Added Node name to print() when printing Nodes.

This commit is contained in:
Eric M 2021-07-12 00:40:18 +10:00
parent fb3961b2ef
commit 3ca25ffe8a
2 changed files with 14 additions and 0 deletions

View file

@ -1822,6 +1822,18 @@ Node *Node::get_deepest_editable_node(Node *p_start_node) const {
return node;
}
String Node::to_string() {
if (get_script_instance()) {
bool valid;
String ret = get_script_instance()->to_string(&valid);
if (valid) {
return ret;
}
}
return (get_name() ? String(get_name()) + ":" : "") + Object::to_string();
}
void Node::set_scene_instance_state(const Ref<SceneState> &p_state) {
data.instance_state = p_state;
}

View file

@ -329,6 +329,8 @@ public:
bool is_editable_instance(const Node *p_node) const;
Node *get_deepest_editable_node(Node *p_start_node) const;
virtual String to_string() override;
/* NOTIFICATIONS */
void propagate_notification(int p_notification);