Merge pull request #25044 from cbscribe/docs_k2d_fix
DOCS: correction to move_and_slide description
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[i]TODO: Update for stop_on_slope argument.[/i] If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes.
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[i]TODO: Update for stop_on_slope argument.[/i] If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes.
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If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops.
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If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops.
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[code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees.
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[code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees.
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Returns the movement that remained when the body stopped. To get more detailed information about collisions that occurred, use [method get_slide_collision].
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Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get more detailed information about collisions that occurred, use [method get_slide_collision].
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</description>
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</description>
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</method>
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</method>
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<method name="move_and_slide_with_snap">
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<method name="move_and_slide_with_snap">
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