Merge pull request #7978 from RandomShaper/fix-sub-inheritance-2.1

Fix node duplication in scene sub-inheritance (2.1)
This commit is contained in:
Rémi Verschelde 2017-03-13 11:00:59 +01:00 committed by GitHub
commit 3c566fc552
3 changed files with 27 additions and 7 deletions

View file

@ -1001,12 +1001,12 @@ int SceneState::find_node_by_path(const NodePath& p_node) const {
if (_get_base_scene_state().is_valid()) {
int idx = _get_base_scene_state()->find_node_by_path(p_node);
if (idx>=0) {
if (!base_scene_node_remap.has(idx)) {
int ridx = nodes.size() + base_scene_node_remap.size();
base_scene_node_remap[ridx]=idx;
int rkey=_find_base_scene_node_remap_key(idx);
if (rkey==-1) {
rkey=nodes.size() + base_scene_node_remap.size();
base_scene_node_remap[rkey]=idx;
}
return base_scene_node_remap[idx];
return rkey;
}
}
return -1;
@ -1019,12 +1019,24 @@ int SceneState::find_node_by_path(const NodePath& p_node) const {
//the node in the instanced scene, as a property may be missing
//from the local one
int idx = _get_base_scene_state()->find_node_by_path(p_node);
base_scene_node_remap[nid]=idx;
if (idx!=-1) {
base_scene_node_remap[nid]=idx;
}
}
return nid;
}
int SceneState::_find_base_scene_node_remap_key(int p_idx) const {
for (Map<int, int>::Element* E=base_scene_node_remap.front();E;E=E->next()) {
if (E->value()==p_idx) {
return E->key();
}
}
return -1;
}
Variant SceneState::get_property_value(int p_node, const StringName& p_property, bool &found) const {
found=false;

View file

@ -104,6 +104,8 @@ class SceneState : public Reference {
DVector<String> _get_node_groups(int p_idx) const;
int _find_base_scene_node_remap_key(int p_idx) const;
protected:
static void _bind_methods();

View file

@ -1013,6 +1013,11 @@ void EditorNode::_save_scene(String p_file, int idx) {
return;
}
// force creation of node path cache
// (hacky but needed for the tree to update properly)
Node* dummy_scene=sdata->instance(true);
memdelete(dummy_scene);
sdata->set_import_metadata(editor_data.get_edited_scene_import_metadata(idx));
int flg=0;
if (EditorSettings::get_singleton()->get("on_save/compress_binary_resources"))
@ -1023,6 +1028,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
err = ResourceSaver::save(p_file,sdata,flg);
Map<RES,bool> processed;
_save_edited_subresources(scene,processed,flg);
editor_data.save_editor_external_data();