Fix csgshape collider without object id

This commit is contained in:
Aron Castro 2018-12-03 16:06:30 -02:00
parent 6f9aa8727c
commit 3aeeaa9318

View file

@ -47,6 +47,7 @@ void CSGShape::set_use_collision(bool p_enable) {
PhysicsServer::get_singleton()->body_set_state(root_collision_instance, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
PhysicsServer::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space());
PhysicsServer::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
_make_dirty(); //force update
} else {
PhysicsServer::get_singleton()->free(root_collision_instance);
@ -468,6 +469,7 @@ void CSGShape::_notification(int p_what) {
PhysicsServer::get_singleton()->body_set_state(root_collision_instance, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
PhysicsServer::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space());
PhysicsServer::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
}
_make_dirty();