 +334,4 @@ public:
VARIANT_ENUM_CAST(Generic6DOFJoint3D::Param);
VARIANT_ENUM_CAST(Generic6DOFJoint3D::Flag);
#endif // PHYSICS_JOINT_H
#endif // JOINT_3D_H

View file

@ -46,7 +46,7 @@
#include "scene/2d/collision_shape_2d.h"
#include "scene/2d/cpu_particles_2d.h"
#include "scene/2d/gpu_particles_2d.h"
#include "scene/2d/joints_2d.h"
#include "scene/2d/joint_2d.h"
#include "scene/2d/light_2d.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/line_2d.h"
@ -215,6 +215,7 @@
#include "scene/3d/decal.h"
#include "scene/3d/gpu_particles_3d.h"
#include "scene/3d/gpu_particles_collision_3d.h"
#include "scene/3d/joint_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/lightmap_gi.h"
#include "scene/3d/lightmap_probe.h"
@ -227,7 +228,6 @@
#include "scene/3d/occluder_instance_3d.h"
#include "scene/3d/path_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/physics_joint_3d.h"
#include "scene/3d/position_3d.h"
#include "scene/3d/proximity_group_3d.h"
#include "scene/3d/ray_cast_3d.h"